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2 Commits

  1. 4
      libs/MVS/SceneTexture.cpp

4
libs/MVS/SceneTexture.cpp

@ -4373,7 +4373,7 @@ bool MeshTexture::CreateVirtualFaces62(FaceDataViewArr& facesDatas, FaceDataView
} }
qualityScore = std::max(0.0f, std::min(1.0f, qualityScore)); qualityScore = std::max(0.0f, std::min(1.0f, qualityScore));
float overallScore = 0.5f * angleScore + 0.3f * brightnessScore + 0.2f * qualityScore; float overallScore = 0.5f * angleScore + 0.3f * brightnessScore + 0.2f * qualityScore;
if (overallScore > 0.05f) { if (overallScore > 0.04f) {
filteredCams.push_back(idxView); filteredCams.push_back(idxView);
} }
//*/ //*/
@ -4397,7 +4397,7 @@ bool MeshTexture::CreateVirtualFaces62(FaceDataViewArr& facesDatas, FaceDataView
} }
qualityScore = std::max(0.0f, std::min(1.0f, qualityScore)); qualityScore = std::max(0.0f, std::min(1.0f, qualityScore));
float overallScore = 0.5f * angleScore + 0.3f * brightnessScore + 0.2f * qualityScore; float overallScore = 0.5f * angleScore + 0.3f * brightnessScore + 0.2f * qualityScore;
if (overallScore > 0.01f) { if (overallScore > 0.02f) {
filteredCams.push_back(idxView); filteredCams.push_back(idxView);
} }
//*/ //*/

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