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138 lines
5.6 KiB
138 lines
5.6 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2017 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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#ifndef __VCG_CREASE_CUT |
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#define __VCG_CREASE_CUT |
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#include<vcg/simplex/face/jumping_pos.h> |
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#include<vcg/complex/algorithms/update/normal.h> |
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#include<vcg/complex/algorithms/update/flag.h> |
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namespace vcg { |
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namespace tri { |
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/** \brief Open a mesh cutting all the edges where the two faces make an angle *larger* than the indicated threshold |
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*/ |
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template<class MESH_TYPE> |
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void CreaseCut(MESH_TYPE &m, float angleRad) |
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{ |
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tri::UpdateFlags<MESH_TYPE>::FaceEdgeSelSignedCrease(m, -angleRad, angleRad); |
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CutMeshAlongSelectedFaceEdges(m); |
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} |
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/** |
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* \brief Open a mesh along non-faux edges |
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* |
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* Duplicate exisiting vertices so that non-faux edges become boundary edges. |
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* It assume FF topology and manifoldness. |
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* The idea is that we scan faces around each vertex duplicating it each time we encounter a marked edge. |
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* |
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*/ |
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template<class MESH_TYPE> |
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void CutMeshAlongSelectedFaceEdges(MESH_TYPE &m) |
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{ |
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typedef typename MESH_TYPE::FaceIterator FaceIterator; |
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typedef typename MESH_TYPE::FaceType FaceType; |
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typedef typename face::Pos<FaceType> PosType; |
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tri::Allocator<MESH_TYPE>::CompactVertexVector(m); |
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tri::Allocator<MESH_TYPE>::CompactFaceVector(m); |
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tri::RequireFFAdjacency(m); |
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tri::UpdateFlags<MESH_TYPE>::VertexClearV(m); |
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std::vector<int> indVec(m.fn*3,-1); |
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int newVertexCounter=m.vn; |
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int startVn=m.vn; |
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) |
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{ |
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for(int j=0;j<3;++j) |
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if(!(*fi).V(j)->IsV() ) // foreach unvisited vertex we loop around it searching for creases. |
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{ |
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(*fi).V(j)->SetV(); |
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PosType startPos(&*fi,j,(*fi).V(j)); |
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PosType curPos=startPos; |
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bool borderVertexFlag=false; // on border vertex swe startfrom border edges (so we are sure that we cross the crease once) |
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do |
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{ |
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curPos.FlipF();curPos.FlipE(); |
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if(curPos.IsBorder()) { |
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borderVertexFlag=true; |
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break; |
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} |
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} while(curPos!=startPos); |
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assert(borderVertexFlag == curPos.IsBorder()); |
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startPos=curPos; |
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if(!borderVertexFlag) // on internal vertex we start on creases. |
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{ |
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do { |
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curPos.FlipF();curPos.FlipE(); |
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if(curPos.IsEdgeS()) |
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break; |
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} while(curPos!=startPos); |
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startPos=curPos; |
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} |
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int locCreaseCounter=0; |
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int curVertexCounter= Index(m, curPos.V()); |
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// The real Loop; we assume that if there is border we are starting from a border pos; |
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// the idea is that just before jumping on the next face, if we cross a crease, we increase the vertex counter. |
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do { |
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size_t faceInd = Index(m,curPos.F()); |
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indVec[faceInd*3+ curPos.VInd()] = curVertexCounter; |
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curPos.FlipE(); |
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if(curPos.IsEdgeS()) |
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{ //qDebug(" Crease FOUND"); |
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++locCreaseCounter; |
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curVertexCounter=newVertexCounter; |
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newVertexCounter++; |
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} |
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curPos.FlipF(); |
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} while (startPos!=curPos && !curPos.IsBorder()); |
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} |
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} // end foreach face/vert |
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// Now the indVec vector contains for each face wedge the new index of each vertex (duplicated as necessary) |
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// We do a second loop to copy split vertices into new positions |
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tri::Allocator<MESH_TYPE>::AddVertices(m,newVertexCounter-m.vn); |
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tri::UpdateFlags<MESH_TYPE>::VertexClearV(m); |
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) |
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for(int j=0;j<3;++j) |
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{ |
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size_t faceInd = Index(m, *fi); |
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int curVertexInd = indVec[faceInd*3+ j]; |
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assert(curVertexInd != -1); |
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assert(curVertexInd < m.vn); |
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if(curVertexInd < startVn) { assert(size_t(curVertexInd) == Index(m, (*fi).V(j))); } |
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if(curVertexInd >= startVn) |
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{ |
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m.vert[curVertexInd].ImportData(*((*fi).V(j))); |
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(*fi).V(j) = & m.vert[curVertexInd]; |
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} |
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} |
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} |
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} // end namespace tri |
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} // end namespace vcg |
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#endif |
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