手动UV分支
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@@ -169,7 +169,7 @@ public:
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bool TextureMesh(unsigned nResolutionLevel, unsigned nMinResolution, unsigned minCommonCameras=0, float fOutlierThreshold=0.f, float fRatioDataSmoothness=0.3f,
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bool bGlobalSeamLeveling=true, bool bLocalSeamLeveling=true, unsigned nTextureSizeMultiple=0, unsigned nRectPackingHeuristic=3, Pixel8U colEmpty=Pixel8U(255,127,39),
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float fSharpnessWeight=0.5f, int ignoreMaskLabel=-1, int maxTextureSize=0, const IIndexArr& views=IIndexArr(), const SEACAVE::String& basename = "", bool bOriginFaceview = false,
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const std::string& inputFileName = "", const std::string& meshFileName = "");
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const std::string& inputFileName = "", const std::string& meshFileName = "", bool bUseExistingUV = false, const std::string& strUVMeshFileName = "");
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std::string runPython(const std::string& command);
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bool is_face_visible(const std::string& image_name, int face_index);
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