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/*
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* Window.h
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*
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* Copyright (c) 2014-2015 SEACAVE
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*
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* Author(s):
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*
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* cDc <cdc.seacave@gmail.com>
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Additional Terms:
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*
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* You are required to preserve legal notices and author attributions in
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* that material or in the Appropriate Legal Notices displayed by works
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* containing it.
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*/
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#ifndef _VIEWER_WINDOW_H_
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#define _VIEWER_WINDOW_H_
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// I N C L U D E S /////////////////////////////////////////////////
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#include "Camera.h"
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#include "Image.h"
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// D E F I N E S ///////////////////////////////////////////////////
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// S T R U C T S ///////////////////////////////////////////////////
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namespace VIEWER {
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class Window
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{
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public:
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GLFWwindow* window; // window handle
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Camera camera; // current camera
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Eigen::Vector2d pos, prevPos; // current and previous mouse position (normalized)
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Eigen::Matrix4d transform; // view matrix corresponding to the currently selected image
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cv::Size size; // resolution in pixels, sometimes not equal to window resolution, ex. on Retina display
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double sizeScale; // window/screen resolution scale
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enum INPUT : unsigned {
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INP_NA = 0,
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INP_MOUSE_LEFT = (1 << 0),
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INP_MOUSE_MIDDLE = (1 << 1),
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INP_MOUSE_RIGHT = (1 << 2),
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};
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Flags inputType;
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enum SPARSE {
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SPR_NONE = 0,
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SPR_POINTS = (1 << 0),
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SPR_LINES = (1 << 1),
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SPR_ALL = SPR_POINTS|SPR_LINES
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};
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SPARSE sparseType;
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unsigned minViews;
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float pointSize;
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float cameraBlend;
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bool bRenderCameras;
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bool bRenderCameraTrajectory;
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bool bRenderImageVisibility;
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bool bRenderViews;
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bool bRenderSolid;
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bool bRenderTexture;
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bool bRenderBounds;
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enum SELECTION {
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SEL_NA = 0,
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SEL_POINT,
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SEL_TRIANGLE
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};
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SELECTION selectionType;
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Point3f selectionPoints[4];
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double selectionTimeClick, selectionTime;
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IDX selectionIdx;
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typedef DELEGATE<bool (LPCTSTR, LPCTSTR)> ClbkOpenScene;
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ClbkOpenScene clbkOpenScene;
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typedef DELEGATE<bool (LPCTSTR, bool)> ClbkSaveScene;
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ClbkSaveScene clbkSaveScene;
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typedef DELEGATE<bool (LPCTSTR, LPCTSTR)> ClbkExportScene;
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ClbkExportScene clbkExportScene;
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typedef DELEGATE<void (void)> ClbkCenterScene;
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ClbkCenterScene clbkCenterScene;
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typedef DELEGATE<void (const Ray3&, int)> ClbkRayScene;
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ClbkRayScene clbkRayScene;
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typedef DELEGATE<void (void)> ClbkCompilePointCloud;
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ClbkCompilePointCloud clbkCompilePointCloud;
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typedef DELEGATE<void (void)> ClbkCompileMesh;
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ClbkCompileMesh clbkCompileMesh;
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typedef DELEGATE<void (void)> ClbkCompileBounds;
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ClbkCompileBounds clbkCompileBounds;
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typedef DELEGATE<void (void)> ClbkTogleSceneBox;
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ClbkTogleSceneBox clbkTogleSceneBox;
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typedef DELEGATE<void (void)> ClbkCropToBounds;
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ClbkCropToBounds clbkCropToBounds;
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typedef std::unordered_map<GLFWwindow*,Window*> WindowsMap;
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static WindowsMap g_mapWindows;
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public:
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Window();
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~Window();
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void Release();
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void ReleaseClbk();
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inline bool IsValid() const { return window != NULL; }
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inline GLFWwindow* GetWindow() { return window; }
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bool Init(const cv::Size&, LPCTSTR name);
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void SetCamera(const Camera&);
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void SetName(LPCTSTR);
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void SetVisible(bool);
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bool IsVisible() const;
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void Reset(SPARSE sparseType=SPR_ALL, unsigned minViews=2);
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void CenterCamera(const Point3&);
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void UpdateView(const ImageArr&, const MVS::ImageArr&);
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void UpdateView(const Eigen::Matrix3d& R, const Eigen::Vector3d& t);
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void UpdateMousePosition(double xpos, double ypos);
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void GetFrame(Image8U3&) const;
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cv::Size GetSize() const;
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void Resize(const cv::Size&);
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static void Resize(GLFWwindow* window, int width, int height);
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void Key(int k, int scancode, int action, int mod);
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static void Key(GLFWwindow* window, int k, int scancode, int action, int mod);
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void MouseButton(int button, int action, int mods);
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static void MouseButton(GLFWwindow* window, int button, int action, int mods);
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void MouseMove(double xpos, double ypos);
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static void MouseMove(GLFWwindow* window, double xpos, double ypos);
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void Scroll(double xoffset, double yoffset);
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static void Scroll(GLFWwindow* window, double xoffset, double yoffset);
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void Drop(int count, const char** paths);
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static void Drop(GLFWwindow* window, int count, const char** paths);
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protected:
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bool IsShiftKeyPressed() const;
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bool IsCtrlKeyPressed() const;
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bool IsAltKeyPressed() const;
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};
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/*----------------------------------------------------------------*/
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} // namespace VIEWER
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#endif // _VIEWER_WINDOW_H_
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