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2 Commits

  1. 37
      .gitignore
  2. 9
      apps/TextureMesh/TextureMesh.cpp
  3. 129
      libs/IO/OBJ.cpp
  4. 3
      libs/IO/OBJ.h
  5. 74
      libs/MVS/Mesh.cpp
  6. 10
      libs/MVS/Mesh.h
  7. 2
      libs/MVS/Scene.h
  8. 1197
      libs/MVS/SceneTexture.cpp

37
.gitignore vendored

@ -37,3 +37,40 @@ CMakeSettings.json
out/ out/
bin*/ bin*/
make*/ make*/
libs/MVS/texture_output/texture_0.png
libs/MVS/texture_output/texture_1.png
libs/MVS/texture_output/texture_2.png
libs/MVS/texture_output/texture_3.png
libs/MVS/texture_output/texture_4.png
libs/MVS/texture_output/texture_5.png
libs/MVS/texture_output/texture_6.png
libs/MVS/texture_output/texture_7.png
libs/MVS/texture_output/texture_8.png
libs/MVS/texture_output/texture_9.png
libs/MVS/texture_output/texture_10.png
libs/MVS/texture_output/texture_11.png
libs/MVS/texture_output/texture_12.png
libs/MVS/texture_output/texture_13.png
libs/MVS/texture_output/texture_14.png
libs/MVS/texture_output/texture_15.png
libs/MVS/texture_output/texture_16.png
libs/MVS/texture_output/texture_17.png
libs/MVS/texture_output/texture_18.png
libs/MVS/texture_output/texture_19.png
libs/MVS/texture_output/texture_20.png
libs/MVS/texture_output/texture_21.png
libs/MVS/texture_output/texture_22.png
libs/MVS/texture_output/texture_23.png
libs/MVS/texture_output/texture_24.png
libs/MVS/texture_output/texture_25.png
libs/MVS/texture_output/texture_26.png
libs/MVS/texture_output/texture_27.png
libs/MVS/texture_output/texture_28.png
libs/MVS/texture_output/texture_29.png
libs/MVS/texture_output/texture_30.png
libs/MVS/texture_output/texture_31.png
libs/MVS/texture_output/texture_32.png
libs/MVS/texture_output/texture_33.png
libs/MVS/texture_output/texture_34.png
libs/MVS/texture_output/texture_35.png
texture_output/texture_0.png

