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1936 lines
72 KiB
1936 lines
72 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2016 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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#ifndef VORONOI_PROCESSING_H |
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#define VORONOI_PROCESSING_H |
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#include<vcg/complex/algorithms/geodesic.h> |
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#include<vcg/complex/algorithms/update/color.h> |
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#include<vcg/complex/algorithms/refine.h> |
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#include<vcg/complex/algorithms/smooth.h> |
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#include<vcg/space/fitting3.h> |
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#include<wrap/callback.h> |
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namespace vcg |
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{ |
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namespace tri |
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{ |
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|
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struct VoronoiProcessingParameter |
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{ |
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enum { |
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None=0, |
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DistanceFromSeed=1, |
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DistanceFromBorder=2, |
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RegionArea=3 |
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}; |
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VoronoiProcessingParameter() {} |
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int colorStrategy=DistanceFromSeed; |
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float areaThresholdPerc=0; |
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bool deleteUnreachedRegionFlag=false; |
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bool unbiasedSeedFlag= true; |
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bool constrainSelectedSeed=false; /// If true the selected vertexes define a constraining domain: |
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/// During relaxation all selected seeds are constrained to move |
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/// only on other selected vertices. |
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/// In this way you can constrain some seed to move only on certain |
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/// domains, for example moving only along some linear features |
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/// like border of creases. |
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bool relaxOnlyConstrainedFlag=false; |
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bool preserveFixedSeed=false; /// If true the 'fixed' seeds are not moved during relaxation. |
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/// \see MarkVertexVectorAsFixed function to see how to fix a set of seeds. |
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float refinementRatio = 5.0f; /// It defines how much the input mesh has to be refined in order to have a supporting |
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/// triangulation that is dense enough to well approximate the voronoi diagram. |
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/// reasonable values are in the range 4..10. It is used by PreprocessForVoronoi and this value |
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/// says how many triangles you should expect in a voronoi region of a given radius. |
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float seedPerturbationProbability=0; /// if true at each iteration step each seed has the given probability to be perturbed a little. |
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float seedPerturbationAmount = 0.001f; /// As a bbox diag fraction (e.g. in the 0..1 range). |
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// Convertion to Voronoi Diagram Parameters |
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bool triangulateRegion=false; /// If true when building the voronoi diagram mesh each region is a |
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/// triangulated polygon. Otherwise it each voronoi region is a star |
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/// triangulation with the original seed in the center. |
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bool collapseShortEdge=false; |
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float collapseShortEdgePerc = 0.01f; |
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bool geodesicRelaxFlag= true; |
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CallBackPos *lcb=DummyCallBackPos; |
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}; |
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template <class MeshType, class DistanceFunctor = EuclideanDistance<MeshType> > |
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class VoronoiProcessing |
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{ |
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typedef typename MeshType::CoordType CoordType; |
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typedef typename MeshType::ScalarType ScalarType; |
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typedef typename MeshType::VertexType VertexType; |
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typedef typename MeshType::VertexPointer VertexPointer; |
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typedef typename MeshType::VertexIterator VertexIterator; |
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typedef typename MeshType::FacePointer FacePointer; |
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typedef typename MeshType::FaceIterator FaceIterator; |
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typedef typename MeshType::FaceType FaceType; |
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typedef typename MeshType::FaceContainer FaceContainer; |
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typedef typename tri::Geodesic<MeshType>::VertDist VertDist; |
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typedef typename face::Pos<FaceType> PosType; |
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public: |
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static math::MarsenneTwisterRNG &RandomGenerator() |
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{ |
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static math::MarsenneTwisterRNG rnd; |
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return rnd; |
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} |
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typedef typename MeshType::template PerVertexAttributeHandle<VertexPointer> PerVertexPointerHandle; |
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typedef typename MeshType::template PerVertexAttributeHandle<bool> PerVertexBoolHandle; |
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typedef typename MeshType::template PerVertexAttributeHandle<float> PerVertexFloatHandle; |
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typedef typename MeshType::template PerFaceAttributeHandle<VertexPointer> PerFacePointerHandle; |
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// Given a vector of point3f it finds the closest vertices on the mesh. |
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static void SeedToVertexConversion(MeshType &m,std::vector<CoordType> &seedPVec,std::vector<VertexType *> &seedVVec, bool compactFlag = true) |
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{ |
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typedef typename vcg::SpatialHashTable<VertexType, ScalarType> HashVertexGrid; |
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seedVVec.clear(); |
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HashVertexGrid HG; |
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HG.Set(m.vert.begin(),m.vert.end()); |
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const float dist_upper_bound=m.bbox.Diag()/10.0; |
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typename std::vector<CoordType>::iterator pi; |
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for(pi=seedPVec.begin();pi!=seedPVec.end();++pi) |
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{ |
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ScalarType dist; |
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VertexPointer vp; |
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vp=tri::GetClosestVertex<MeshType,HashVertexGrid>(m, HG, *pi, dist_upper_bound, dist); |
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if(vp) |
