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取消一些注释

master
hesuicong 5 days ago
parent
commit
8577d13579
  1. 6
      libs/MVS/SceneTexture.cpp

6
libs/MVS/SceneTexture.cpp

@ -8642,7 +8642,6 @@ bool MeshTexture::FaceViewSelection3( unsigned minCommonCameras, float fOutlierT
} }
} }
DEBUG_EXTRA("FaceViewSelection3.1");
// printf("perFaceFaces.size = %d\n", perFaceFaces.size()); // printf("perFaceFaces.size = %d\n", perFaceFaces.size());
ASSERT(controlCounter == faces.size()); ASSERT(controlCounter == faces.size());
@ -8675,7 +8674,6 @@ bool MeshTexture::FaceViewSelection3( unsigned minCommonCameras, float fOutlierT
} }
//*/ //*/
} }
DEBUG_EXTRA("FaceViewSelection3.2");
// 3) use virtual faces to build the graph // 3) use virtual faces to build the graph
// 4) assign images to virtual faces // 4) assign images to virtual faces
// 5) spread image ID to each mesh face from virtual face // 5) spread image ID to each mesh face from virtual face
@ -8683,7 +8681,6 @@ bool MeshTexture::FaceViewSelection3( unsigned minCommonCameras, float fOutlierT
MAYBEUNUSED const Mesh::FIndex idx((Mesh::FIndex)boost::add_vertex(graph)); MAYBEUNUSED const Mesh::FIndex idx((Mesh::FIndex)boost::add_vertex(graph));
ASSERT(idx == idxFace); ASSERT(idx == idxFace);
} }
DEBUG_EXTRA("FaceViewSelection3.3");
//* //*
FOREACH(idxVirtualFace, virtualFaces) { FOREACH(idxVirtualFace, virtualFaces) {
const Mesh::FaceIdxArr& afaces = virtualFaceNeighbors[idxVirtualFace]; const Mesh::FaceIdxArr& afaces = virtualFaceNeighbors[idxVirtualFace];
@ -8706,11 +8703,10 @@ bool MeshTexture::FaceViewSelection3( unsigned minCommonCameras, float fOutlierT
} }
//*/ //*/
DEBUG_EXTRA("FaceViewSelection3.4");
// 这里通过深度图判断virtualFaces是否要为invalid // 这里通过深度图判断virtualFaces是否要为invalid
// CheckInvalidFaces(virtualFacesDatas, fOutlierThreshold, nIgnoreMaskLabel, views, bUseVirtualFaces)) // CheckInvalidFaces(virtualFacesDatas, fOutlierThreshold, nIgnoreMaskLabel, views, bUseVirtualFaces))
printf("virtualFacesDatas.size()=%d, facesDatas.size()=%d\n", virtualFacesDatas.size(), facesDatas.size()); // printf("virtualFacesDatas.size()=%d, facesDatas.size()=%d\n", virtualFacesDatas.size(), facesDatas.size());
ASSERT((Mesh::FIndex)boost::num_vertices(graph) == virtualFaces.size()); ASSERT((Mesh::FIndex)boost::num_vertices(graph) == virtualFaces.size());
// assign the best view to each face // assign the best view to each face

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