9
apps/TextureMesh/TextureMesh.cpp

@ -94,6 +94,9 @@ unsigned nMaxThreads;
int nMaxTextureSize; int nMaxTextureSize;
String strExportType; String strExportType;
String strConfigFileName; String strConfigFileName;
bool bUseExistingUV;
String strUVMeshFileName;
boost::program_options::variables_map vm; boost::program_options::variables_map vm;
} // namespace OPT } // namespace OPT
@ -163,6 +166,8 @@ bool Application::Initialize(size_t argc, LPCTSTR* argv)
("image-folder", boost::program_options::value<std::string>(&OPT::strImageFolder)->default_value(COLMAP_IMAGES_FOLDER), "folder to the undistorted images") ("image-folder", boost::program_options::value<std::string>(&OPT::strImageFolder)->default_value(COLMAP_IMAGES_FOLDER), "folder to the undistorted images")
("origin-faceview", boost::program_options::value(&OPT::bOriginFaceview)->default_value(false), "use origin faceview selection") ("origin-faceview", boost::program_options::value(&OPT::bOriginFaceview)->default_value(false), "use origin faceview selection")
("id", boost::program_options::value(&OPT::nID)->default_value(0), "id") ("id", boost::program_options::value(&OPT::nID)->default_value(0), "id")
("use-existing-uv", boost::program_options::value(&OPT::bUseExistingUV)->default_value(false), "use existing UV coordinates from the input mesh")
("uv-mesh-file", boost::program_options::value<std::string>(&OPT::strUVMeshFileName), "mesh file with pre-computed UV coordinates")
; ;
// hidden options, allowed both on command line and // hidden options, allowed both on command line and
@ -1134,12 +1139,12 @@ int main(int argc, LPCTSTR* argv)
if (!scene.TextureMesh(OPT::nResolutionLevel, OPT::nMinResolution, OPT::minCommonCameras, OPT::fOutlierThreshold, OPT::fRatioDataSmoothness, if (!scene.TextureMesh(OPT::nResolutionLevel, OPT::nMinResolution, OPT::minCommonCameras, OPT::fOutlierThreshold, OPT::fRatioDataSmoothness,
OPT::bGlobalSeamLeveling, OPT::bLocalSeamLeveling, OPT::nTextureSizeMultiple, OPT::nRectPackingHeuristic, Pixel8U(OPT::nColEmpty), OPT::bGlobalSeamLeveling, OPT::bLocalSeamLeveling, OPT::nTextureSizeMultiple, OPT::nRectPackingHeuristic, Pixel8U(OPT::nColEmpty),
OPT::fSharpnessWeight, OPT::nIgnoreMaskLabel, OPT::nMaxTextureSize, views, baseFileName, OPT::bOriginFaceview, OPT::fSharpnessWeight, OPT::nIgnoreMaskLabel, OPT::nMaxTextureSize, views, baseFileName, OPT::bOriginFaceview,
OPT::strInputFileName, OPT::strMeshFileName)) OPT::strInputFileName, OPT::strMeshFileName, OPT::bUseExistingUV, OPT::strUVMeshFileName))
return EXIT_FAILURE; return EXIT_FAILURE;
VERBOSE("Mesh texturing completed: %u vertices, %u faces (%s)", scene.mesh.vertices.GetSize(), scene.mesh.faces.GetSize(), TD_TIMER_GET_FMT().c_str()); VERBOSE("Mesh texturing completed: %u vertices, %u faces (%s)", scene.mesh.vertices.GetSize(), scene.mesh.faces.GetSize(), TD_TIMER_GET_FMT().c_str());
// save the final mesh // save the final mesh
scene.mesh.Save(baseFileName+OPT::strExportType); scene.mesh.Save(baseFileName+OPT::strExportType,cList<String>(),true,OPT::bUseExistingUV);
#if TD_VERBOSE != TD_VERBOSE_OFF #if TD_VERBOSE != TD_VERBOSE_OFF
if (VERBOSITY_LEVEL > 2) if (VERBOSITY_LEVEL > 2)
scene.ExportCamerasMLP(baseFileName+_T(".mlp"), baseFileName+OPT::strExportType); scene.ExportCamerasMLP(baseFileName+_T(".mlp"), baseFileName+OPT::strExportType);

