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113 lines
4.2 KiB
113 lines
4.2 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2016 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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#include <stdio.h> |
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#include <vcg/complex/complex.h> |
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#include <vcg/complex/algorithms/create/zonohedron.h> |
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#include <vcg/complex/algorithms/polygon_support.h> |
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#include <wrap/io_trimesh/export_off.h> |
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class MyVertex; |
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class MyEdge; |
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class MyFace; |
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struct MyUsedTypes: public vcg::UsedTypes<vcg::Use<MyVertex>::AsVertexType,vcg::Use<MyEdge>::AsEdgeType,vcg::Use<MyFace>::AsFaceType>{}; |
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class MyVertex : public vcg::Vertex< MyUsedTypes,vcg::vertex::Coord3f,vcg::vertex::BitFlags >{}; |
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class MyEdge : public vcg::Edge< MyUsedTypes > {}; |
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class MyFace : public vcg::Face< MyUsedTypes, |
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vcg::face::FFAdj, |
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vcg::face::VertexRef, |
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vcg::face::Normal3f, |
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vcg::face::BitFlags > {}; |
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// the main mesh class |
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class MyMesh : public vcg::tri::TriMesh<std::vector<MyVertex>, std::vector<MyFace> > {}; |
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// example 1: build a cube as a Zonohedron |
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void example1(){ |
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vcg::tri::Zonohedron<float> z; |
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z.addVector( 0,0,1 ); |
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z.addVector( 0,1,0 ); |
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z.addVector( 1,0,0 ); |
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MyMesh m; |
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z.createMesh(m); // this will be a cube |
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vcg::tri::UpdateTopology<MyMesh>::FaceFace(m); // needed by exporter |
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int savemask = vcg::tri::io::Mask::IOM_BITPOLYGONAL; |
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vcg::tri::io::ExporterOFF<MyMesh>::Save(m,"cube.off",savemask); |
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} |
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// example2: reads input file, builds zonohedra as described there |
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void example2(){ |
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FILE* f = fopen("input.txt","rt"); |
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if (!f) return; |
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while (1) { |
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// read mesh name |
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char meshFilename[1024], fullMeshFilename[1024]; |
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if (fscanf(f,"%s",meshFilename)!=1) break; |
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sprintf(fullMeshFilename,"%s.off",meshFilename); |
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// build input vector |
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vcg::tri::Zonohedron<float> z; |
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while (1) { |
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float a,b,c; |
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if (fscanf(f,"%f %f %f",&a, &b, &c)!=3) break; |
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z.addVector(a,b,c); |
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} |
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printf("Building %s from %lu vectors...\n",fullMeshFilename, z.vectors().size() ); |
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MyMesh m; |
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z.createMesh(m); |
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vcg::tri::UpdateTopology<MyMesh>::FaceFace(m); // needed by exporter |
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// normally, faces with more than 4sides are split into parallelograms |
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// this merges them (optional, try removing it!) |
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vcg::tri::PolygonSupport<MyMesh,MyMesh>::MergeFlatFaces(m); |
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int savemask = vcg::tri::io::Mask::IOM_BITPOLYGONAL; |
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vcg::tri::io::ExporterOFF<MyMesh>::Save(m,fullMeshFilename,savemask); |
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} |
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} |
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int main(int , char **){ |
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example1(); |
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example2(); |
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return 0; |
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}
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