建模程序 多个定时程序
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import os, sys, time, bpy, math, requests, bmesh, json, shutil
from PIL import Image
import platform
if platform.system() == 'Windows':
sys.path.append('e:\\libs\\')
#sys.path.append('libs')
else:
sys.path.append('/data/deploy/make3d/make2/libs/')
import config, libs, libs_db,main_service_db,common,foot_mark_seam,libs_db_gpu
def bmesh_copy_from_object(obj, transform=True, triangulate=True, apply_modifiers=False):
"""Returns a transformed, triangulated copy of the mesh"""
assert obj.type == 'MESH'
if apply_modifiers and obj.modifiers:
import bpy
depsgraph = bpy.context.evaluated_depsgraph_get()
obj_eval = obj.evaluated_get(depsgraph)
me = obj_eval.to_mesh()
bm = bmesh.new()
bm.from_mesh(me)
obj_eval.to_mesh_clear()
else:
me = obj.data
if obj.mode == 'EDIT':
bm_orig = bmesh.from_edit_mesh(me)
bm = bm_orig.copy()
else:
bm = bmesh.new()
bm.from_mesh(me)
if transform:
matrix = obj.matrix_world.copy()
if not matrix.is_identity:
bm.transform(matrix)
matrix.translation.zero()
if not matrix.is_identity:
bm.normal_update()
if triangulate:
bmesh.ops.triangulate(bm, faces=bm.faces)
return bm
def find_pid_objname(pid):
for obj in bpy.data.objects:
if obj.name.startswith(str(pid)):
return obj.name
def reload_obj(pid):
obj_filename = os.path.join(config.workdir, pid, 'output', f'{pid}.obj')
bpy.ops.wm.read_homefile()
bpy.ops.object.delete(use_global=False, confirm=False)
bpy.ops.import_scene.obj(filepath=obj_filename)
bpy.context.scene.unit_settings.scale_length = 1
bpy.context.scene.unit_settings.length_unit = 'CENTIMETERS'
bpy.context.scene.unit_settings.mass_unit = 'GRAMS'
obj = bpy.context.selected_objects[0]
bpy.context.view_layer.objects.active = obj
obj.select_set(True)
def base_fix(pid):
print(f'{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())} pid: {pid} 开始模型基础校正...')
start_time = time.time()
# 统一文件名规则
def fix_filename(pid):
texture_filename_end = ""
if os.path.exists(os.path.join(config.workdir, pid, 'output', f'{pid}.jpg')):
print(f'{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())} pid: {pid} 已经是最新文件名规则,无需处理')
return
elif os.path.exists(os.path.join(config.workdir, pid, 'output', f'{pid}_u0_v0_diffuse.jpg')):
texture_filename_end = '_u0_v0_diffuse.jpg'
elif os.path.exists(os.path.join(config.workdir, pid, 'output', f'{pid}_u1_v1.jpg')):
texture_filename_end = '_u1_v1.jpg'
os.rename(os.path.join(config.workdir, pid, 'output', f'{pid}{texture_filename_end}'), os.path.join(config.workdir, pid, 'output', f'{pid}.jpg'))
with open(os.path.join(config.workdir, pid, 'output', f'{pid}.mtl'), 'r') as f:
lines = f.readlines()
lines = [line.replace(texture_filename_end, '.jpg') for line in lines]
with open(os.path.join(config.workdir, pid, 'output', f'{pid}.mtl'), 'w') as f:
f.writelines(lines)
f.close()
fix_filename(pid)
# 统一blender环境
reload_obj(pid)
# 统一模型方向、位置、大小...
pid_objname = find_pid_objname(pid)
bpy.data.objects[pid_objname].rotation_euler = (0, 0, 0)
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_VOLUME', center='MEDIAN')
bpy.context.object.location[0] = 0
bpy.context.object.location[1] = 0
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
#处理脚底UV
# basepath = os.path.join(config.workdir, pid, 'output')
# foot_mark_seam.get_obj_max_foot(basepath,os.path.join(basepath, f'{pid}.obj'),os.path.join(basepath, f'{pid}.jpg'))
print(f'{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())} pid: {pid} 模型基础校正完成,共费时{libs.diff_time(start_time)}')
def export_and_update_obj(pid):
print(f'{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())} pid: {pid} 开始导出并上传模型...')
