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/*
echo $LD_LIBRARY_PATH
LD_LIBRARY_PATH=/mnt/e/UniversitàMagistrale/secondoSemestre/3DgeometricModelingProcessing/clean/vcglib/wrap/embree/embree-3.13.4.x86_64.linux/lib
export LD_LIBRARY_PATH
g++ ./apps/embree/embree_sample.cpp -o ./apps/embree/prova.o -lembree3 -I ./vcg -I ./ -I ./eigenlib -I ./wrap/embree/embree-3.13.4.x86_64.linux/include -L ./wrap/embree/embree-3.13.4.x86_64.linux/lib -std=c++11 -fopenmp -O3
./apps/embree/prova.o ./apps/meshes/torus.off 64
*/
#include <iostream>
#include <vcg/complex/complex.h>
//import export
#include<wrap/io_trimesh/import_ply.h>
#include<wrap/io_trimesh/export_ply.h>
#include <wrap/io_trimesh/export_off.h>
#include <wrap/io_trimesh/import_off.h>
#include <time.h>
#include <vcg/math/gen_normal.h>
#include <vcg/complex/allocate.h>
//vcgLibForEmbree
#include<wrap/embree/EmbreeAdaptor.h>
class MyVertex; class MyEdge; class MyFace;
struct MyUsedTypes : public vcg::UsedTypes<vcg::Use<MyVertex> ::AsVertexType,
vcg::Use<MyEdge> ::AsEdgeType,
vcg::Use<MyFace> ::AsFaceType> {};
class MyVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags, vcg::vertex::VFAdj, vcg::vertex::Qualityf, vcg::vertex::Color4b> {};
class MyFace : public vcg::Face< MyUsedTypes, vcg::face::FFAdj, vcg::face::VFAdj, vcg::face::Normal3f, vcg::face::VertexRef, vcg::face::BitFlags, vcg::face::Color4b, vcg::face::Qualityf> {};
class MyEdge : public vcg::Edge< MyUsedTypes> {};
class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace>, std::vector<MyEdge> > {};
using namespace vcg;
using namespace std;
int main( int argc, char **argv )
{
cout << "start" << endl;
MyMesh m;
int ret = tri::io::ImporterOFF<MyMesh>::Open(m, argv[1]);
if(ret!=tri::io::ImporterOFF<MyMesh>::NoError)
{
cout<<"Error reading file \n"<<endl;
exit(0);
}
char *endptr;
int nOfRays = 150; //strtof(argv[2], &endptr);
if (argc > 2) {
nOfRays = std::stoi(argv[2]);
}
MyMesh m2,m3,m4,m5,m6,m7;
vcg::tri::Append<MyMesh,MyMesh>::MeshCopy(m2,m);
vcg::tri::Append<MyMesh,MyMesh>::MeshCopy(m3,m);
vcg::tri::Append<MyMesh,MyMesh>::MeshCopy(m4, m);
vcg::tri::Append<MyMesh, MyMesh>::MeshCopy(m5, m);
vcg::tri::Append<MyMesh,MyMesh>::MeshCopy(m6,m);
vcg::tri::Append<MyMesh,MyMesh>::MeshCopy(m7,m);
EmbreeAdaptor<MyMesh> adaptor = EmbreeAdaptor<MyMesh>(m);
adaptor.computeAmbientOcclusion(m,nOfRays);
tri::UpdateQuality<MyMesh>::VertexFromFace(m);
tri::UpdateColor<MyMesh>::PerVertexQualityGray(m);
tri::UpdateNormal<MyMesh>::NormalizePerVertex(m);
tri::io::ExporterOFF<MyMesh>::Save(m,"testAO.off",tri::io::Mask::IOM_VERTCOLOR);
cout << "Done AO" << endl;
std::vector<Point3f> unifDirVec;
std::vector<Point3f> ndir;
GenNormal<float>::Fibonacci(nOfRays,unifDirVec);
Point3f dir(0, 1, 0);
for (int g = 0; g < nOfRays; g++) {
if (unifDirVec.at(g) >= dir) {
ndir.push_back(unifDirVec.at(g));
}
}
adaptor = EmbreeAdaptor<MyMesh>(m2);
adaptor.computeAmbientOcclusion(m2,ndir);
tri::UpdateQuality<MyMesh>::VertexFromFace(m2);
tri::UpdateColor<MyMesh>::PerVertexQualityGray(m2);
tri::io::ExporterOFF<MyMesh>::Save(m2,"testAODir.off",tri::io::Mask::IOM_VERTCOLOR);
cout << "Done AO Directioned" << endl;
EmbreeAdaptor<MyMesh> adaptor2 = EmbreeAdaptor<MyMesh>(m4);
adaptor2.computeSDF(m4,nOfRays,90);
tri::UpdateQuality<MyMesh>::VertexFromFace(m4);
tri::UpdateColor<MyMesh>::PerVertexQualityRamp(m4);
tri::io::ExporterOFF<MyMesh>::Save(m4,"testSDF.off",tri::io::Mask::IOM_VERTCOLOR);
cout << "Done SDF" << endl;
adaptor = EmbreeAdaptor<MyMesh>(m5);
adaptor.computeNormalAnalysis(m5, nOfRays);
tri::io::ExporterOFF<MyMesh>::Save(m5, "testNormal.off", tri::io::Mask::IOM_FACENORMAL);
//vector<Point3f> BentNormal = adaptor.AOBentNormal(m5,nOfRays);
cout << "Done NormalAnlysis" << endl;
adaptor = EmbreeAdaptor<MyMesh>(m6);
Point3f p(1, 0, 0);
adaptor.selectVisibleFaces(m6, p);
tri::io::ExporterOFF<MyMesh>::Save(m6, "testSelectS.off", tri::io::Mask::IOM_FACECOLOR);
cout << "done face selection" << endl;
adaptor = EmbreeAdaptor<MyMesh>(m7);
adaptor.computeObscurance(m7,nOfRays,0.01f);
tri::UpdateQuality<MyMesh>::VertexFromFace(m7);
tri::UpdateColor<MyMesh>::PerVertexQualityGray(m7);
tri::io::ExporterOFF<MyMesh>::Save(m7,"testAObs.off",tri::io::Mask::IOM_VERTCOLOR);
cout << "Done AObs" << endl;
cout << "Done All" << endl;
return 0;
}