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108 lines
5.9 KiB
108 lines
5.9 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2016 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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/*! \file trimesh_curvature.cpp |
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\ingroup code_sample |
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\brief an example showing various techniques for computing curvatures |
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*/ |
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#include <vcg/complex/complex.h> |
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#include <vcg/complex/algorithms/create/platonic.h> |
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#include <vcg/complex/algorithms/update/curvature.h> |
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#include <vcg/complex/algorithms/update/curvature_fitting.h> |
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#include<wrap/io_trimesh/export_ply.h> |
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class MyFace; |
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class MyVertex; |
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struct MyUsedTypes : public vcg::UsedTypes< vcg::Use<MyVertex> ::AsVertexType, |
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vcg::Use<MyFace> ::AsFaceType>{}; |
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class MyVertex : public vcg::Vertex<MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::VFAdj, vcg::vertex::Qualityf, vcg::vertex::CurvatureDirf, vcg::vertex::BitFlags >{}; |
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class MyFace : public vcg::Face< MyUsedTypes, vcg::face::FFAdj, vcg::face::VFAdj, vcg::face::Normal3f, vcg::face::VertexRef, vcg::face::BitFlags > {}; |
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class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {}; |
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int main( int /*argc*/, char **/*argv*/ ) |
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{ |
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MyMesh m; |
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// in a torus with radii 1 and 4 |
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// on the outside the principal curvature should be 1 and 1/5 |
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// and internally the principal curvature should be 1 and -1/3 |
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// Gaussian range -0.333 .. 0.200 |
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// mean range 0.333 .. 0.600 |
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//vcg::tri::Torus(m,4,1,32,16); |
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// in a sphere of radius 2 the curvature is everywhere 0.5 |
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// Gaussian 0.25 |
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// Mean 0.5 |
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vcg::tri::Sphere(m,5); |
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vcg::tri::UpdatePosition<MyMesh>::Scale(m, 2.0); |
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vcg::tri::UpdateTopology<MyMesh>::FaceFace(m); |
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vcg::tri::UpdateTopology<MyMesh>::VertexFace(m); |
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vcg::tri::UpdateNormal<MyMesh>::PerVertexNormalizedPerFaceNormalized(m); |
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vcg::Distribution<float> distr; |
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printf("Starting mesh vn:%i fn:%i\n",m.VN(),m.FN()); |
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// Method 1 (discrete - Optimizing 3d triangulations using discrete curvature analysis 2003) |
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vcg::tri::UpdateCurvature<MyMesh>::PerVertexAbsoluteMeanAndGaussian(m); |
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vcg::tri::UpdateQuality<MyMesh>::VertexFromAttributeName(m,"KG"); |
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vcg::tri::Stat<MyMesh>::ComputePerVertexQualityDistribution(m,distr); |
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printf("Gaussian Curvature method 1 Min %f Max %f\n",distr.Min(),distr.Max()); |
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vcg::tri::UpdateQuality<MyMesh>::VertexFromAttributeName(m,"KH"); |
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vcg::tri::Stat<MyMesh>::ComputePerVertexQualityDistribution(m,distr); |
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printf("Mean Curvature method 1 Min %f Max %f\n",distr.Min(),distr.Max()); |
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// Method 2 (discrete - Discrete Differential-Geometry Operators for Triangulated 2-Manifolds 2002) |
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vcg::tri::UpdateCurvature<MyMesh>::MeanAndGaussian(m); |
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vcg::tri::UpdateQuality<MyMesh>::VertexFromAttributeName(m,"KG"); |
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vcg::tri::Stat<MyMesh>::ComputePerVertexQualityDistribution(m,distr); |
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printf("Gaussian Curvature method 2 Min %f Max %f\n",distr.Min(),distr.Max()); |
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vcg::tri::UpdateQuality<MyMesh>::VertexFromAttributeName(m,"KH"); |
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vcg::tri::Stat<MyMesh>::ComputePerVertexQualityDistribution(m,distr); |
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printf("Mean Curvature method 2 Min %f Max %f\n",distr.Min(),distr.Max()); |
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vcg::tri::io::ExporterPLY<MyMesh>::Save(m,"Torus_Discrete_Mean2.ply",vcg::tri::io::Mask::IOM_VERTQUALITY); |
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// Method 3 (directions - Estimating the Tensor of Curvature of a Surface from a Polyhedral Approximation - 1995) |
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vcg::tri::UpdateCurvature<MyMesh>::PrincipalDirections(m); |
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vcg::tri::UpdateQuality<MyMesh>::VertexGaussianFromCurvatureDir(m); |
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vcg::tri::Stat<MyMesh>::ComputePerVertexQualityDistribution(m,distr); |
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printf("Gaussian Curvature method 3 Min %f Max %f\n",distr.Min(),distr.Max()); |
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vcg::tri::UpdateQuality<MyMesh>::VertexMeanFromCurvatureDir(m); |
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vcg::tri::Stat<MyMesh>::ComputePerVertexQualityDistribution(m,distr); |
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printf("Mean Curvature method 3 Min %f Max %f\n",distr.Min(),distr.Max()); |
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// Method 4 (directions - Restricted delaunay triangulations and normal cycle ) |
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vcg::tri::UpdateCurvature<MyMesh>::PrincipalDirectionsNormalCycle(m); |
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vcg::tri::UpdateQuality<MyMesh>::VertexGaussianFromCurvatureDir(m); |
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vcg::tri::Stat<MyMesh>::ComputePerVertexQualityDistribution(m,distr); |
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printf("Gaussian Curvature method 4 Min %f Max %f\n",distr.Min(),distr.Max()); |
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vcg::tri::UpdateQuality<MyMesh>::VertexMeanFromCurvatureDir(m); |
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vcg::tri::Stat<MyMesh>::ComputePerVertexQualityDistribution(m,distr); |
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printf("Mean Curvature method 4 Min %f Max %f\n",distr.Min(),distr.Max()); |
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return 0; |
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}
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