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122 lines
5.7 KiB
122 lines
5.7 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2016 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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/*! \file trimesh_attribute.cpp |
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\ingroup code_sample |
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\brief the minimal example of saving and loading attributes into PLY |
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Attributes are a simple mechanism to associate user-defined 'attributes' to the simplicies and to the mesh. |
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See the page '\ref attributes' for more details. |
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*/ |
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#include<vcg/complex/complex.h> |
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#include<vcg/complex/algorithms/create/platonic.h> |
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#include<wrap/io_trimesh/import_ply.h> |
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#include<wrap/io_trimesh/export_ply.h> |
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class MyEdge; |
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class MyFace; |
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class MyVertex; |
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struct MyUsedTypes : public vcg::UsedTypes< vcg::Use<MyVertex>::AsVertexType, |
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vcg::Use<MyFace> ::AsFaceType>{}; |
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class MyVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f,vcg::vertex::Normal3f, vcg::vertex::BitFlags>{}; |
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class MyFace : public vcg::Face< MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3f, vcg::face::BitFlags> {}; |
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class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {}; |
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int main() |
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{ |
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MyMesh m; |
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vcg::tri::Torus<MyMesh>(m, 3.0f, 1.0f); |
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//! [Adding a few attributes] |
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// add a per-vertex attribute with type float named "GaussianCurvature" |
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MyMesh::PerVertexAttributeHandle<float> |
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hvf = vcg::tri::Allocator<MyMesh>:: GetPerVertexAttribute<float> (m,std::string("GaussianCurvature")); |
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MyMesh::PerVertexAttributeHandle<vcg::Point3f> |
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hv3f = vcg::tri::Allocator<MyMesh>:: GetPerVertexAttribute<vcg::Point3f> (m,std::string("InvertedNormal")); |
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// add a per-face attribute with type float named "FaceArea" |
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MyMesh::PerFaceAttributeHandle<float> |
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hff = vcg::tri::Allocator<MyMesh>:: GetPerFaceAttribute<float> (m,std::string("FaceArea")); |
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//! [filling the attributes] |
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vcg::tri::Allocator<MyMesh>::ClearPerVertexAttribute<float>(m,hvf, float(M_PI*2)); |
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vcg::tri::Allocator<MyMesh>::ClearPerVertexAttribute<vcg::Point3f>(m,hv3f, vcg::Point3f(0,0,0)); |
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ForEachFace(m, [&](MyFace &f){ |
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hff[&f]=vcg::DoubleArea(f)*0.5f; |
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for(int i=0;i<3;++i){ |
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hvf[f.V(i)] -= vcg::Angle(f.P1(i)-f.P0(i),f.P2(i)-f.P0(i)); |
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hv3f[f.V(i)] -= vcg::NormalizedTriangleNormal(f); |
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} |
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}); |
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//! [Saving 3 attributes in ply, one of the 3 is saved as the standard ply property quality] |
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vcg::tri::io::PlyInfo pi; |
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// // The first attribute is a per-vertex float attribute named "GaussianCurvature" and is saved as quality even if this mesh has not quality |
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// pi.AddPerVertexFloatAttribute("GaussianCurvature","quality"); |
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pi.AddPerVertexFloatAttribute("GaussianCurvature"); |
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pi.AddPerFaceFloatAttribute("FaceArea"); |
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pi.AddPerVertexPoint3fAttribute(m,"InvertedNormal"); |
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vcg::tri::io::ExporterPLY<MyMesh>::Save(m,"MeshWithCurvature.ply",false,pi); |
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printf("Face 0 has area %f\n",hff[&m.face[0]]); |
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printf("Vertex 1 has GaussianCurvature %f\n",hvf[1]); |
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/******************************************************************************/ |
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//! Now Trying to reload it in a new mesh |
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MyMesh mi; |
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//! use an attribute with a slightly different name for testing |
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MyMesh::PerFaceAttributeHandle<float> |
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ihff = vcg::tri::Allocator<MyMesh>:: GetPerFaceAttribute<float> (mi,std::string("MyFaceArea")); |
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MyMesh::PerVertexAttributeHandle<float> |
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ihvf = vcg::tri::Allocator<MyMesh>:: GetPerVertexAttribute<float> (mi,std::string("GaussianCurvature")); |
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vcg::tri::io::PlyInfo piOpen0; |
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// Use load Mask to get info about the file |
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int mask=0; |
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vcg::tri::io::ImporterPLY<MyMesh>::LoadMask("MeshWithCurvature.ply",mask,piOpen0); |
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vcg::tri::io::PlyInfo piOpen; |
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piOpen.AddPerFaceFloatAttribute("MyFaceArea", "FaceArea"); |
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piOpen.AddPerVertexFloatAttribute("GaussianCurvature"); |
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piOpen.AddPerVertexPoint3fAttribute(mi,"InvertedNormal"); |
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int ret = vcg::tri::io::ImporterPLY<MyMesh>::Open(mi,"MeshWithCurvature.ply",piOpen); |
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if(ret!=0) |
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{ |
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printf("Unable to open MeshWithCurvature.ply for '%s'\n",vcg::tri::io::ImporterPLY<MyMesh>::ErrorMsg(ret)); |
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return -1; |
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} |
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printf("Loaded %i vertices and %i faces\n",mi.VN(),mi.FN()); |
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printf("Face 0 has area %f\n",ihff[&mi.face[0]]); |
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printf("Vertex 1 has GaussianCurvature %f\n",ihvf[1]); |
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}
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