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#usda 1.0
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(
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"WARNING: THIS FILE IS GENERATED BY usdGenSchema. DO NOT EDIT."
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)
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class "NodeGraphNodeAPI" (
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doc = """
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This api helps storing information about nodes in node graphs.
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"""
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)
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{
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uniform color3f ui:nodegraph:node:displayColor (
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doc = """
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This hint defines what tint the node should have in the node graph.
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"""
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)
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uniform token ui:nodegraph:node:expansionState (
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allowedTokens = ["open", "closed", "minimized"]
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doc = """
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The current expansionState of the node in the ui.
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'open' = fully expanded
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'closed' = fully collapsed
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'minimized' = should take the least space possible
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"""
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)
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uniform asset ui:nodegraph:node:icon (
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doc = """
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This points to an image that should be displayed on the node. It is
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intended to be useful for summary visual classification of nodes, rather
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than a thumbnail preview of the computed result of the node in some
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computational system.
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"""
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)
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uniform float2 ui:nodegraph:node:pos (
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doc = """
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Declared relative position to the parent in a node graph.
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X is the horizontal position.
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Y is the vertical position. Higher numbers correspond to lower positions
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(coordinates are Qt style, not cartesian).
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These positions are not explicitly meant in pixel space, but rather
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assume that the size of a node is approximately 1.0x1.0. Where size-x is
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the node width and size-y height of the node. Depending on
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graph UI implementation, the size of a node may vary in each direction.
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Example: If a node's width is 300 and it is position is at 1000, we
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store for x-position: 1000 * (1.0/300)
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"""
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)
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uniform float2 ui:nodegraph:node:size (
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doc = """
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Optional size hint for a node in a node graph.
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X is the width.
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Y is the height.
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This value is optional, because node size is often determined
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based on the number of in- and outputs of a node.
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"""
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)
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uniform int ui:nodegraph:node:stackingOrder (
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doc = """
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This optional value is a useful hint when an application cares about
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the visibility of a node and whether each node overlaps another.
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Nodes with lower stacking order values are meant to be drawn below
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higher ones. Negative values are meant as background. Positive values
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are meant as foreground.
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Undefined values should be treated as 0.
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There are no set limits in these values.
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"""
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)
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}
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class "SceneGraphPrimAPI" (
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doc = """
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Utility schema for display properties of a prim
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"""
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)
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{
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uniform token ui:displayGroup (
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doc = """When publishing a nodegraph or a material, it can be useful to
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provide an optional display group, for organizational purposes and
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readability. This is because often the usd shading hierarchy is rather
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flat while we want to display it in organized groups.
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"""
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)
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uniform token ui:displayName (
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doc = """When publishing a nodegraph or a material, it can be useful to
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provide an optional display name, for readability.
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"""
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)
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}
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class Backdrop "Backdrop" (
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doc = """Provides a 'group-box' for the purpose of node graph organization.
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Unlike containers, backdrops do not store the Shader nodes inside of them.
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Backdrops are an organizational tool that allows Shader nodes to be visually
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grouped together in a node-graph UI, but there is no direct relationship
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between a Shader node and a Backdrop.
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The guideline for a node-graph UI is that a Shader node is considered part
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of a Backdrop when the Backdrop is the smallest Backdrop a Shader node's
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bounding-box fits inside.
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Backdrop objects are contained inside a NodeGraph, similar to how Shader
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objects are contained inside a NodeGraph.
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Backdrops have no shading inputs or outputs that influence the rendered
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results of a NodeGraph. Therefore they can be safely ignored during import.
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Like Shaders and NodeGraphs, Backdrops subscribe to the NodeGraphNodeAPI to
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specify position and size.
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"""
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)
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{
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uniform token ui:description (
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doc = """The text label that is displayed on the backdrop in the node
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graph. This help-description explains what the nodes in a backdrop do.
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"""
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)
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}
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@@ -0,0 +1,48 @@
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# Portions of this file auto-generated by usdGenSchema.
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# Edits will survive regeneration except for comments and
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# changes to types with autoGenerated=true.
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{
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"Plugins": [
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{
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"Info": {
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"Types": {
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"UsdUIBackdrop": {
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"alias": {
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"UsdSchemaBase": "Backdrop"
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},
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"autoGenerated": true,
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"bases": [
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"UsdTyped"
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],
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"schemaKind": "concreteTyped"
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},
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"UsdUINodeGraphNodeAPI": {
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"alias": {
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"UsdSchemaBase": "NodeGraphNodeAPI"
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},
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"autoGenerated": true,
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"bases": [
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"UsdAPISchemaBase"
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],
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"schemaKind": "singleApplyAPI"
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},
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"UsdUISceneGraphPrimAPI": {
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"alias": {
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"UsdSchemaBase": "SceneGraphPrimAPI"
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},
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"autoGenerated": true,
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"bases": [
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"UsdAPISchemaBase"
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],
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"schemaKind": "singleApplyAPI"
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}
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}
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},
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"LibraryPath": "",
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"Name": "usdUI",
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"ResourcePath": "resources",
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"Root": "..",
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"Type": "library"
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}
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]
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}
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@@ -0,0 +1,171 @@
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#usda 1.0
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(
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"This file describes the USD Shader schemata for code generation."