start_time = time.time()
obj_filename = os.path.join(config.workdir, pid, 'output', f'{pid}.obj')
bpy.ops.export_scene.obj(filepath=obj_filename)
# 上传到oss
config.oss_bucket.put_object_from_file(f'objs/auto/{pid}/{pid}.obj', os.path.join(config.workdir, pid, 'output', f'{pid}.obj'))
config.oss_bucket.put_object_from_file(f'objs/auto/{pid}/{pid}.mtl', os.path.join(config.workdir, pid, 'output', f'{pid}.mtl'))
config.oss_bucket.put_object_from_file(f'objs/auto/{pid}/{pid}.jpg', os.path.join(config.workdir, pid, 'output', f'{pid}.jpg'))
config.oss_bucket.put_object_from_file(f'objs/auto/{pid}/{pid}.obj.rcInfo', os.path.join(config.workdir, pid, 'output', f'{pid}.obj.rcInfo'))
print(f'{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())} pid: {pid} 模型导出并上传完成,共费时{libs.diff_time(start_time)}')
def resize_texture_and_reload_obj(pid, ratio=0.5):
print(f'{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())} pid: {pid} 开始压缩贴图并重载模型...')
start_time = time.time()
bpy.ops.wm.quit_blender()
image_name = os.path.join(config.workdir, pid, 'output', f'{pid}.jpg')
img = Image.open(image_name)
w, h = img.size
img = img.resize((int(w * ratio), int(h * ratio)))
img.save(image_name, optimize=True, quality=95)
reload_obj(pid)
print(f'{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())} pid: {pid} 贴图压缩并重载模型完成,共费时{libs.diff_time(start_time)}')
def export_and_update_glbs(pid):
print(f'{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())} pid: {pid} 开始导出并上传审核模型和3D相册模型glb文件...')
start_time = time.time()
headcount = libs.getHeadCount(pid)
pid_objname = find_pid_objname(pid)
obj = bpy.data.objects[pid_objname]
obj.select_set(True)
model_info = {}
model_info['headcount'] = headcount
model_info['faces'] = round(len(obj.data.polygons) / 10000)
model_info['height'] = round(obj.dimensions.y * 100)
# bpy.ops.wm.save_as_mainfile(filepath=os.path.join(config.workdir, pid, f'{pid}.blend'))
# 统一缩放到9cm标准尺寸
scale = 90 / bpy.data.objects[pid_objname].dimensions.y
bpy.data.objects[pid_objname].scale = (scale, scale, scale)
bpy.ops.object.transform_apply(scale=True)
# bpy.ops.wm.save_as_mainfile(filepath=os.path.join(config.workdir, pid, f'{pid}-9cm.blend'))
bm = bmesh_copy_from_object(obj)
model_info['volume'] = round(bm.calc_volume(), 2)
model_info['weight'] = round(model_info['volume'] * 1.226, 2)
print(f'{pid}的模型数据:{model_info}')
res = requests.get(f'{config.urls["upload_model_info_url"]}?pid={pid}&headcount={headcount}&faces={model_info["faces"]}&volume={model_info["volume"]}&weight={model_info["weight"]}&height={model_info["height"]}')
print('上传模型数据:', res.text)
# with open(os.path.join(config.sharedir, 'model_info', f'{pid}.json'), 'w') as f:
# json.dump(model_info, f)
# f.close()
# 先生成审核模型
faces_dest = 500000 * headcount
# 减面
faces_current = len(bpy.data.objects[pid_objname].data.polygons)
print(f'当前面数:{faces_current},目标面数:{faces_dest}')
bpy.ops.object.modifier_add(type='DECIMATE')
bpy.context.object.modifiers["Decimate"].ratio = faces_dest / faces_current
bpy.ops.object.modifier_apply(modifier="Decimate")
