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一个失误

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hesuicong 3 weeks ago
parent
commit
3159aa8b5e
  1. 4
      libs/MVS/SceneTexture.cpp

4
libs/MVS/SceneTexture.cpp

@ -8677,8 +8677,8 @@ bool MeshTexture::FaceViewSelection3( unsigned minCommonCameras, float fOutlierT @@ -8677,8 +8677,8 @@ bool MeshTexture::FaceViewSelection3( unsigned minCommonCameras, float fOutlierT
// CreateVirtualFaces4(facesDatas, virtualFacesDatas, virtualFaces, mapFaceToVirtualFace, minCommonCameras);
// CreateVirtualFaces6(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
// CreateVirtualFaces61(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
CreateVirtualFaces62(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
// CreateVirtualFaces64(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
// CreateVirtualFaces62(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
CreateVirtualFaces64(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
TD_TIMER_STARTD();
// CreateVirtualFaces7(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
DEBUG_EXTRA("CreateVirtualFaces completed: %s", TD_TIMER_GET_FMT().c_str());

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