Create openMVS.build
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cmake_minimum_required(VERSION 3.13)
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project(trimesh_implicit_smooth)
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if (VCG_HEADER_ONLY)
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set(SOURCES
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trimesh_implicit_smooth.cpp
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${VCG_INCLUDE_DIRS}/wrap/ply/plylib.cpp)
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endif()
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add_executable(trimesh_implicit_smooth
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${SOURCES})
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target_link_libraries(
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trimesh_implicit_smooth
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PUBLIC
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vcglib
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)
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/*! \file trimesh_inertia.cpp
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\ingroup code_sample
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\brief An example of computing the inertia properties of meshes
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Two meshes are created a rectangular box and a torus and their mass properties are computed and shown.
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The result should match the closed formula for these objects (with a reasonable approximation)
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*/
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#include<vcg/complex/complex.h>
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#include<wrap/io_trimesh/import_ply.h>
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#include<wrap/io_trimesh/export_ply.h>
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#include<vcg/complex/algorithms/implicit_smooth.h>
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using namespace vcg;
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using namespace std;
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class MyEdge;
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class MyFace;
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class MyVertex;
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struct MyUsedTypes : public vcg::UsedTypes< vcg::Use<MyVertex> ::AsVertexType,
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vcg::Use<MyEdge> ::AsEdgeType,
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vcg::Use<MyFace> ::AsFaceType>{};
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class MyVertex : public vcg::Vertex<MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags >{};
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class MyFace : public vcg::Face< MyUsedTypes, vcg::face::FFAdj, vcg::face::Normal3f, vcg::face::VertexRef, vcg::face::BitFlags > {};
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class MyEdge : public vcg::Edge<MyUsedTypes>{};
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class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> , std::vector<MyEdge> > {};
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int main( int argc, char **argv )
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{
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MyMesh m;
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if(argc < 2 )
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{
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printf("Usage: trimesh_implicit_smooth mesh.ply\n");
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return -1;
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}
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int ret= tri::io::ImporterPLY<MyMesh>::Open(m,argv[1]);
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if(ret!=0)
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{
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printf("Unable to open %s for '%s'\n",argv[1],tri::io::ImporterPLY<MyMesh>::ErrorMsg(ret));
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return -1;
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}
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tri::UpdateTopology<MyMesh>::FaceFace(m);
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ImplicitSmoother<MyMesh>::Parameter par;
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par.lambda = 0.5f;
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ImplicitSmoother<MyMesh>::Compute(m,par);
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tri::io::ExporterPLY<MyMesh>::Save(m,"smooth.ply",tri::io::Mask::IOM_VERTCOLOR | tri::io::Mask::IOM_VERTQUALITY);
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return 0;
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}
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@@ -0,0 +1,3 @@
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include(../common.pri)
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TARGET = trimesh_implicit_smooth
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SOURCES += trimesh_implicit_smooth.cpp ../../../wrap/ply/plylib.cpp
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