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subLayers = [
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@usd/schema.usda@
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]
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)
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over "GLOBAL" (
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customData = {
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string libraryName = "usdUI"
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string libraryPath = "pxr/usd/usdUI"
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# dictionary libraryTokens = {}
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}
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)
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{
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}
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class "NodeGraphNodeAPI"(
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inherits = </APISchemaBase>
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doc = """
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This api helps storing information about nodes in node graphs.
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"""
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) {
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uniform float2 ui:nodegraph:node:pos (
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doc = """
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Declared relative position to the parent in a node graph.
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X is the horizontal position.
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Y is the vertical position. Higher numbers correspond to lower positions
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(coordinates are Qt style, not cartesian).
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These positions are not explicitly meant in pixel space, but rather
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assume that the size of a node is approximately 1.0x1.0. Where size-x is
|
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the node width and size-y height of the node. Depending on
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graph UI implementation, the size of a node may vary in each direction.
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Example: If a node's width is 300 and it is position is at 1000, we
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store for x-position: 1000 * (1.0/300)
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"""
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customData = {
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string apiName = "pos"
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}
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)
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uniform int ui:nodegraph:node:stackingOrder (
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doc = """
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This optional value is a useful hint when an application cares about
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the visibility of a node and whether each node overlaps another.
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Nodes with lower stacking order values are meant to be drawn below
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higher ones. Negative values are meant as background. Positive values
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are meant as foreground.
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Undefined values should be treated as 0.
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There are no set limits in these values.
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"""
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customData = {
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string apiName = "stackingOrder"
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}
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)
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uniform color3f ui:nodegraph:node:displayColor (
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doc = """
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This hint defines what tint the node should have in the node graph.
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"""
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customData = {
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string apiName = "displayColor"
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}
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)
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uniform asset ui:nodegraph:node:icon (
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doc = """
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This points to an image that should be displayed on the node. It is
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intended to be useful for summary visual classification of nodes, rather
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than a thumbnail preview of the computed result of the node in some
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computational system.
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"""
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customData = {
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string apiName = "icon"
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}
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)
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uniform token ui:nodegraph:node:expansionState (
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allowedTokens = ["open", "closed", "minimized"]
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doc = """
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The current expansionState of the node in the ui.
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'open' = fully expanded
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'closed' = fully collapsed
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'minimized' = should take the least space possible
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"""
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customData = {
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string apiName = "expansionState"
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}
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)
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uniform float2 ui:nodegraph:node:size (
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doc = """
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Optional size hint for a node in a node graph.
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X is the width.
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Y is the height.
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This value is optional, because node size is often determined
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based on the number of in- and outputs of a node.
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"""
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customData = {
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string apiName = "size"
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}
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)
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}
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class "SceneGraphPrimAPI"(
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inherits = </APISchemaBase>
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doc = """
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Utility schema for display properties of a prim
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"""
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) {
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uniform token ui:displayName (
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doc = """When publishing a nodegraph or a material, it can be useful to
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provide an optional display name, for readability.
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"""
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customData = {
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string apiName = "displayName"
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}
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)
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uniform token ui:displayGroup (
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doc = """When publishing a nodegraph or a material, it can be useful to
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provide an optional display group, for organizational purposes and
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readability. This is because often the usd shading hierarchy is rather
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flat while we want to display it in organized groups.
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"""
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customData = {
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string apiName = "displayGroup"
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}
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)
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}
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class Backdrop "Backdrop" (
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inherits = </Typed>
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doc = """Provides a 'group-box' for the purpose of node graph organization.
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Unlike containers, backdrops do not store the Shader nodes inside of them.
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Backdrops are an organizational tool that allows Shader nodes to be visually
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grouped together in a node-graph UI, but there is no direct relationship
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between a Shader node and a Backdrop.
|
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The guideline for a node-graph UI is that a Shader node is considered part
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of a Backdrop when the Backdrop is the smallest Backdrop a Shader node's
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bounding-box fits inside.
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Backdrop objects are contained inside a NodeGraph, similar to how Shader
|
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objects are contained inside a NodeGraph.
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Backdrops have no shading inputs or outputs that influence the rendered
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results of a NodeGraph. Therefore they can be safely ignored during import.
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Like Shaders and NodeGraphs, Backdrops subscribe to the NodeGraphNodeAPI to
|
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specify position and size.
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"""
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)
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{
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uniform token ui:description (
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doc = """The text label that is displayed on the backdrop in the node
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graph. This help-description explains what the nodes in a backdrop do.
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"""
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customData = {
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string apiName = "description"
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}
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)
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}
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Reference in new issue
Block a user