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/*
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* Image.cpp
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*
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* Copyright (c) 2014-2015 SEACAVE
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*
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* Author(s):
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*
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* cDc <cdc.seacave@gmail.com>
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Additional Terms:
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*
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* You are required to preserve legal notices and author attributions in
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* that material or in the Appropriate Legal Notices displayed by works
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* containing it.
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*/
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#include "Common.h"
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#include "Image.h"
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using namespace VIEWER;
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// D E F I N E S ///////////////////////////////////////////////////
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// S T R U C T S ///////////////////////////////////////////////////
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Image::Image(MVS::IIndex _idx)
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:
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idx(_idx),
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texture(0)
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{
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}
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Image::~Image()
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{
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Release();
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}
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void Image::Release()
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{
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if (IsValid()) {
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glDeleteTextures(1, &texture);
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texture = 0;
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}
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ReleaseImage();
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}
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void Image::ReleaseImage()
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{
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if (IsImageValid()) {
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cv::Mat* const p(pImage);
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Thread::safeExchange(pImage.ptr, (int_t)IMG_NULL);
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delete p;
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}
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}
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void Image::SetImageLoading()
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{
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ASSERT(IsImageEmpty());
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Thread::safeExchange(pImage.ptr, (int_t)IMG_LOADING);
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}
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void Image::AssignImage(cv::InputArray img)
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{
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ASSERT(IsImageLoading());
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ImagePtrInt pImg(new cv::Mat(img.getMat()));
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if (pImg.pImage->cols%4 != 0) {
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// make sure the width is multiple of 4 (seems to be an OpenGL limitation)
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cv::resize(*pImg.pImage, *pImg.pImage, cv::Size((pImg.pImage->cols/4)*4, pImg.pImage->rows), 0, 0, cv::INTER_AREA);
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}
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Thread::safeExchange(pImage.ptr, pImg.ptr);
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}
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bool Image::TransferImage()
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{
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if (!IsImageValid())
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return false;
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SetImage(*pImage);
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glfwPostEmptyEvent();
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ReleaseImage();
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return true;
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}
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void Image::SetImage(cv::InputArray img)
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{
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cv::Mat image(img.getMat());
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glEnable(GL_TEXTURE_2D);
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// create texture
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glGenTextures(1, &texture);
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// select our current texture
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glBindTexture(GL_TEXTURE_2D, texture);
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// load texture
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width = image.cols;
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height = image.rows;
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ASSERT(image.channels() == 1 || image.channels() == 3);
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ASSERT(image.isContinuous());
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glTexImage2D(GL_TEXTURE_2D,
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0, image.channels(),
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width, height,
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0, (image.channels() == 1) ? GL_LUMINANCE : GL_BGR,
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GL_UNSIGNED_BYTE, image.ptr<uint8_t>());
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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}
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void Image::GenerateMipmap() const {
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glBindTexture(GL_TEXTURE_2D, texture);
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glGenerateMipmap(GL_TEXTURE_2D);
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}
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void Image::Bind() const {
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glBindTexture(GL_TEXTURE_2D, texture);
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}
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/*----------------------------------------------------------------*/
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