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{ |
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seedVVec.push_back(vp); |
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} |
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} |
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if(compactFlag) |
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{ |
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std::sort(seedVVec.begin(),seedVVec.end()); |
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typename std::vector<VertexType *>::iterator vi = std::unique(seedVVec.begin(),seedVVec.end()); |
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seedVVec.resize( std::distance(seedVVec.begin(),vi) ); |
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} |
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} |
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static void ComputePerVertexSources(MeshType &m, std::vector<VertexType *> &seedVec, DistanceFunctor &df) |
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{ |
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tri::Allocator<MeshType>::DeletePerVertexAttribute(m,"sources"); // delete any conflicting handle regardless of the type... |
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PerVertexPointerHandle vertexSources = tri::Allocator<MeshType>:: template AddPerVertexAttribute<VertexPointer> (m,"sources"); |
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tri::Allocator<MeshType>::DeletePerFaceAttribute(m,"sources"); // delete any conflicting handle regardless of the type... |
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tri::Allocator<MeshType>::template AddPerFaceAttribute<VertexPointer> (m,"sources"); |
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assert(tri::Allocator<MeshType>::IsValidHandle(m,vertexSources)); |
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tri::Geodesic<MeshType>::Compute(m,seedVec,df,std::numeric_limits<ScalarType>::max(),0,&vertexSources); |
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} |
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static void VoronoiColoring(MeshType &m, bool frontierFlag=true) |
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{ |
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PerVertexPointerHandle sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources"); |
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assert(tri::Allocator<MeshType>::IsValidHandle(m,sources)); |
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if(frontierFlag) |
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{ |
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//static_cast<VertexPointer>(NULL) has been introduced just to avoid an error in the MSVS2010's compiler confusing pointer with int. You could use nullptr to avoid it, but it's not supported by all compilers. |
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//The error should have been removed from MSVS2012 |
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std::pair<float,VertexPointer> zz(0.0f,static_cast<VertexPointer>(NULL)); |
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std::vector< std::pair<float,VertexPointer> > regionArea(m.vert.size(),zz); |
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std::vector<VertexPointer> frontierVec; |
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GetAreaAndFrontier(m, sources, regionArea, frontierVec); |
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tri::Geodesic<MeshType>::Compute(m,frontierVec); |
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} |
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float minQ = std::numeric_limits<float>::max(); |
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float maxQ = -std::numeric_limits<float>::max(); |
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) |
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if(sources[*vi]) |
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{ |
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if( (*vi).Q() < minQ) minQ=(*vi).Q(); |
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if( (*vi).Q() > maxQ) maxQ=(*vi).Q(); |
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} |
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) |
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if(sources[*vi]) |
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(*vi).C().SetColorRamp(minQ,maxQ,(*vi).Q()); |
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else |
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(*vi).C()=Color4b::DarkGray; |
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// tri::UpdateColor<MeshType>::PerVertexQualityRamp(m); |
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} |
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static void VoronoiAreaColoring(MeshType &m,std::vector<VertexType *> &seedVec, |
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std::vector< std::pair<float,VertexPointer> > ®ionArea) |
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{ |
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PerVertexPointerHandle vertexSources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources"); |
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float meshArea = tri::Stat<MeshType>::ComputeMeshArea(m); |
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float expectedArea = meshArea/float(seedVec.size()); |
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for(size_t i=0;i<m.vert.size();++i) |
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m.vert[i].C()=Color4b::ColorRamp(expectedArea *0.75f ,expectedArea*1.25f, regionArea[tri::Index(m,vertexSources[i])].first); |
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} |
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// It associates the faces with a given vertex according to the vertex associations |
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// |
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// It READS the PerVertex attribute 'sources' |
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// It WRITES the PerFace attribute 'sources' |
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static void FaceAssociateRegion(MeshType &m) |
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{ |
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PerFacePointerHandle faceSources = tri::Allocator<MeshType>:: template GetPerFaceAttribute<VertexPointer> (m,"sources"); |
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PerVertexPointerHandle vertexSources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources"); |
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) |
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{ |
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faceSources[fi]=0; |
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std::vector<VertexPointer> vp(3); |
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for(int i=0;i<3;++i) vp[i]=vertexSources[fi->V(i)]; |
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for(int i=0;i<3;++i) // First try to associate to the most reached vertex |
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{ |
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if(vp[0]==vp[1] && vp[0]==vp[2]) faceSources[fi] = vp[0]; |
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else |
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{ |
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if(vp[0]==vp[1] && vp[0]->Q()< vp[2]->Q()) faceSources[fi] = vp[0]; |
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if(vp[0]==vp[2] && vp[0]->Q()< vp[1]->Q()) faceSources[fi] = vp[0]; |
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if(vp[1]==vp[2] && vp[1]->Q()< vp[0]->Q()) faceSources[fi] = vp[1]; |
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} |
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} |
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} |
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tri::UpdateTopology<MeshType>::FaceFace(m); |
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int unassCnt=0; |
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do |
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{ |
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unassCnt=0; |
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) |
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{ |
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if(faceSources[fi]==0) |
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{ |
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std::vector<VertexPointer> vp(3); |
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for(int i=0;i<3;++i) |
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vp[i]=faceSources[fi->FFp(i)]; |
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if(vp[0]!=0 && (vp[0]==vp[1] || vp[0]==vp[2])) |
