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311 lines
7.4 KiB
311 lines
7.4 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2017 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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#ifndef VCG__FOREACH_H |
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#define VCG__FOREACH_H |
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#include <vcg/simplex/face/pos.h> |
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namespace vcg { |
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namespace tri { |
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/** \addtogroup trimesh |
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@{ |
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*/ |
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template <class MeshType, typename Callable> |
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inline void ForEachFacePos(const MeshType &m, Callable action) |
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{ |
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typedef typename face::Pos<typename MeshType::FaceType> PosType; |
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for(auto fi=m.face.begin();fi!=m.face.end();++fi) |
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if(!(*fi).IsD()) |
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{ |
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for(int i=0;i<3;++i) |
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{ |
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PosType pi(&*fi,i); |
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action(pi); |
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} |
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} |
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} |
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template <class MeshType, typename Callable> |
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inline void ForEachFacePos(MeshType &m, Callable action) |
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{ |
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typedef typename face::Pos<typename MeshType::FaceType> PosType; |
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for(auto fi=m.face.begin();fi!=m.face.end();++fi) |
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if(!(*fi).IsD()) |
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{ |
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for(int i=0;i<3;++i) |
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{ |
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PosType pi(&*fi,i); |
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action(pi); |
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} |
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} |
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} |
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/** |
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* ForEachFace Helper |
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* to traverse all the faces of a mesh you can simply write something like: |
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* |
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* ForEachFace(m, [&](const FaceType &f){ |
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* MakeSomethingWithFace(f); |
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* }); |
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* |
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*/ |
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template <class MeshType, typename Callable> |
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inline void ForEachFace(const MeshType &m, Callable action) |
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{ |
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if(m.fn == (int) m.face.size()) |
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{ |
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for(auto fi=m.face.begin();fi!=m.face.end();++fi) { |
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action(*fi); |
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} |
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} |
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else |
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{ |
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for(auto fi=m.face.begin();fi!=m.face.end();++fi) |
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if(!(*fi).IsD()) |
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{ |
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action(*fi); |
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} |
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} |
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} |
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template <class MeshType, typename Callable> |
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inline void ForEachFace(MeshType &m, Callable action) |
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{ |
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if(m.fn == (int) m.face.size()) |
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{ |
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for(auto fi=m.face.begin();fi!=m.face.end();++fi) { |
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action(*fi); |
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} |
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} |
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else |
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{ |
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for(auto fi=m.face.begin();fi!=m.face.end();++fi) |
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if(!(*fi).IsD()) |
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{ |
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action(*fi); |
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} |
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} |
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} |
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/** |
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* ForEachVertex Helper |
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* to traverse all the vertexes of a mesh you can simply write something like: |
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* |
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* ForEachVertex(m, [&](const VertexType &v){ |
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* MakeSomethingWithVertex(v); |
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* }); |
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* |
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*/ |
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template <class MeshType, typename Callable> |
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inline void ForEachVertex(const MeshType &m, Callable action) |
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{ |
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if(m.vn == (int) m.vert.size()) |
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{ |
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for(auto vi=m.vert.begin();vi!=m.vert.end();++vi) { |
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action(*vi); |
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} |
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} |
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else |
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{ |
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for(auto vi=m.vert.begin();vi!=m.vert.end();++vi) |
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if(!(*vi).IsD()) |
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{ |
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action(*vi); |
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} |
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} |
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} |
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template <class MeshType, typename Callable> |
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inline void ForEachVertex(MeshType &m, Callable action) |
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{ |
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if(m.vn == (int) m.vert.size()) |
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{ |
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for(auto vi=m.vert.begin();vi!=m.vert.end();++vi) { |
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action(*vi); |
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} |
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} |
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else |
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{ |
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for(auto vi=m.vert.begin();vi!=m.vert.end();++vi) |
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if(!(*vi).IsD()) |
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{ |
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action(*vi); |
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} |
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} |
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} |
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/** |
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* ForEachHEdge Helper |
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* to traverse all the half edges of a mesh you can simply write something like: |
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* |
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* ForEachHEdge(m, [&](const HEdgeType &he){ |
