@ -6814,7 +6814,6 @@ bool MeshTexture::CreateVirtualFaces65(FaceDataViewArr& facesDatas, FaceDataView
kMaxViews = 5;
}
kMaxViews = 32;
for (int i = 0; i < kMaxViews && i < scores.size(); ++i) {
int index = scores[i].viewIdx;
float score = scores[i].score;