You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
296 lines
9.5 KiB
296 lines
9.5 KiB
/**************************************************************************** |
|
* VCGLib o o * |
|
* Visual and Computer Graphics Library o o * |
|
* _ O _ * |
|
* Copyright(C) 2004-2016 \/)\/ * |
|
* Visual Computing Lab /\/| * |
|
* ISTI - Italian National Research Council | * |
|
* \ * |
|
* All rights reserved. * |
|
* * |
|
* This program is free software; you can redistribute it and/or modify * |
|
* it under the terms of the GNU General Public License as published by * |
|
* the Free Software Foundation; either version 2 of the License, or * |
|
* (at your option) any later version. * |
|
* * |
|
* This program is distributed in the hope that it will be useful, * |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
|
* for more details. * |
|
* * |
|
****************************************************************************/ |
|
/**************************************************************************** |
|
History |
|
|
|
$Log: not supported by cvs2svn $ |
|
|
|
****************************************************************************/ |
|
|
|
#ifndef VCG_MT_H |
|
#define VCG_MT_H |
|
|
|
#include <vector> |
|
#include <queue> |
|
#include <map> |
|
|
|
#include <vcg/space/sphere3.h> |
|
#include <vcg/space/point3.h> |
|
#include <wrap/gui/frustum.h> |
|
|
|
namespace vcg { |
|
|
|
/** \addtogroup mt */ |
|
/*@{*/ |
|
/** |
|
The templated class for representing a mt structure. |
|
The class is templated over the Cell class which MUST implement this functions: |
|
float Error(); |
|
float Distance(Cell &c, Point3f &p); |
|
see mt_file.h for an example. |
|
*/ |
|
|
|
template <class C> class MT { |
|
public: |
|
typedef C Cell; |
|
|
|
private: |
|
|
|
class Frag:public std::vector<Cell *> {}; |
|
|
|
struct Node { |
|
std::vector<Node *> in; |
|
std::vector<Node *> out; |
|
std::vector<Frag> frags; |
|
float error; |
|
bool visited; |
|
}; |
|
|
|
std::vector<Node> nodes; |
|
|
|
public: |
|
|
|
/** Update class for defining the history. |
|
Notice how the Update class holds pointers. |
|
You are responsible of holding the Cell structure and rebuild the structure |
|
if the pointers change. |
|
*/ |
|
class Update { |
|
public: |
|
std::vector<Cell *> erased; |
|
std::vector<Cell *> created; |
|
}; |
|
|
|
///build mt strucure from a sequence of updates. |
|
void Load(std::vector<Update> &updates) { |
|
//The last update erases everything. |
|
assert(updates[0].erased.size() == 0); |
|
|
|
//maps cell -> node containing it |
|
std::map<Cell *, unsigned int> cell_node; |
|
nodes.resize(updates.size()); |
|
|
|
//building fragments and nodes. |
|
unsigned int current_node = 0; |
|
std::vector<Update>::iterator u; |
|
for(u = updates.begin(); u != updates.end(); u++) { |
|
|
|
Node &node = nodes[current_node]; |
|
node.error = 0; |
|
|
|
//created cells belong to this node, we look also for max error. |
|
for(unsigned int i = 0; i < (*u).created.size(); i++) { |
|
Cell *cell = (*u).created[i]; |
|
if(cell->Error() > node.error) |
|
node.error = cell->Error(); |
|
|
|
cell_node[cell] = current_node; |
|
} |
|
|
|
//Every erased cell already belonged to a node. |
|
//we record for each node its cells. |
|
std::map<unsigned int, std::vector<Cell *> > node_erased; |
|
|
|
for(unsigned int i = 0; i < (*u).erased.size(); i++) { |
|
Cell *cell = (*u).erased[i]; |
|
assert(cell_node.count(cell)); |
|
node_erased[cell_node[cell]].push_back(cell); |
|
} |
|
|
|
//for every node with erased cells we build a frag and put the corresponding cells in it. |
|
std::map<unsigned int, std::vector<Cell *> >::iterator e; |
|
for(e = node_erased.begin(); e != node_erased.end(); e++) { |
|
//Build a new Frag. |
|
Frag fr; |
|
float max_err = -1; |
|
|
|
//Fill it with erased cells. |
|
std::vector<Cell *> &cells = (*e).second; |
|
std::vector<Cell *>::iterator k; |
|
for(k = cells.begin(); k != cells.end(); k++) { |
|
Cell *cell = (*k); |
|
fr.push_back(cell); |
|
if(cell->Error() > max_err) |
|
max_err = cell->Error(); |
|
} |
|
|
|
//Add the new Frag to the node. |
|
unsigned int floor_node = (*e).first; |
|
Node &oldnode = nodes[floor_node]; |
|
oldnode.frags.push_back(fr); |
|
if(node.error < max_err) |
|
