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优化bug

master
hesuicong 3 weeks ago
parent
commit
68cb2ea1fc
  1. 19
      libs/MVS/SceneTexture.cpp

19
libs/MVS/SceneTexture.cpp

@ -5714,7 +5714,7 @@ bool MeshTexture::CreateVirtualFaces64(FaceDataViewArr& facesDatas, FaceDataView @@ -5714,7 +5714,7 @@ bool MeshTexture::CreateVirtualFaces64(FaceDataViewArr& facesDatas, FaceDataView
}
// 如果夹角小于45度(cos(45°) ≈ 0.7071),则计入覆盖
float fAngleThreshold = 0.8571; // 0.7071f
float fAngleThreshold = 0.7071; // 0.7071f
// 初始化数据结构
std::vector<bool> processedFaces(faces.size(), false);
@ -5726,7 +5726,8 @@ bool MeshTexture::CreateVirtualFaces64(FaceDataViewArr& facesDatas, FaceDataView @@ -5726,7 +5726,8 @@ bool MeshTexture::CreateVirtualFaces64(FaceDataViewArr& facesDatas, FaceDataView
Util::Progress progress1(_T("计算视图覆盖"), images.size());
for (IIndex idxView = 0; idxView < images.size(); ++idxView) {
if (mapViewCoverageData.find(idxView) == mapViewCoverageData.end()) {
if (mapViewCoverageData.find(idxView) == mapViewCoverageData.end())
{
// 插入新对象
mapViewCoverageData.emplace(idxView, ViewCoverageData(idxView));
}
@ -6005,10 +6006,14 @@ bool MeshTexture::CreateVirtualFaces64(FaceDataViewArr& facesDatas, FaceDataView @@ -6005,10 +6006,14 @@ bool MeshTexture::CreateVirtualFaces64(FaceDataViewArr& facesDatas, FaceDataView
IIndexArr filteredCams;
int nHitCount = 0;
int nMaxHit = 400;
int nMaxViewCoverage = 0;
for (const auto& [viewIdx, coverageCount] : viewCoverage) {
if (nMaxViewCoverage>6)
break;
if (nMaxViewCoverage>12)
if (nHitCount>nMaxHit)
break;
auto it_view = mapViewCoverageData.find(viewIdx);
if (it_view == mapViewCoverageData.end()) {
continue;
@ -6042,9 +6047,11 @@ bool MeshTexture::CreateVirtualFaces64(FaceDataViewArr& facesDatas, FaceDataView @@ -6042,9 +6047,11 @@ bool MeshTexture::CreateVirtualFaces64(FaceDataViewArr& facesDatas, FaceDataView
if (!scene.is_face_delete_edge2(strName, virtualFaceCenterFaceID))
{
filteredCams.push_back(viewIdx);
}
++nHitCount;
break;
if (nHitCount>nMaxHit)
break;
}
}
++nMaxViewCoverage;

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