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导出图片分辨率

master
dongchangxi 10 months ago
parent
commit
900009a9d4
  1. 2
      blender/autofix.py
  2. 4
      blender/resize_model.py

2
blender/autofix.py

@ -145,7 +145,7 @@ def main(): @@ -145,7 +145,7 @@ def main():
bpy.context.object.modifiers["Decimate"].ratio = faces_dest / faces_current
bpy.ops.object.modifier_apply(modifier="Decimate")
bpy.ops.export_scene.gltf(filepath=os.path.join(workdir, pid, 'output', f'{pid}_decimate.glb'), export_format='GLB', export_apply=True, export_jpeg_quality=75, export_draco_mesh_compression_enable=False)
bpy.ops.export_scene.gltf(filepath=os.path.join(workdir, pid, 'output', f'{pid}_decimate.glb'), export_format='GLB', export_apply=True, export_jpeg_quality=100, export_draco_mesh_compression_enable=False)
config.oss_bucket.put_object_from_file(f'glbs/3d/{pid}.glb', os.path.join(workdir, pid, 'output', f'{pid}_decimate.glb'))
print('免费体验3d相册已生成,上传glb文件:', f'glbs/3d/{pid}.glb 完成')

4
blender/resize_model.py

@ -62,7 +62,7 @@ def fix_link_texture(pid): @@ -62,7 +62,7 @@ def fix_link_texture(pid):
if os.path.exists(texture_file):
img = Image.open(texture_file)
img = img.resize((int(img.size[0] * 0.5), int(img.size[1] * 0.5)))
img.save(texture_file, quality=90, optimize=True)
img.save(texture_file, quality=100, optimize=True)
print('resize texture file to 50% success')
# 修改pid_original.mtl文件中的贴图为pid_old.jpg
with open(os.path.join(path, f'{pid}_original.mtl'), 'r') as f:
@ -175,7 +175,7 @@ def main(): @@ -175,7 +175,7 @@ def main():
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
bpy.ops.export_scene.obj(filepath=os.path.join(path, f'{pid}_decimate.obj'))
bpy.ops.export_scene.gltf(filepath=os.path.join(path, f'{pid}_decimate.glb'), export_format='GLB', export_apply=True, export_jpeg_quality=95)
bpy.ops.export_scene.gltf(filepath=os.path.join(path, f'{pid}_decimate.glb'), export_format='GLB', export_apply=True, export_jpeg_quality=100)
config.oss_bucket.put_object_from_file(f'glbs/3d/{pid}.glb', os.path.join(path, f'{pid}_decimate.glb'))
bpy.ops.wm.quit_blender()

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