diff --git a/libs/MVS/SceneTexture.cpp b/libs/MVS/SceneTexture.cpp index 2b1ee24..4e0afbc 100644 --- a/libs/MVS/SceneTexture.cpp +++ b/libs/MVS/SceneTexture.cpp @@ -1115,16 +1115,17 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr skipVisibilityCheck = true; } - if (skipVisibilityCheck || scene.is_face_visible(strName.c_str(), idxFace)) + if (scene.is_face_visible(strName.c_str(), idxFace)) + // if (skipVisibilityCheck || scene.is_face_visible(strName.c_str(), idxFace)) { rasterer.Project(facet, triangleRasterizer); if (!rasterer.validFace) rasterer.Project(facet, triangleRasterizer); // 如果投影成功,增加面片覆盖率计数 - if (rasterer.validFace) { - faceViewCount[idxFace]++; - } + // if (rasterer.validFace) { + // faceViewCount[idxFace]++; + // } } }