node.error = max_err; |
|
|
|
//Update in and out of the nodes. |
|
node.in.push_back(&oldnode); |
|
oldnode.out.push_back(&node); |
|
} |
|
current_node++; |
|
} |
|
} |
|
void Clear() { |
|
nodes.clear(); |
|
} |
|
|
|
///error based extraction |
|
template <class CONT> void Extract(CONT &selected, float error) { |
|
std::vector<Node>::iterator n; |
|
for(n = nodes.begin(); n != nodes.end(); n++) |
|
(*n).visited = false; |
|
|
|
std::queue<Node *> qnodo; |
|
qnodo.push(&nodes[0]); |
|
nodes[0].visited = true; |
|
|
|
for( ; !qnodo.empty(); qnodo.pop()) { |
|
Node &node = *qnodo.front(); |
|
|
|
std::vector<Frag>::iterator fragment; |
|
std::vector<Node *>::iterator on; |
|
for(on = node.out.begin(), fragment = node.frags.begin(); on != node.out.end(); ++on, ++fragment) { |
|
if((*on)->visited) continue; |
|
|
|
if(error < (*on)->error) { //need to expand this node. |
|
qnodo.push(*on); |
|
(*on)->visited = 1; |
|
} else { |
|
vector<Cell *>::iterator cell; |
|
for(cell=(*fragment).begin(); cell != (*fragment).end(); ++cell) |
|
selected.push_back(*cell); |
|
} |
|
} |
|
} |
|
} |
|
|
|
//custom extraction |
|
template <class CONT, class POLICY> void Extract(CONT &selected, POLICY &policy) { |
|
std::vector<Node>::iterator n; |
|
for(n = nodes.begin(); n != nodes.end(); n++) |
|
(*n).visited = false; |
|
|
|
std::queue<Node *> qnodo; |
|
qnodo.push(&nodes[0]); |
|
nodes[0].visited = true; |
|
|
|
for( ; !qnodo.empty(); qnodo.pop()) { |
|
Node &node = *qnodo.front(); |
|
|
|
std::vector<Frag>::iterator i; |
|
std::vector<Node *>::iterator on; |
|
for(i = node.frags.begin(), on = node.out.begin(); i != node.frags.end(); i++, on++) { |
|
if((*on)->visited) continue; |
|
Frag &frag = (*i); |
|
std::vector<Cell *>::iterator cell; |
|
for(cell = frag.begin(); cell != frag.end(); cell++) { |
|
if(policy.Expand(*cell)) |
|
visit(*on, qnodo); |
|
} |
|
} |
|
} |
|
Extract(selected); |
|
} |
|
|
|
//extract using a user class which must provides: |
|
//bool refineCell(Cell *cell, Frustum &frustum); |
|
//void addCell(Cell *cell); |
|
//void removeCell(Cell *cell); |
|
//template <class CONT> void extract(std::vector<Cell *> &selected, Frustum &frustum, T &error); |
|
|
|
///extract using the visited flag in nodes to a STL container of Cell * |
|
template <class CONT> void Extract(CONT &selected) { |
|
selected.clear(); |
|
std::vector<Node>::iterator i; |
|
for(i = nodes.begin(); i != nodes.end(); i++) { |
|
Node &node = *i; |
|
if(!node.visited) |
|
continue; |
|
|
|
std::vector<Node *>::iterator n; |
|
std::vector<Frag>::iterator f; |
|
for(n = node.out.begin(), f = node.frags.begin(); n != node.out.end(); n++, f++) { |
|
if(!(*n)->visited || (*n)->error == 0) { |
|
vector<Cell *>::iterator c; |
|
Frag &frag = (*f); |
|
for(c = frag.begin(); c != frag.end(); c++) |
|
selected.insert(selected.end(), *c); |
|
} |
|
} |
|
} |
|
} |
|
|
|
///add a node to the queue recursively mantaining coherence. |
|
void Visit(Node *node, std::queue<Node *> &qnode) { |
|
std::vector<Node *>::iterator n; |
|
for(n = node->in.begin(); n != node->in.end(); n++) |
|
if(!(*n)->visited) |
|
visit(*n, qnode); |
|
|
|
node->visited = true; |
|
qnode.push(node); |
|
} |
|
|
|
|
|
}; |
|
|
|
template <class C> class FrustumPolicy { |
|
public: |
|
typedef C Cell; |
|
|
|
Frustumf frustum; |
|
///target error in screen space (pixels) |
|
float error; |
|
|
|
bool Expand(Cell *cell) { |
|
if(cell->Error() == 0) return false; |
|
float dist = Distance(*cell, frustum.ViewPoint()); |
|
/*Point3f line = frustum.viewPoint() - cell->sphere.center; |
|
float dist = line.Norm() - cell->sphere.radius; */ |
|
if(dist < 0) return true; |
|
dist = pow(dist, 1.2); |
|
float res = cell->Error() / (frustum.Resolution()*dist); |
|
return res; |
|
} |
|
}; |
|
|
|
///really simple example policy |
|
template <class C> class DiracPolicy { |
|
public: |
|
typedef C Cell; |
|
|
|
Point3f focus; |
|
///max error in object space at distance 0 |
|
float error; |
|
|
|
DiracPolicy(Point3f &f = Point3f(0, 0, 0), float e = 0): focus(f), error(e) {} |
|
|
|
bool Expand(Cell *cell) { |
|
if(cell->Error() == 0) return false; |
|
float dist = Distance(*cell, focus); |
|
if(dist > 0) return true; |
|
return false; |
|
} |
|
}; |
|
|
|
}//namespace vcg |
|
|
|
#endif |