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进一步调优版本

master
hesuicong 2 weeks ago
parent
commit
383bd34431
  1. 4
      libs/MVS/SceneTexture.cpp

4
libs/MVS/SceneTexture.cpp

@ -6010,7 +6010,7 @@ bool MeshTexture::CreateVirtualFaces64(FaceDataViewArr& facesDatas, FaceDataView
} }
else else
{ {
if (angleDeg <= 60.0f) if (angleDeg <= 80.0f)
{ {
mapSortedcams2[idxView] = angleDeg; mapSortedcams2[idxView] = angleDeg;
} }
@ -6108,7 +6108,7 @@ bool MeshTexture::CreateVirtualFaces64(FaceDataViewArr& facesDatas, FaceDataView
nViewCoverage = 0; nViewCoverage = 0;
nViewCoverageMax = 200; nViewCoverageMax = 200;
nHit = 0; nHit = 0;
nHitMax = 5; nHitMax = 6;
for (size_t i = 0; i < sortedCams2.size(); ++i) for (size_t i = 0; i < sortedCams2.size(); ++i)
{ {
if (nViewCoverage>=nViewCoverageMax) if (nViewCoverage>=nViewCoverageMax)

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