diff --git a/libs/MVS/SceneTexture.cpp b/libs/MVS/SceneTexture.cpp index 6adaead..7e91fe4 100644 --- a/libs/MVS/SceneTexture.cpp +++ b/libs/MVS/SceneTexture.cpp @@ -5883,7 +5883,7 @@ bool MeshTexture::CreateVirtualFaces65(FaceDataViewArr& facesDatas, FaceDataView cameraForwards[v] = forward; } - //* + /* // 1. 计算每个视图的覆盖情况 Util::Progress progress1(_T("计算视图覆盖"), images.size()); for (IIndex idxView = 0; idxView < images.size(); ++idxView) { @@ -9257,8 +9257,8 @@ bool MeshTexture::FaceViewSelection3( unsigned minCommonCameras, float fOutlierT // CreateVirtualFaces6(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras); // CreateVirtualFaces61(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras); // CreateVirtualFaces62(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras); - CreateVirtualFaces64(facesDatas, virtualFacesDatas, virtualFaces, minCommonCameras); - // CreateVirtualFaces65(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras); + // CreateVirtualFaces64(facesDatas, virtualFacesDatas, virtualFaces, minCommonCameras); + CreateVirtualFaces65(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras); // CreateVirtualFaces8(facesDatas, virtualFacesDatas, virtualFaces, minCommonCameras); TD_TIMER_STARTD(); // CreateVirtualFaces7(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);