Create openMVS.build
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2009 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include<vcg/complex/complex.h>
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#include<wrap/io_trimesh/import.h>
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#include<wrap/io_trimesh/export_ply.h>
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#include <vcg/complex/algorithms/voronoi_remesher.h>
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using namespace vcg;
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using namespace std;
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class MyVertex;
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class MyFace;
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class MyEdge;
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struct MyUsedTypes : public vcg::UsedTypes<
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vcg::Use<MyVertex>::AsVertexType,
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vcg::Use<MyFace>::AsFaceType,
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vcg::Use<MyEdge>::AsEdgeType> {};
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class MyVertex: public vcg::Vertex<MyUsedTypes,
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vcg::vertex::Coord3f, vcg::vertex::Normal3f,
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vcg::vertex::Color4b, vcg::vertex::Qualityd,
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vcg::vertex::VFAdj, vcg::vertex::VEAdj,
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vcg::vertex::BitFlags, vcg::vertex::Mark> {};
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class MyFace : public vcg::Face<MyUsedTypes,
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vcg::face::VertexRef, vcg::face::Normal3f,
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vcg::face::Color4b, vcg::face::BitFlags,
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vcg::face::VFAdj, vcg::face::FFAdj,
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vcg::face::Mark> {};
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class MyEdge: public vcg::Edge<MyUsedTypes,
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vcg::edge::VertexRef, vcg::edge::BitFlags,
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vcg::edge::EEAdj, vcg::edge::VEAdj> {};
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class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {};
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int main( int argc, char **argv )
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{
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MyMesh startMesh;
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if(argc < 2 )
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{
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printf("Usage trimesh_voro mesh samplingRadius\n"
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"samplingRadius is in the same unit of the mesh and is approximately the expected edge length");
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return -1;
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}
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printf("Reading %s \n",argv[1]);
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int ret = tri::io::Importer<MyMesh>::Open(startMesh,argv[1]);
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if(ret!=0)
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{
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printf("Unable to open %s: '%s'\n",argv[1],tri::io::ImporterPLY<MyMesh>::ErrorMsg(ret));
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return -1;
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}
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tri::UpdateBounding<MyMesh>::Box(startMesh);
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float samplingRadius = startMesh.bbox.Diag() * 0.005f;
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if (argc == 3)
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{
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try {
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samplingRadius = stof(string(argv[2]));
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} catch (exception &) {}
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}
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std::cout << "Remeshing using sampling radius: " << samplingRadius << std::endl;
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auto remeshed = Remesher<MyMesh>::Remesh(startMesh, samplingRadius, 70.0);
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tri::io::ExporterPLY<MyMesh>::Save(*remeshed,"Full.ply",tri::io::Mask::IOM_VERTCOLOR|tri::io::Mask::IOM_WEDGTEXCOORD );
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return 0;
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}
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@@ -0,0 +1,3 @@
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include(../common.pri)
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TARGET = trimesh_voronoi_remesh
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SOURCES += trimesh_voronoi_remesh.cpp ../../../wrap/ply/plylib.cpp
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