{ "Plugins": [ { "Info": { "Types": { "HdSt_DependencySceneIndexPlugin" : { "bases": ["HdSceneIndexPlugin"], "loadWithRenderer" : "GL", "priority": 0, "displayName": "Storm Dependency Scene Index" }, "HdSt_DependencyForwardingSceneIndexPlugin" : { "bases": ["HdSceneIndexPlugin"], "loadWithRenderer" : "GL", "priority": 0, "displayName": "Storm Dependency Forwarding Scene Index" }, "HdSt_MaterialBindingResolvingSceneIndexPlugin" : { "bases": ["HdSceneIndexPlugin"], "loadWithRenderer" : "GL", "priority": 0, "displayName": "Scene Index to resolve material bindings." }, "HdSt_NodeIdentifierResolvingSceneIndexPlugin" : { "bases": ["HdSceneIndexPlugin"], "loadWithRenderer" : "GL", "priority": 0, "displayName": "Scene Index to resolve nodeIdentifier from glslfx sourceAsset." }, "HdSt_TerminalsResolvingSceneIndexPlugin" : { "bases": ["HdSceneIndexPlugin"], "loadWithRenderer" : "GL", "priority": 0, "displayName": "Scene Index to resolve terminal names." }, "HdSt_ImplicitSurfaceSceneIndexPlugin" : { "bases": ["HdSceneIndexPlugin"], "loadWithRenderer" : "GL", "priority": 0, "displayName": "Scene Index to turn implicit surfaces into prims suitable for Storm" } }, "ShaderResources": "shaders" }, "LibraryPath": "", "Name": "hdSt", "ResourcePath": "resources", "Root": "..", "Type": "library" } ] }