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/*
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* Camera.cpp
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*
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* Copyright (c) 2014-2015 SEACAVE
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*
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* Author(s):
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*
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* cDc <cdc.seacave@gmail.com>
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Additional Terms:
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*
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* You are required to preserve legal notices and author attributions in
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* that material or in the Appropriate Legal Notices displayed by works
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* containing it.
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*/
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#include "Common.h"
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#include "Camera.h"
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using namespace VIEWER;
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// D E F I N E S ///////////////////////////////////////////////////
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// S T R U C T S ///////////////////////////////////////////////////
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Camera::Camera(const AABB3d& _box, const Point3d& _center, float _scaleF, float _fov)
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:
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boxScene(_box),
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centerScene(_center),
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rotation(Eigen::Quaterniond::Identity()),
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center(Eigen::Vector3d::Zero()),
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dist(0), radius(100),
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fovDef(_fov), scaleFDef(_scaleF),
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prevCamID(NO_ID), currentCamID(NO_ID), maxCamID(0)
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{
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Reset();
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}
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void Camera::Reset()
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{
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if (boxScene.IsEmpty()) {
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center = Point3d::ZERO;
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radius = 1;
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} else {
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center = centerScene;
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radius = boxScene.GetSize().norm()*0.5;
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}
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rotation = Eigen::Quaterniond::Identity();
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scaleF = scaleFDef;
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prevCamID = currentCamID = NO_ID;
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fov = fovDef;
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dist = radius*0.5 / SIN(D2R((double)fov));
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if (size.area())
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Resize(size);
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}
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void Camera::Resize(const cv::Size& _size)
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{
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ASSERT(MINF(_size.width, _size.height) > 0);
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size = _size;
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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const GLfloat zNear = 1e-3f;
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const GLfloat zFar = (float)boxScene.GetSize().norm()*10;
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const GLfloat aspect = float(size.width)/float(size.height);
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if (fov == 5.f) {
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// orthographic projection
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const GLfloat fH = (float)boxScene.GetSize().norm()*0.5f;
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const GLfloat fW = fH * aspect;
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glOrtho(-fW, fW, -fH, fH, zNear, zFar);
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} else {
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// perspective projection
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const GLfloat fH = TAN(FD2R(fov)) * zNear;
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const GLfloat fW = fH * aspect;
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glFrustum(-fW, fW, -fH, fH, zNear, zFar);
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}
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}
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void Camera::SetFOV(float _fov)
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{
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fov = MAXF(_fov, 5.f);
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Resize(size);
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}
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Eigen::Vector3d Camera::GetPosition() const
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{
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const Eigen::Matrix3d R(GetRotation());
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return center + R.col(2) * dist;
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}
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Eigen::Matrix3d Camera::GetRotation() const
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{
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return rotation.toRotationMatrix();
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}
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Eigen::Matrix4d Camera::GetLookAt() const
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{
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const Eigen::Matrix3d R(GetRotation());
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const Eigen::Vector3d eye(center + R.col(2) * dist);
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const Eigen::Vector3d up(R.col(1));
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const Eigen::Vector3d n((center-eye).normalized());
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const Eigen::Vector3d s(n.cross(up));
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const Eigen::Vector3d v(s.cross(n));
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Eigen::Matrix4d m; m <<
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s(0), s(1), s(2), -eye.dot(s),
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v(0), v(1), v(2), -eye.dot(v),
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-n(0), -n(1), -n(2), eye.dot(n),
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0.0, 0.0, 0.0, 1.0;
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return m;
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}
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void Camera::GetLookAt(Eigen::Vector3d& _eye, Eigen::Vector3d& _center, Eigen::Vector3d& _up) const
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{
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const Eigen::Matrix3d R(GetRotation());
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_eye = center + R.col(2) * dist;
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_center = center;
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_up = R.col(1);
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}
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void Camera::Rotate(const Eigen::Vector2d& pos, const Eigen::Vector2d& prevPos)
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{
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if (pos.isApprox(prevPos, ZEROTOLERANCE<double>()))
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return;
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Eigen::Vector3d oldp(prevPos.x(), prevPos.y(), 0);
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Eigen::Vector3d newp(pos.x(), pos.y(), 0);
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const double radiusSphere(0.9);
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ProjectOnSphere(radiusSphere, oldp);
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ProjectOnSphere(radiusSphere, newp);
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rotation *= Eigen::Quaterniond().setFromTwoVectors(newp, oldp);
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// disable camera view mode
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prevCamID = currentCamID;
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}
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void Camera::Translate(const Eigen::Vector2d& pos, const Eigen::Vector2d& prevPos)
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{
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if (pos.isApprox(prevPos, ZEROTOLERANCE<double>()))
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return;
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Eigen::Matrix<double,4,4,Eigen::ColMajor> P, V;
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glGetDoublev(GL_MODELVIEW_MATRIX, V.data());
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glGetDoublev(GL_PROJECTION_MATRIX, P.data());
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Eigen::Vector3d centerScreen((P*V*center.homogeneous().eval()).hnormalized());
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centerScreen.head<2>() += prevPos - pos;
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center = (V.inverse()*P.inverse()*centerScreen.homogeneous().eval()).hnormalized();
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// disable camera view mode
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prevCamID = currentCamID;
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}
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void Camera::ProjectOnSphere(double radius, Eigen::Vector3d& p) const
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{
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p.z() = 0;
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const double d = p.x()* p.x()+ p.y() * p.y();
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const double r = radius * radius;
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if (d < r) p.z() = SQRT(r - d);
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else p *= radius / p.norm();
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}
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/*----------------------------------------------------------------*/
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