Create openMVS.build
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/*! \file trimesh_create.cpp
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\ingroup code_sample
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\brief A very simple example that open a fbx file and save it as an obj.
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Just as an example of what you should add to your project to compile it:
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../../../wrap/openfbx/src/ofbx.cpp
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../../../wrap/openfbx/src/miniz.c
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*/
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#include <vcg/complex/complex.h>
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#include <wrap/io_trimesh/import_fbx.h>
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#include <wrap/io_trimesh/export_obj.h>
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#include <stdio.h>
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using namespace vcg;
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class MyFace;
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class MyEdge;
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class MyVertex;
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struct MyUsedTypes : public UsedTypes<Use<MyVertex>::AsVertexType, Use<MyFace>::AsFaceType>{};
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class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::Qualityf, vertex::Color4b,vertex::BitFlags >{};
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class MyFace : public Face < MyUsedTypes, face::VertexRef, face::Normal3f, face::Qualityf, face::WedgeTexCoord2f, face::Color4b, face::BitFlags > {};
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class MyMesh : public tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> >{};
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int main()
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{
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MyMesh openMesh;
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// tri::io::ImporterFBX<MyMesh>::Open(openMesh,"Arabic_Censer/Arabic_Censer.FBX");
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// tri::io::ImporterFBX<MyMesh>::Open(openMesh,"elephant/ELEPHANT_M.fbx");
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tri::io::ImporterFBX<MyMesh>::Open(openMesh,"liontemple/sketchfabTemp.obj.fbx");
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tri::io::ExporterOBJ<MyMesh>::Save(openMesh,"sphere.obj",tri::io::Mask::IOM_WEDGTEXCOORD);
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return 0;
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}
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include(../common.pri)
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TARGET = trimesh_import_fbx
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SOURCES += trimesh_import_fbx.cpp \
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../../../wrap/openfbx/src/ofbx.cpp \
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../../../wrap/openfbx/src/miniz.c
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CONFIG += c++11
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