glb_filename = os.path.join(config.workdir, pid, 'output', f'{pid}.glb')
bpy.ops.export_scene.gltf(filepath=glb_filename, export_format='GLB', export_apply=True, export_jpeg_quality=75, export_draco_mesh_compression_enable=False)
# 再生成数字模型
faces_dest = 120000 * headcount
# 减面
faces_current = len(bpy.data.objects[pid_objname].data.polygons)
print(f'当前面数:{faces_current},目标面数:{faces_dest}')
bpy.ops.object.modifier_add(type='DECIMATE')
bpy.context.object.modifiers["Decimate"].ratio = faces_dest / faces_current
bpy.ops.object.modifier_apply(modifier="Decimate")
glb_filename = os.path.join(config.workdir, pid, 'output', f'{pid}-3d.glb')
bpy.ops.export_scene.gltf(filepath=glb_filename, export_format='GLB', export_apply=True, export_jpeg_quality=75, export_draco_mesh_compression_enable=False)
os.system(f'gltfpack -c -i {os.path.join(config.workdir, pid, "output", f"{pid}.glb")} -o {os.path.join(config.workdir, pid, "output", f"{pid}-pack.glb")}')
config.oss_bucket.put_object_from_file(f'glbs/auto/{pid}.glb', os.path.join(config.workdir, pid, 'output', f'{pid}-pack.glb'))
config.oss_bucket.put_object_from_file(f'glbs/3d/{pid}.glb', os.path.join(config.workdir, pid, 'output', f'{pid}-3d.glb'))
print(f'{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())} pid: {pid} glb文件导出并上传完成,共费时{libs.diff_time(start_time)}')
def step3(pid,task_distributed_id=""):
print(f'{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())} pid: {pid} 开始模型后道处理')
start_time = time.time()
# 方向、大小、位置等基础校正
base_fix(pid)
# 去灰
# 避开人脸白色提纯
# TODO: 人脸五官特征加深
# TODO: 自动UV分割,优先级顺序:脚底、人脸、手指、手臂内侧、大腿内侧、前身、后背、其他
# TODO: 根据UV分割自动修贴图
# 调用blender生成3D相册glb文件和修模审核glb文件,压缩贴图
export_and_update_obj(pid)
resize_texture_and_reload_obj(pid)
export_and_update_glbs(pid)
#向gpu数据库task 插入任务,用于开始执行AI修模
headcount = libs.getHeadCount(pid)
#if headcount == 1:
libs_db_gpu.add_task(data={"pid":pid,"cut_body":"face","heads":headcount})
# 更新本地任务状态,更新云端任务状态
print(f'{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())} pid: {pid} 模型后道处理完成,共费时{libs.diff_time(start_time)}')
res = requests.post(config.urls['update_status_modelsuccess_url'], data={'id': pid})
print('上传完成更新建模成功状态:', res.text)
#shutil.rmtree(os.path.join(config.workdir, pid), ignore_errors=True)
libs_db.finish_task({"task_type": "make", "task_key": pid})
if task_distributed_id:
#因为step2 和step3 是一起跑的,所以这一步先注释掉更新子表的finished_at
#main_service_db.update_task_distributed_detail({"task_distributed_id":task_distributed_id,"finished_at":time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())})
#更新主表的status 和 finished_at
main_service_db.update_task_distributed({"id":task_distributed_id,"status":2,"finished_at":time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())})
print("step3 已执行完成")
#return
common.removeFolder(str(pid))
def main(pid):
if pid == '0':
while True:
# 取本地mysql队列任务,完成第三步的建模后处理任务
step3(pid)
else:
step3(pid)
if __name__ == '__main__':
# 取本地mysql队列任务,完成第三步的建模后处理任务
# 默认循环值守,可传参数运行单一任务,以方便调试
pid = '0'
if len(sys.argv) > 1:
pids = sys.argv[1].split(',')
for pid in pids:
main(pid)
exit()
main(pid)