129
libs/IO/OBJ.cpp

@ -48,6 +48,7 @@ ObjModel::MaterialLib::MaterialLib()
bool ObjModel::MaterialLib::Save(const String& prefix, bool texLossless) const bool ObjModel::MaterialLib::Save(const String& prefix, bool texLossless) const
{ {
DEBUG_EXTRA("MaterialLib::Save %s", prefix.c_str());
std::ofstream out((prefix+".mtl").c_str()); std::ofstream out((prefix+".mtl").c_str());
if (!out.good()) if (!out.good())
return false; return false;
@ -130,7 +131,7 @@ bool ObjModel::MaterialLib::Load(const String& fileName)
// S T R U C T S /////////////////////////////////////////////////// // S T R U C T S ///////////////////////////////////////////////////
bool ObjModel::Save(const String& fileName, unsigned precision, bool texLossless) const bool ObjModel::Save(const String& fileName, unsigned precision, bool texLossless, bool bUseExistingUV) const
{ {
if (vertices.empty()) if (vertices.empty())
return false; return false;
@ -140,6 +141,9 @@ bool ObjModel::Save(const String& fileName, unsigned precision, bool texLossless
if (!material_lib.Save(prefix, texLossless)) if (!material_lib.Save(prefix, texLossless))
return false; return false;
if (bUseExistingUV)
return true;
std::ofstream out((prefix + ".obj").c_str()); std::ofstream out((prefix + ".obj").c_str());
if (!out.good()) if (!out.good())
return false; return false;
@ -269,6 +273,129 @@ bool ObjModel::Load(const String& fileName)
return !vertices.empty(); return !vertices.empty();
} }
bool ObjModel::LoadUV(const String& fileName, SEACAVE::cList<TexCoord,const TexCoord&,0,8192,uint32_t> &faceTexcoords, bool bLoadUV)
{
DEBUG_EXTRA("LoadUV bLoadUV=%b", bLoadUV);
ASSERT(vertices.empty() && groups.empty() && material_lib.materials.empty());
std::ifstream fin(fileName.c_str());
String line, keyword;
std::istringstream in;
while (fin.good()) {
std::getline(fin, line);
if (line.empty() || line[0u] == '#')
continue;
in.str(line);
in >> keyword;
if (keyword == "v") {
Vertex v;
in >> v[0] >> v[1] >> v[2];
if (in.fail())
{
DEBUG_EXTRA("1");
return false;
}
vertices.push_back(v);
// DEBUG_EXTRA("10, %d", vertices.size());
} else if (keyword == "vt") {
TexCoord vt;
in >> vt[0] >> vt[1];
if (in.fail())
{
DEBUG_EXTRA("2");
return false;
}
texcoords.push_back(vt);
} else if (keyword == "vn") {
Normal vn;
in >> vn[0] >> vn[1] >> vn[2];
if (in.fail())
{
DEBUG_EXTRA("3");
return false;
}
normals.push_back(vn);
} else if (keyword == "f") {
Face f;
memset(&f, 0xFF, sizeof(Face));
for (size_t k = 0; k < 3; ++k) {
in >> keyword;
// 更健壮的解析方法,处理各种索引格式
std::vector<String> parts;
size_t start = 0, end = 0;
// 按'/'分割字符串
while ((end = keyword.find('/', start)) != String::npos) {
parts.push_back(keyword.substr(start, end - start));
start = end + 1;
}
parts.push_back(keyword.substr(start));
// 根据分割后的部分数量处理不同情况
if (parts.size() >= 1 && !parts[0].empty()) {
f.vertices[k] = std::stoi(parts[0]) - OBJ_INDEX_OFFSET;
}
if (parts.size() >= 2 && !parts[1].empty()) {
f.texcoords[k] = std::stoi(parts[1]) - OBJ_INDEX_OFFSET;
}
if (parts.size() >= 3 && !parts[2].empty()) {
f.normals[k] = std::stoi(parts[2]) - OBJ_INDEX_OFFSET;
}
}
if (in.fail())
{
DEBUG_EXTRA("4");
return false;
}
if (bLoadUV)
{
for (int i = 0; i < 3; ++i) {
if (f.texcoords[i] != NO_ID && f.texcoords[i] < texcoords.size()) {
faceTexcoords.push_back(texcoords[f.texcoords[i]]);
} else {
// 索引无效(例如面定义中未提供vt索引或索引越界),使用默认值
faceTexcoords.push_back(Point2f(0.0f, 0.0f)); // 默认UV
DEBUG_EXTRA("Invalid texcoords %d", f.texcoords[i])
}
}
// DEBUG_EXTRA("faceTexcoords push_back [(%f,%f),(%f,%f),(%f,%f)]", texcoords[f.texcoords[0]].x, texcoords[f.texcoords[0]].y,
// texcoords[f.texcoords[1]].x, texcoords[f.texcoords[1]].y, texcoords[f.texcoords[2]].x, texcoords[f.texcoords[2]].y);
}
if (groups.empty())
AddGroup("");
groups.back().faces.push_back(f);
// } else if (keyword == "mtllib") {
// in >> keyword;
// if (!material_lib.Load(keyword))
// DEBUG_EXTRA("3");
// return false;
} else if (keyword == "usemtl") {
Group group;
in >> group.material_name;
if (in.fail())
{
DEBUG_EXTRA("5");
return false;
}
groups.push_back(group);
}
in.clear();
}
DEBUG_EXTRA("6, vertices.size=%d, faceTexcoords.size=%d", vertices.size(), faceTexcoords.size());
return !vertices.empty();
}
ObjModel::Group& ObjModel::AddGroup(const String& material_name) ObjModel::Group& ObjModel::AddGroup(const String& material_name)
{ {

