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210 lines
5.1 KiB
210 lines
5.1 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2016 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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#ifndef __VOXEL_H__ |
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#define __VOXEL_H__ |
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namespace vcg { |
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// Stato di un voxel |
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// B() dice se ci sono dati in uno stadio usabile. |
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// Cnt() dice quanti ce ne sono stati sommati (per la normalizzazione) |
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// b==false cnt==0 totalmente non inzializzato (Zero) |
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// b==false cnt >0 da normalizzare |
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// b==true cnt==0 gia' normalizzato |
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// b==true cnt >0 Errore!!! |
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/** |
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* |
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*/ |
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template<class SCALAR_TYPE=float> |
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class Voxel |
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{ |
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public: |
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typedef SCALAR_TYPE scalar; |
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Voxel(SCALAR_TYPE vv, bool bb, Point3<scalar> nn, short _cnt) {v=vv;b=bb;n=nn;cnt=_cnt;} |
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Voxel(SCALAR_TYPE vv, Point3<scalar> nn, scalar qq) {v=vv;b=true;n=nn;cnt=0;q=qq;} |
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const Point3<scalar> &N() const { return n; } |
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void SetN(const Point3<scalar> &nn) { n=nn; } |
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const scalar &V() const { return v; } |
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void SetV(const scalar &vv) { v=vv; } |
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const scalar &Q() const { return q; } |
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void SetQ(const scalar &qq) { q=qq; } |
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bool B() const {return b;}; |
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void SetB(bool val) {b=val;} |
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int Cnt() const {return cnt;} |
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void SetCnt(int val) {cnt=val;} |
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inline void Blend( Voxel const & vx, scalar w) |
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{ |
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float w1=1.0-w; |
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v=v*w1+vx.v*w; |
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q=q*w1+vx.q*w; |
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n=n*w1+vx.n*w; |
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//return *this; |
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} |
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inline Voxel & operator += ( Voxel const & vx) |
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{ |
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assert(!b); |
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if(cnt==0) |
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{ |
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v=vx.v; |
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q=vx.q; |
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n=vx.n; |
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cnt=1; |
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b=false; |
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} |
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else |
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{ |
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v+=vx.v; |
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q+=vx.q; |
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n+=vx.n; |
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++cnt; |
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} |
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return *this; |
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} |
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inline bool Normalize(int thr) |
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{ |
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assert(cnt>0); |
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assert(!B()); |
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if(cnt<thr) |
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{ |
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(*this) = Zero(); |
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return false; |
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} |
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v/=cnt; |
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q/=cnt; |
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n/=cnt; |
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cnt=0; |
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b=true; |
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return true; |
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} |
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static const Voxel &Zero() { |
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static Voxel tt(0,false,Point3f(0,0,0),0); |
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return tt; |
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} |
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void Merge(const Voxel &VOX) |
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{ |
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v=(v*q+VOX.Q()*VOX.v)/(q+VOX.Q()); |
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n=(n*q+VOX.n*VOX.Q())/(q+VOX.Q()); |
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q=q+VOX.Q(); |
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} |
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void Set(const Voxel &VOX) |
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{ |
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v=VOX.v; |
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n=VOX.n; |
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q=VOX.q; |
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} |
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protected: |
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bool b; |
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short cnt; |
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scalar v; |
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scalar q; |
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Point3<SCALAR_TYPE> n; |
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}; |
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class Voxelfc :public Voxel<float> |
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{ |
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public: |
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Voxelfc(float vv, bool bb, Point3f nn, short _cnt) :Voxel<float>(vv,bb,nn,_cnt){} |
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Voxelfc(float vv, Point3f nn, scalar qq) :Voxel<float>(vv,nn,qq) {} |
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Voxelfc(float vv, Point3f nn, scalar qq,Color4b cc) :Voxel<float>(vv,nn,qq) |
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{ |
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c[0]=cc[0]; |
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c[1]=cc[1]; |
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c[2]=cc[2]; |
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} |
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inline bool Normalize(int thr) |
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{ |
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if(cnt>=thr) c/=cnt; |
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return Voxel<float>::Normalize(thr); |
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} |
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static const Voxelfc &Zero() { |
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static Voxelfc tt(0,false,Point3f(0,0,0),0); |
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return tt; |
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} |
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void Merge(const Voxelfc &VOX) |
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{ |
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c=( c*q + VOX.C()*VOX.Q() )/(q+VOX.Q()); |
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Voxel<float>::Merge(VOX); |
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} |
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void Set(const Voxelfc &VOX) |
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{ |
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Voxel<float>::Set(VOX); |
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c=VOX.c; |
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} |
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const float &C(const int i) const { return c[i]; } |
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const Point3f &C() const { return c; } |
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void SetC(const Point3f &cc) { c=cc; } |
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Color4b C4b() const |
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{ |
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static Color4b cc; |
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cc=Color4b(c[0],c[1],c[2],255); |
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return cc; |
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} |
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inline void Blend( Voxelfc const & vx, scalar w) |
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{ |
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float w1=1.0-w; |
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v=v*w1+vx.v*w; |
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q=q*w1+vx.q*w; |
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n=n*w1+vx.n*w; |
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c=c*w1+vx.c*w; |
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//return *this; |
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} |
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inline Voxelfc & operator += ( Voxelfc const & vx) |
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{ |
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Voxel<float>::operator +=(vx); |
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if(cnt==1) c =vx.c; |
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else c+=vx.c; |
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return *this; |
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} |
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private: |
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Point3f c; |
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}; |
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} |
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#endif
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