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75 lines
3.3 KiB
75 lines
3.3 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2016 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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#include <vcg/complex/complex.h> |
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#include <vcg/math/perlin_noise.h> |
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#include <vcg/complex/algorithms/create/marching_cubes.h> |
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#include <vcg/complex/algorithms/create/mc_trivial_walker.h> |
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#include <wrap/io_trimesh/export_ply.h> |
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using namespace std; |
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using namespace vcg; |
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typedef float ScalarType; |
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class MyFace; |
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class MyVertex; |
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struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType, |
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Use<MyFace> ::AsFaceType>{}; |
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class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags>{}; |
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class MyFace : public Face< MyUsedTypes, face::VertexRef, face::BitFlags> {}; |
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class MyMesh : public vcg::tri::TriMesh< std::vector< MyVertex>, std::vector< MyFace > > {}; |
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typedef SimpleVolume<SimpleVoxel<float> > MyVolume; |
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int main(int /*argc*/ , char **/*argv*/) |
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{ |
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MyVolume volume; |
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typedef vcg::tri::TrivialWalker<MyMesh,MyVolume> MyWalker; |
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typedef vcg::tri::MarchingCubes<MyMesh, MyWalker> MyMarchingCubes; |
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MyWalker walker; |
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// Simple initialization of the volume with some cool perlin noise |
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vcg::Box3f bb(vcg::Point3f(-1,-1,-1),vcg::Point3f(1,1,1)); |
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volume.Init(Point3i(64,64,64),bb); |
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for(int i=0;i<64;i++) |
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for(int j=0;j<64;j++) |
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for(int k=0;k<64;k++) |
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volume.Val(i,j,k)=(j-32)*(j-32)+(k-32)*(k-32) + i*10*(float)math::Perlin::Noise(i*.2,j*.2,k*.2); |
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// MARCHING CUBES |
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MyMesh mc_mesh; |
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printf("[MARCHING CUBES] Building mesh..."); |
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MyMarchingCubes mc(mc_mesh, walker); |
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walker.BuildMesh<MyMarchingCubes>(mc_mesh, volume, mc, 20*20); |
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vcg::tri::io::ExporterPLY<MyMesh>::Save( mc_mesh, "marching_cubes.ply"); |
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printf("OK!\n"); |
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};
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