3
libs/IO/OBJ.h

@ -93,9 +93,10 @@ public:
ObjModel() {} ObjModel() {}
// Saves the obj model to an .obj file, its material lib and the materials with the given file name // Saves the obj model to an .obj file, its material lib and the materials with the given file name
bool Save(const String& fileName, unsigned precision=6, bool texLossless=false) const; bool Save(const String& fileName, unsigned precision=6, bool texLossless=false, bool bUseExistingUV=false) const;
// Loads the obj model from an .obj file, its material lib and the materials with the given file name // Loads the obj model from an .obj file, its material lib and the materials with the given file name
bool Load(const String& fileName); bool Load(const String& fileName);
bool LoadUV(const String& fileName, SEACAVE::cList<TexCoord,const TexCoord&,0,8192,uint32_t> &faceTexcoords, bool bLoadUV = false);
// Creates a new group with the given material name // Creates a new group with the given material name
Group& AddGroup(const String& material_name); Group& AddGroup(const String& material_name);

74
libs/MVS/Mesh.cpp

@ -1191,15 +1191,14 @@ namespace BasicPLY {
} // namespace MeshInternal } // namespace MeshInternal
// import the mesh from the given file // import the mesh from the given file
bool Mesh::Load(const String& fileName) bool Mesh::Load(const String& fileName, bool bLoadUV)
{ {
TD_TIMER_STARTD(); TD_TIMER_STARTD();
const String ext(Util::getFileExt(fileName).ToLower()); const String ext(Util::getFileExt(fileName).ToLower());
bool ret; bool ret;
if (ext == _T(".obj")) if (ext == _T(".obj"))
ret = LoadOBJ(fileName); ret = LoadOBJ(fileName, bLoadUV);
else else if (ext == _T(".gltf") || ext == _T(".glb"))
if (ext == _T(".gltf") || ext == _T(".glb"))
ret = LoadGLTF(fileName, ext == _T(".glb")); ret = LoadGLTF(fileName, ext == _T(".glb"));
else else
ret = LoadPLY(fileName); ret = LoadPLY(fileName);
@ -1208,6 +1207,43 @@ bool Mesh::Load(const String& fileName)
DEBUG_EXTRA("Mesh loaded: %u vertices, %u faces (%s)", vertices.size(), faces.size(), TD_TIMER_GET_FMT().c_str()); DEBUG_EXTRA("Mesh loaded: %u vertices, %u faces (%s)", vertices.size(), faces.size(), TD_TIMER_GET_FMT().c_str());
return true; return true;
} }
void Mesh::CheckUVValid()
{
for (int_t idxFace = 0; idxFace < (int_t)faces.size(); ++idxFace)
{
FOREACH(idxFace, faces)
{
const FIndex faceID = (FIndex)idxFace;
const TexCoord* uv = &faceTexcoords[faceID * 3];
const Point2f& a = uv[0];
const Point2f& b = uv[1];
const Point2f& c = uv[2];
// DEBUG_EXTRA("a=(%f,%f),b=(%f,%f),c=(%f,%f)", a.x, a.y, b.x, b.y, c.x, c.y);
// 计算边向量
Point2f v0 = b - a;
Point2f v1 = c - a;
float denom = (v0.x * v0.x + v0.y * v0.y) * (v1.x * v1.x + v1.y * v1.y) -
std::pow(v0.x * v1.x + v0.y * v1.y, 2);
// 处理退化三角形情况(面积接近0)
const float epsilon = 1e-10f;
if (std::abs(denom) < epsilon)
{
// DEBUG_EXTRA("PointInTriangle - Degenerate triangle, denom=%.10f", denom);
}
else
{
DEBUG_EXTRA("PointInTriangle Yes idxFace=%d", idxFace);
}
}
}
}
// import the mesh as a PLY file // import the mesh as a PLY file
bool Mesh::LoadPLY(const String& fileName) bool Mesh::LoadPLY(const String& fileName)
{ {
@ -1302,16 +1338,28 @@ bool Mesh::LoadPLY(const String& fileName)
return true; return true;
} }
// import the mesh as a OBJ file // import the mesh as a OBJ file
bool Mesh::LoadOBJ(const String& fileName) bool Mesh::LoadOBJ(const String& fileName, bool bLoadUV)
{ {
