diff --git a/libs/MVS/SceneTexture.cpp b/libs/MVS/SceneTexture.cpp index ddc2a4c..3818b25 100644 --- a/libs/MVS/SceneTexture.cpp +++ b/libs/MVS/SceneTexture.cpp @@ -1147,13 +1147,13 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr const Pixel8U& pixel = imageData.image(j, i); // 假设是8位图像,RGB三个通道任一超过250即视为过曝 if (pixel.r > 250 || pixel.g > 250 || pixel.b > 250) { - continue; + // continue; } float brightnessPerceptual = (0.299f * pixel.r + 0.587f * pixel.g + 0.114f * pixel.b) / 255.0f; // printf("brightnessPerceptual=%f\n", brightnessPerceptual); - if (brightnessPerceptual>0.8f) + if (brightnessPerceptual>0.95f) continue; // if (!(scene.mesh.invalidFacesRelative.data.contains(idxFace) && scene.is_face_visible_relative(idxFace)))