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42 lines
1.1 KiB
42 lines
1.1 KiB
#include <stdio.h> |
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#include<vcg/math/base.h> |
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#include<vcg/space/point3.h> |
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#include<vcg/space/point4.h> |
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#include<vcg/space/color4.h> |
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using namespace vcg; |
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// The shortest, simplest, dulliest introduction to the VCG Library |
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int main(int argc, char *argv[]) |
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{ |
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printf("Hello Library!\n"); |
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// classical point types. |
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// Point3f is just a typedef for Point3<float> |
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Point3f pp0(0,1,2); |
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Point3f pp1(2,1,0); |
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// classical overloading of math operators |
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Point3f pp2=pp1+pp0; |
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//you can access to the components of a point with three different access methods |
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// [0] [1] [2] <-- Preferred style |
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// .X() .Y() .Z() |
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// .V(0) .V(1) .V(2) |
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printf("pp2: %f %f %f \n",pp2[0], pp2.Y(),pp2.V(2)); |
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// Warning no implicit casts between different types |
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// Conversions are explicit |
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Point3i ppi=Point3i::Construct(pp1+pp0); |
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Point4i size(0,0,1,1); |
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// Colors are specialized Point4<unsigned char> |
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// with a specialized constructor |
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Color4b cb(Color4b::LightBlue); |
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Color4f cf(Color4f::LightBlue); |
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Color4b cbi; cbi.Import(cf); |
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printf("ci %i %i %i %i\n",cbi.V(0),cbi.V(1),cbi.V(2),cbi.V(3)); |
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return -1; |
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} |