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* MakeSomethingWithHEdge(he); |
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* }); |
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* |
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*/ |
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template <class MeshType, typename Callable> |
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inline void ForEachHEdge(const MeshType &m, Callable action) |
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{ |
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if(m.hn == (int) m.hedge.size()) |
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{ |
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for(auto hei=m.hedge.begin();hei!=m.hedge.end();++hei) { |
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action(*hei); |
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} |
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} |
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else |
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{ |
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for(auto hei=m.hedge.begin();hei!=m.hedge.end();++hei) |
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if(!(*hei).IsD()) |
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{ |
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action(*hei); |
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} |
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} |
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} |
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template <class MeshType, typename Callable> |
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inline void ForEachHEdge(MeshType &m, Callable action) |
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{ |
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if(m.hn == (int) m.hedge.size()) |
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{ |
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for(auto hei=m.hedge.begin();hei!=m.hedge.end();++hei) { |
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action(*hei); |
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} |
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} |
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else |
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{ |
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for(auto hei=m.hedge.begin();hei!=m.hedge.end();++hei) |
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if(!(*hei).IsD()) |
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{ |
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action(*hei); |
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} |
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} |
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} |
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/** |
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* ForEachEdge Helper |
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* to traverse all the vertexes of a mesh you can simply write something like: |
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* |
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* ForEachEdge(m, [&](const EdgeType &e){ |
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* MakeSomethingWithEdge(e); |
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* }); |
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* |
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*/ |
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template <class MeshType, typename Callable> |
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inline void ForEachEdge(const MeshType &m, Callable action) |
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{ |
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if(m.en == (int) m.edge.size()) |
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{ |
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for(auto ei=m.edge.begin();ei!=m.edge.end();++ei) { |
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action(*ei); |
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} |
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} |
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else |
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{ |
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for(auto ei=m.edge.begin();ei!=m.edge.end();++ei) |
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if(!(*ei).IsD()) |
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{ |
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action(*ei); |
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} |
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} |
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} |
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template <class MeshType, typename Callable> |
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inline void ForEachEdge(MeshType &m, Callable action) |
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{ |
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if(m.en == (int) m.edge.size()) |
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{ |
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for(auto ei=m.edge.begin();ei!=m.edge.end();++ei) { |
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action(*ei); |
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} |
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} |
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else |
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{ |
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for(auto ei=m.edge.begin();ei!=m.edge.end();++ei) |
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if(!(*ei).IsD()) |
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{ |
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action(*ei); |
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} |
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} |
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} |
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/** |
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* ForEachTetra Helper |
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* to traverse all the tetras of a mesh you can simply write something like: |
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* |
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* ForEachTetra(m, [&](const TetraType &t){ |
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* MakeSomethingWithTetra(t); |
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* }); |
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* |
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*/ |
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template <class MeshType, typename Callable> |
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inline void ForEachTetra(const MeshType &m, Callable action) |
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{ |
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if(m.tn == (int) m.tetra.size()) |
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{ |
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for(auto ti = m.tetra.begin(); ti != m.tetra.end(); ++ti) { |
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action(*ti); |
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} |
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} |
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else |
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{ |
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for(auto ti = m.tetra.begin(); ti != m.tetra.end(); ++ti) |
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if(!(*ti).IsD()) |
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{ |
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action(*ti); |
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} |
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} |
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} |
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template <class MeshType, typename Callable> |
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inline void ForEachTetra(MeshType &m, Callable action) |
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{ |
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if(m.tn == (int) m.tetra.size()) |
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{ |
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for(auto ti = m.tetra.begin(); ti != m.tetra.end(); ++ti) { |
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action(*ti); |
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} |
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} |
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else |
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{ |
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for(auto ti = m.tetra.begin(); ti != m.tetra.end(); ++ti) |
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if(!(*ti).IsD()) |
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{ |
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action(*ti); |
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} |
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} |
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} |
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/** @} */ // end doxygen group trimesh |
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} // end namespace tri |
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} // end namespace vcg |
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#endif // VCG__FOREACH_H
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