Create openMVS.build

This commit is contained in:
hesuicong committed 2025-09-26 10:13:00 +08:00
commit 365aa390ba
1856 files changed
+839085

No files matched your search

@@ -0,0 +1,17 @@
cmake_minimum_required(VERSION 3.13)
project(trimesh_implicit_smooth)
if (VCG_HEADER_ONLY)
set(SOURCES
trimesh_implicit_smooth.cpp
${VCG_INCLUDE_DIRS}/wrap/ply/plylib.cpp)
endif()
add_executable(trimesh_implicit_smooth
${SOURCES})
target_link_libraries(
trimesh_implicit_smooth
PUBLIC
vcglib
)
@@ -0,0 +1,81 @@
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/*! \file trimesh_inertia.cpp
\ingroup code_sample
\brief An example of computing the inertia properties of meshes
Two meshes are created a rectangular box and a torus and their mass properties are computed and shown.
The result should match the closed formula for these objects (with a reasonable approximation)
*/
#include<vcg/complex/complex.h>
#include<wrap/io_trimesh/import_ply.h>
#include<wrap/io_trimesh/export_ply.h>
#include<vcg/complex/algorithms/implicit_smooth.h>
using namespace vcg;
using namespace std;
class MyEdge;
class MyFace;
class MyVertex;
struct MyUsedTypes : public vcg::UsedTypes< vcg::Use<MyVertex> ::AsVertexType,
vcg::Use<MyEdge> ::AsEdgeType,
vcg::Use<MyFace> ::AsFaceType>{};
class MyVertex : public vcg::Vertex<MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags >{};
class MyFace : public vcg::Face< MyUsedTypes, vcg::face::FFAdj, vcg::face::Normal3f, vcg::face::VertexRef, vcg::face::BitFlags > {};
class MyEdge : public vcg::Edge<MyUsedTypes>{};
class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> , std::vector<MyEdge> > {};
int main( int argc, char **argv )
{
MyMesh m;
if(argc < 2 )
{
printf("Usage: trimesh_implicit_smooth mesh.ply\n");
return -1;
}
int ret= tri::io::ImporterPLY<MyMesh>::Open(m,argv[1]);
if(ret!=0)
{
printf("Unable to open %s for '%s'\n",argv[1],tri::io::ImporterPLY<MyMesh>::ErrorMsg(ret));
return -1;
}
tri::UpdateTopology<MyMesh>::FaceFace(m);
ImplicitSmoother<MyMesh>::Parameter par;
par.lambda = 0.5f;
ImplicitSmoother<MyMesh>::Compute(m,par);
tri::io::ExporterPLY<MyMesh>::Save(m,"smooth.ply",tri::io::Mask::IOM_VERTCOLOR | tri::io::Mask::IOM_VERTQUALITY);
return 0;
}
@@ -0,0 +1,3 @@
include(../common.pri)
TARGET = trimesh_implicit_smooth
SOURCES += trimesh_implicit_smooth.cpp ../../../wrap/ply/plylib.cpp