/* * Camera.cpp * * Copyright (c) 2014-2015 SEACAVE * * Author(s): * * cDc * * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * * * Additional Terms: * * You are required to preserve legal notices and author attributions in * that material or in the Appropriate Legal Notices displayed by works * containing it. */ #include "Common.h" #include "Camera.h" using namespace VIEWER; // D E F I N E S /////////////////////////////////////////////////// // S T R U C T S /////////////////////////////////////////////////// Camera::Camera(const AABB3d& _box, const Point3d& _center, float _scaleF, float _fov) : boxScene(_box), centerScene(_center), rotation(Eigen::Quaterniond::Identity()), center(Eigen::Vector3d::Zero()), dist(0), radius(100), fovDef(_fov), scaleFDef(_scaleF), prevCamID(NO_ID), currentCamID(NO_ID), maxCamID(0) { Reset(); } void Camera::Reset() { if (boxScene.IsEmpty()) { center = Point3d::ZERO; radius = 1; } else { center = centerScene; radius = boxScene.GetSize().norm()*0.5; } rotation = Eigen::Quaterniond::Identity(); scaleF = scaleFDef; prevCamID = currentCamID = NO_ID; fov = fovDef; dist = radius*0.5 / SIN(D2R((double)fov)); if (size.area()) Resize(size); } void Camera::Resize(const cv::Size& _size) { ASSERT(MINF(_size.width, _size.height) > 0); size = _size; glMatrixMode(GL_PROJECTION); glLoadIdentity(); const GLfloat zNear = 1e-3f; const GLfloat zFar = (float)boxScene.GetSize().norm()*10; const GLfloat aspect = float(size.width)/float(size.height); if (fov == 5.f) { // orthographic projection const GLfloat fH = (float)boxScene.GetSize().norm()*0.5f; const GLfloat fW = fH * aspect; glOrtho(-fW, fW, -fH, fH, zNear, zFar); } else { // perspective projection const GLfloat fH = TAN(FD2R(fov)) * zNear; const GLfloat fW = fH * aspect; glFrustum(-fW, fW, -fH, fH, zNear, zFar); } } void Camera::SetFOV(float _fov) { fov = MAXF(_fov, 5.f); Resize(size); } Eigen::Vector3d Camera::GetPosition() const { const Eigen::Matrix3d R(GetRotation()); return center + R.col(2) * dist; } Eigen::Matrix3d Camera::GetRotation() const { return rotation.toRotationMatrix(); } Eigen::Matrix4d Camera::GetLookAt() const { const Eigen::Matrix3d R(GetRotation()); const Eigen::Vector3d eye(center + R.col(2) * dist); const Eigen::Vector3d up(R.col(1)); const Eigen::Vector3d n((center-eye).normalized()); const Eigen::Vector3d s(n.cross(up)); const Eigen::Vector3d v(s.cross(n)); Eigen::Matrix4d m; m << s(0), s(1), s(2), -eye.dot(s), v(0), v(1), v(2), -eye.dot(v), -n(0), -n(1), -n(2), eye.dot(n), 0.0, 0.0, 0.0, 1.0; return m; } void Camera::GetLookAt(Eigen::Vector3d& _eye, Eigen::Vector3d& _center, Eigen::Vector3d& _up) const { const Eigen::Matrix3d R(GetRotation()); _eye = center + R.col(2) * dist; _center = center; _up = R.col(1); } void Camera::Rotate(const Eigen::Vector2d& pos, const Eigen::Vector2d& prevPos) { if (pos.isApprox(prevPos, ZEROTOLERANCE())) return; Eigen::Vector3d oldp(prevPos.x(), prevPos.y(), 0); Eigen::Vector3d newp(pos.x(), pos.y(), 0); const double radiusSphere(0.9); ProjectOnSphere(radiusSphere, oldp); ProjectOnSphere(radiusSphere, newp); rotation *= Eigen::Quaterniond().setFromTwoVectors(newp, oldp); // disable camera view mode prevCamID = currentCamID; } void Camera::Translate(const Eigen::Vector2d& pos, const Eigen::Vector2d& prevPos) { if (pos.isApprox(prevPos, ZEROTOLERANCE())) return; Eigen::Matrix P, V; glGetDoublev(GL_MODELVIEW_MATRIX, V.data()); glGetDoublev(GL_PROJECTION_MATRIX, P.data()); Eigen::Vector3d centerScreen((P*V*center.homogeneous().eval()).hnormalized()); centerScreen.head<2>() += prevPos - pos; center = (V.inverse()*P.inverse()*centerScreen.homogeneous().eval()).hnormalized(); // disable camera view mode prevCamID = currentCamID; } void Camera::ProjectOnSphere(double radius, Eigen::Vector3d& p) const { p.z() = 0; const double d = p.x()* p.x()+ p.y() * p.y(); const double r = radius * radius; if (d < r) p.z() = SQRT(r - d); else p *= radius / p.norm(); } /*----------------------------------------------------------------*/