ASSERT(!fileName.empty()); ASSERT(!fileName.empty());
Release(); Release();
// open and parse OBJ file // open and parse OBJ file
ObjModel model; ObjModel model;
if (!model.Load(fileName)) { if (bLoadUV)
DEBUG_EXTRA("error: invalid OBJ file"); {
return false; if (!model.LoadUV(fileName, faceTexcoords, true)) {
DEBUG_EXTRA("error: LoadUV invalid OBJ file %s", fileName.c_str());
return false;
}
}
else
{
if (!model.LoadUV(fileName, faceTexcoords)) {
// if (!model.Load(fileName)) {
DEBUG_EXTRA("error: Load invalid OBJ file %s", fileName.c_str());
return false;
}
} }
if (model.get_vertices().empty() || model.get_groups().empty()) { if (model.get_vertices().empty() || model.get_groups().empty()) {
@ -1340,11 +1388,13 @@ bool Mesh::LoadOBJ(const String& fileName)
for (const ObjModel::Face& f: group.faces) { for (const ObjModel::Face& f: group.faces) {
ASSERT(f.vertices[0] != NO_ID); ASSERT(f.vertices[0] != NO_ID);
faces.emplace_back(f.vertices[0], f.vertices[1], f.vertices[2]); faces.emplace_back(f.vertices[0], f.vertices[1], f.vertices[2]);
/*
if (f.texcoords[0] != NO_ID) { if (f.texcoords[0] != NO_ID) {
for (int i=0; i<3; ++i) for (int i=0; i<3; ++i)
faceTexcoords.emplace_back(model.get_texcoords()[f.texcoords[i]]); faceTexcoords.emplace_back(model.get_texcoords()[f.texcoords[i]]);
faceTexindices.emplace_back((TexIndex)groupIdx); faceTexindices.emplace_back((TexIndex)groupIdx);
} }
*/
if (f.normals[0] != NO_ID) { if (f.normals[0] != NO_ID) {
Normal& n = faceNormals.emplace_back(Normal::ZERO); Normal& n = faceNormals.emplace_back(Normal::ZERO);
for (int i=0; i<3; ++i) for (int i=0; i<3; ++i)
@ -1445,13 +1495,13 @@ bool Mesh::LoadGLTF(const String& fileName, bool bBinary)
/*----------------------------------------------------------------*/ /*----------------------------------------------------------------*/
// export the mesh to the given file // export the mesh to the given file
bool Mesh::Save(const String& fileName, const cList<String>& comments, bool bBinary) const bool Mesh::Save(const String& fileName, const cList<String>& comments, bool bBinary, bool bUseExistingUV) const
{ {
TD_TIMER_STARTD(); TD_TIMER_STARTD();
const String ext(Util::getFileExt(fileName).ToLower()); const String ext(Util::getFileExt(fileName).ToLower());
bool ret; bool ret;
if (ext == _T(".obj")) if (ext == _T(".obj"))
ret = SaveOBJ(fileName); ret = SaveOBJ(fileName, bUseExistingUV);
else else
if (ext == _T(".gltf") || ext == _T(".glb")) if (ext == _T(".gltf") || ext == _T(".glb"))
ret = SaveGLTF(fileName, ext == _T(".glb")); ret = SaveGLTF(fileName, ext == _T(".glb"));
@ -1538,7 +1588,7 @@ bool Mesh::SavePLY(const String& fileName, const cList<String>& comments, bool b
return true; return true;
} }
// export the mesh as a OBJ file // export the mesh as a OBJ file
bool Mesh::SaveOBJ(const String& fileName) const bool Mesh::SaveOBJ(const String& fileName, bool bUseExistingUV) const
{ {
ASSERT(!fileName.empty()); ASSERT(!fileName.empty());
Util::ensureFolder(fileName); Util::ensureFolder(fileName);
@ -1597,7 +1647,7 @@ bool Mesh::SaveOBJ(const String& fileName) const
pMaterial->diffuse_map = texturesDiffuse[idxTexture]; pMaterial->diffuse_map = texturesDiffuse[idxTexture];
} }
return model.Save(fileName, 6U, true); return model.Save(fileName, 6U, true, bUseExistingUV);
} }
// export the mesh as a GLTF file // export the mesh as a GLTF file
template <typename T> template <typename T>

