forked from natuka/web.puabadge.com
修改:场景手办输入修改
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commit
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+25
-79
+25
-79
@@ -100,12 +100,12 @@
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</div>
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</div>
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</div>
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<div v-if="count_prop > 0 && typeId == 11">
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<div>
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<div :style="`font-size: 16px; color: ${config.styles.colors.textPrimary}; font-weight: bold; margin-top: ${config.styles.spacing.sectionMargin};padding: 0 ${config.styles.spacing.pagePadding};`">
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{{ toValueWithout("相框标题") }}
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</div>
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<div :style="`padding: 10px ${config.styles.spacing.pagePadding};`">
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<el-input type="text" v-model="scene_prop" maxlength="8" show-word-limit :placeholder="toValueWithout('请输入相框标题')" @input="scenePropInputText" />
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<el-input type="text" v-model="scene_prop" :placeholder="toValueWithout('请输入相框标题')" @input="scenePropInputText" />
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<div class="photo-upload-tip" style="color: red;">
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*{{ toValueWithout("相框标题将用于生成图片,请输入简洁明了的相框标题") }}
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</div>
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@@ -155,52 +155,22 @@
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</div>
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</div>
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</div>
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<div v-if="typeId == 9">
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<div v-if="count_prop > 0 && typeId == 9">
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<div :style="`font-size: 16px; color: ${config.styles.colors.textPrimary}; font-weight: bold; margin-top: ${config.styles.spacing.sectionMargin};padding: 0 ${config.styles.spacing.pagePadding};`">
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{{ toValueWithout("场景道具") }}
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</div>
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<div :style="`padding: 10px ${config.styles.spacing.pagePadding};`">
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<el-radio-group
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v-model="method"
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text-color="#000"
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fill="#43CF7C"
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@change="handleScenePropsChange"
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>
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<el-radio-button v-for="item in scenePropsList" :key="item.id" :label="item.id">
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{{ toValueWithout(item.name) }}
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</el-radio-button>
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</el-radio-group>
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<div v-if="method == 2" :style="`margin-top: 16px;`">
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<div
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v-for="(_item, index) in scenePropsInputs"
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:key="index"
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:style="`display: flex; align-items: center; margin-bottom: 12px;`"
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>
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<el-input
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v-model="scenePropsInputs[index]"
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v-model="scene_prop"
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:placeholder="toValueWithout('请输入场景道具')"
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:style="`flex: 1; margin-right: 8px;`"
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@input="updateSceneProp"
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clearable
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/>
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<el-button
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v-if="index === scenePropsInputs.length - 1 && scenePropsInputs.length < 4"
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type="primary"
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circle
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size="small"
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@click="addScenePropsInput"
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>
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<span style="font-size: 16px; line-height: 1;">+</span>
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</el-button>
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<el-button
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v-if="scenePropsInputs.length > 1"
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type="danger"
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circle
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size="small"
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@click="removeScenePropsInput(index)"
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>
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<span style="font-size: 16px; line-height: 1;">−</span>
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</el-button>
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</div>
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</div>
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</div>
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@@ -365,10 +335,26 @@ const kindChange = (item: any) => {
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count_prop.value = item.count_prop
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}
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// 限制最多 8 个字符,空格和特殊字符均计入,不做过滤
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// 计算字符单位:中文占2个,英文/数字/空格/符号占1个
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const getCharUnits = (str: string) => {
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let units = 0
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for (const char of str) {
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units += /[\u4e00-\u9fff\u3400-\u4dbf]/.test(char) ? 2 : 1
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}
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return units
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}
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// 限制最多 12 个字符单位:中文占2个,英文/数字/空格/符号占1个
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const scenePropInputText = (val: string) => {
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if (val.length > 8) {
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val = val.slice(0, 8)
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if (getCharUnits(val) > 12) {
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let units = 0
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let i = 0
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for (; i < val.length; i++) {
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const add = /[\u4e00-\u9fff\u3400-\u4dbf]/.test(val[i]) ? 2 : 1
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if (units + add > 12) break
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units += add
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}
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val = val.slice(0, i)
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}
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scene_prop.value = val
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}
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@@ -412,51 +398,11 @@ const rideChange = (item: any) => {
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mountsId.value = item.id
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}
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// 场景道具相关
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const method = ref(1) // 1: 智能生成, 2: 自定义
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const scenePropsList = ref([
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{ id: 1, name: '智能生成' },
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{ id: 2, name: '自定义' }
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])
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const scenePropsInputs = ref<string[]>(['']) // 初始显示一个输入框
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const scene_prop = ref('') // 最终存储的字符串,用逗号连接
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// 处理场景道具选择变化
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const handleScenePropsChange = (val: number) => {
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method.value = val
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if (val === 1) {
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// 选择不使用场景道具时,清空输入和结果
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scenePropsInputs.value = ['']
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scene_prop.value = ''
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} else if (val === 2) {
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// 选择自定义场景道具时,确保至少有一个输入框
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if (scenePropsInputs.value.length === 0) {
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scenePropsInputs.value = ['']
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}
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updateSceneProp()
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}
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}
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// 添加输入框
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const addScenePropsInput = () => {
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if (scenePropsInputs.value.length < 4) {
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scenePropsInputs.value.push('')
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}
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}
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// 删除输入框
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const removeScenePropsInput = (index: number) => {
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if (scenePropsInputs.value.length > 1) {
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scenePropsInputs.value.splice(index, 1)
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updateSceneProp()
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}
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}
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// 更新场景道具字符串
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const updateSceneProp = () => {
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// 过滤空值,然后用逗号连接
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const validInputs = scenePropsInputs.value.filter(input => input && input.trim() !== '')
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scene_prop.value = validInputs.join(',')
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const updateSceneProp = (value: string) => {
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scene_prop.value = value
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}
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const isLoading = ref(false)
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