手动UV分支
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@@ -93,9 +93,10 @@ public:
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ObjModel() {}
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// Saves the obj model to an .obj file, its material lib and the materials with the given file name
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bool Save(const String& fileName, unsigned precision=6, bool texLossless=false) const;
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bool Save(const String& fileName, unsigned precision=6, bool texLossless=false, bool bUseExistingUV=false) const;
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// Loads the obj model from an .obj file, its material lib and the materials with the given file name
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bool Load(const String& fileName);
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bool LoadUV(const String& fileName, SEACAVE::cList<TexCoord,const TexCoord&,0,8192,uint32_t> &faceTexcoords, bool bLoadUV = false);
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// Creates a new group with the given material name
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Group& AddGroup(const String& material_name);
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