编译通不过,先保存
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@@ -164,7 +164,22 @@ public:
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std::map<std::string, std::unordered_set<int>>& edge_faces_map,
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std::map<std::string, std::unordered_set<int>>& delete_edge_faces_map,
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std::string& basePath);
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bool LoadVisibleFacesData() {
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std::map<std::string, std::unordered_set<int>> visible_faces_map;
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std::unordered_set<int> face_visible_relative;
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std::map<std::string, std::unordered_set<int>> edge_faces_map;
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std::map<std::string, std::unordered_set<int>> delete_edge_faces_map;
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std::string basePath = GetDefaultBasePath(); // 你需要实现这个函数
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return LoadVisibleFacesData(visible_faces_map, face_visible_relative,
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edge_faces_map, delete_edge_faces_map, basePath);
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}
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std::string GetDefaultBasePath() {
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// 根据你的需求实现这个函数
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// 例如:返回一个默认的路径,或者从配置中读取
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return "default_path";
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}
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// Mesh texturing
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bool TextureMesh(unsigned nResolutionLevel, unsigned nMinResolution, unsigned minCommonCameras=0, float fOutlierThreshold=0.f, float fRatioDataSmoothness=0.3f,
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bool bGlobalSeamLeveling=true, bool bLocalSeamLeveling=true, unsigned nTextureSizeMultiple=0, unsigned nRectPackingHeuristic=3, Pixel8U colEmpty=Pixel8U(255,127,39),
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+1410
-113
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