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66 lines
3.1 KiB
66 lines
3.1 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2012 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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/*! \file trimesh_normal.cpp |
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\ingroup code_sample |
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\brief An example of all the methods for computing normals over a mesh. |
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*/ |
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#include<vcg/complex/complex.h> |
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#include<wrap/io_trimesh/import_ply.h> |
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#include<vcg/complex/algorithms/clean.h> |
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#include<vcg/complex/algorithms/update/bounding.h> |
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using namespace vcg; |
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using namespace std; |
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class MyEdge; |
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class MyFace; |
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class MyVertex; |
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struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType, |
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Use<MyEdge> ::AsEdgeType, |
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Use<MyFace> ::AsFaceType>{}; |
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class MyVertex : public Vertex<MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags >{}; |
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class MyFace : public Face< MyUsedTypes, face::Mark, face::VertexRef, face::Normal3f, face::BitFlags > {}; |
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class MyEdge : public Edge<MyUsedTypes>{}; |
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class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyFace> , vector<MyEdge> > {}; |
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int main( int argc, char **argv ) |
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{ |
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MyMesh m; |
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if(tri::io::ImporterPLY<MyMesh>::Open(m,"../../meshes/SelfIntersection2.ply")!=0) |
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{ |
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printf("Error reading file %s\n",argv[1]); |
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exit(0); |
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} |
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std::vector<MyFace *> retVec; |
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tri::UpdateNormal<MyMesh>::PerVertexNormalizedPerFaceNormalized(m); |
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tri::UpdateBounding<MyMesh>::Box(m); |
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tri::Clean<MyMesh>::SelfIntersections(m, retVec); |
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printf("Mesh has %i selfintersecting faces\n",retVec.size()); |
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return 0; |
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}
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