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@ -1939,7 +1939,8 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr |
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for (int x = 0; x < width; x++) { |
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for (int x = 0; x < width; x++) { |
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uchar maskVal = regionMask.at<uchar>(y, x); |
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uchar maskVal = regionMask.at<uchar>(y, x); |
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if (maskVal > 0) { |
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if (maskVal > 0) { |
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cv::Vec3b pixel = imageRegionRGB.at<cv::Vec3b>(y, x); |
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cv::Vec3b pixelTemp = imageRegionRGB.at<cv::Vec3b>(y, x); |
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cv::Vec3b pixel(pixelTemp[2], pixelTemp[1], pixelTemp[0]); |
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for (int sy = 0; sy < scaleFactor; sy++) { |
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for (int sy = 0; sy < scaleFactor; sy++) { |
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for (int sx = 0; sx < scaleFactor; sx++) { |
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for (int sx = 0; sx < scaleFactor; sx++) { |
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