10
libs/MVS/Mesh.h

@ -262,8 +262,8 @@ public:
bool TransferTexture(Mesh& mesh, const FaceIdxArr& faceSubsetIndices={}, unsigned borderSize=3, unsigned textureSize=4096); bool TransferTexture(Mesh& mesh, const FaceIdxArr& faceSubsetIndices={}, unsigned borderSize=3, unsigned textureSize=4096);
// file IO // file IO
bool Load(const String& fileName); bool Load(const String& fileName, bool bLoadUV=false);
bool Save(const String& fileName, const cList<String>& comments=cList<String>(), bool bBinary=true) const; bool Save(const String& fileName, const cList<String>& comments=cList<String>(), bool bBinary=true, bool bUseExistingUV=false) const;
bool Save(const FacesChunkArr&, const String& fileName, const cList<String>& comments=cList<String>(), bool bBinary=true) const; bool Save(const FacesChunkArr&, const String& fileName, const cList<String>& comments=cList<String>(), bool bBinary=true) const;
static bool Save(const VertexArr& vertices, const String& fileName, bool bBinary=true); static bool Save(const VertexArr& vertices, const String& fileName, bool bBinary=true);
@ -271,13 +271,15 @@ public:
static inline VIndex GetVertex(const Face& f, VIndex v) { const uint32_t idx(FindVertex(f, v)); ASSERT(idx != NO_ID); return f[idx]; } static inline VIndex GetVertex(const Face& f, VIndex v) { const uint32_t idx(FindVertex(f, v)); ASSERT(idx != NO_ID); return f[idx]; }
static inline VIndex& GetVertex(Face& f, VIndex v) { const uint32_t idx(FindVertex(f, v)); ASSERT(idx != NO_ID); return f[idx]; } static inline VIndex& GetVertex(Face& f, VIndex v) { const uint32_t idx(FindVertex(f, v)); ASSERT(idx != NO_ID); return f[idx]; }
void CheckUVValid();
protected: protected:
bool LoadPLY(const String& fileName); bool LoadPLY(const String& fileName);
bool LoadOBJ(const String& fileName); bool LoadOBJ(const String& fileName, bool bLoadUV);
bool LoadGLTF(const String& fileName, bool bBinary=true); bool LoadGLTF(const String& fileName, bool bBinary=true);
bool SavePLY(const String& fileName, const cList<String>& comments=cList<String>(), bool bBinary=true, bool bTexLossless=true) const; bool SavePLY(const String& fileName, const cList<String>& comments=cList<String>(), bool bBinary=true, bool bTexLossless=true) const;
bool SaveOBJ(const String& fileName) const; bool SaveOBJ(const String& fileName, bool bUseExistingUV) const;
bool SaveGLTF(const String& fileName, bool bBinary=true) const; bool SaveGLTF(const String& fileName, bool bBinary=true) const;
#ifdef _USE_CUDA #ifdef _USE_CUDA

2
libs/MVS/Scene.h

@ -169,7 +169,7 @@ public:
bool TextureMesh(unsigned nResolutionLevel, unsigned nMinResolution, unsigned minCommonCameras=0, float fOutlierThreshold=0.f, float fRatioDataSmoothness=0.3f, bool TextureMesh(unsigned nResolutionLevel, unsigned nMinResolution, unsigned minCommonCameras=0, float fOutlierThreshold=0.f, float fRatioDataSmoothness=0.3f,
bool bGlobalSeamLeveling=true, bool bLocalSeamLeveling=true, unsigned nTextureSizeMultiple=0, unsigned nRectPackingHeuristic=3, Pixel8U colEmpty=Pixel8U(255,127,39), bool bGlobalSeamLeveling=true, bool bLocalSeamLeveling=true, unsigned nTextureSizeMultiple=0, unsigned nRectPackingHeuristic=3, Pixel8U colEmpty=Pixel8U(255,127,39),
float fSharpnessWeight=0.5f, int ignoreMaskLabel=-1, int maxTextureSize=0, const IIndexArr& views=IIndexArr(), const SEACAVE::String& basename = "", bool bOriginFaceview = false, float fSharpnessWeight=0.5f, int ignoreMaskLabel=-1, int maxTextureSize=0, const IIndexArr& views=IIndexArr(), const SEACAVE::String& basename = "", bool bOriginFaceview = false,
const std::string& inputFileName = "", const std::string& meshFileName = ""); const std::string& inputFileName = "", const std::string& meshFileName = "", bool bUseExistingUV = false, const std::string& strUVMeshFileName = "");
std::string runPython(const std::string& command); std::string runPython(const std::string& command);
bool is_face_visible(const std::string& image_name, int face_index); bool is_face_visible(const std::string& image_name, int face_index);

1197
libs/MVS/SceneTexture.cpp

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