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faceSources[fi] = vp[0]; |
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else if(vp[1]!=0 && (vp[1]==vp[2])) |
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faceSources[fi] = vp[1]; |
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else |
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faceSources[fi] = std::max(vp[0],std::max(vp[1],vp[2])); |
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if(faceSources[fi]==0) unassCnt++; |
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} |
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} |
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} |
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while(unassCnt>0); |
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} |
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// Select all the faces with a given source vertex <vp> |
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// It reads the PerFace attribute 'sources' |
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static int FaceSelectAssociateRegion(MeshType &m, VertexPointer vp) |
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{ |
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PerFacePointerHandle sources = tri::Allocator<MeshType>:: template FindPerFaceAttribute<VertexPointer> (m,"sources"); |
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assert(tri::Allocator<MeshType>::IsValidHandle(m,sources)); |
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tri::UpdateSelection<MeshType>::Clear(m); |
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int selCnt=0; |
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) |
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{ |
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if(sources[fi]==vp) |
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{ |
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fi->SetS(); |
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++selCnt; |
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} |
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} |
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return selCnt; |
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} |
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// Given a seed <vp>, it selects all the faces that have the minimal distance vertex sourced by the given <vp>. |
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// <vp> can be null (it search for unreached faces...) |
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// returns the number of selected faces; |
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// |
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// It reads the PerVertex attribute 'sources' |
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static int FaceSelectRegion(MeshType &m, VertexPointer vp) |
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{ |
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PerVertexPointerHandle sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources"); |
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assert(tri::Allocator<MeshType>::IsValidHandle(m,sources)); |
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tri::UpdateSelection<MeshType>::Clear(m); |
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int selCnt=0; |
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) |
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{ |
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int minInd = 0; float minVal=std::numeric_limits<float>::max(); |
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for(int i=0;i<3;++i) |
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{ |
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if((*fi).V(i)->Q()<minVal) |
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{ |
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minInd=i; |
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minVal=(*fi).V(i)->Q(); |
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} |
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} |
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if( sources[(*fi).V(minInd)] == vp) |
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{ |
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fi->SetS(); |
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selCnt++; |
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} |
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} |
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return selCnt; |
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} |
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/// Given a mesh with for each vertex the link to the closest seed |
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/// (e.g. for all vertexes we know what is the corresponding voronoi region) |
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/// we compute: |
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/// area of all the voronoi regions |
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/// the vector of the frontier vertexes (e.g. vert of faces shared by at least two regions) |
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/// |
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/// Area is computed only for triangles that fully belong to a given source. |
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static void GetAreaAndFrontier(MeshType &m, PerVertexPointerHandle &sources, |
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std::vector< std::pair<float, VertexPointer> > ®ionArea, // for each seed we store area |
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std::vector<VertexPointer> &frontierVec) |
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{ |
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tri::UpdateFlags<MeshType>::VertexClearV(m); |
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frontierVec.clear(); |
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) |
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{ |
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VertexPointer s0 = sources[(*fi).V(0)]; |
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VertexPointer s1 = sources[(*fi).V(1)]; |
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VertexPointer s2 = sources[(*fi).V(2)]; |
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assert(s0 && s1 && s2); |
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if((s0 != s1) || (s0 != s2) ) |
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{ |
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for(int i=0;i<3;++i) |
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if(!fi->V(i)->IsV()) |
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{ |
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frontierVec.push_back(fi->V(i)); |
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fi->V(i)->SetV(); |
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} |
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} |
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else // the face belongs to a single region; accumulate area; |
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{ |
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if(s0 != 0) |
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{ |
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int seedIndex = tri::Index(m,s0); |
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regionArea[seedIndex].first+=DoubleArea(*fi)*0.5f; |
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regionArea[seedIndex].second=s0; |
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} |
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} |
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} |
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} |
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/// Given a mesh with for each vertex the link to the closest seed |
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/// we compute: |
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/// the vector of the corner faces (ie the faces shared exactly by three regions) |
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/// the vector of the frontier faces that are on the boundary. |
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static void GetFaceCornerVec(MeshType &m, PerVertexPointerHandle &sources, |
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std::vector<FacePointer> &cornerVec, |
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std::vector<FacePointer> &borderCornerVec) |
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{ |
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tri::UpdateFlags<MeshType>::VertexClearV(m); |
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cornerVec.clear(); |
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) |
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{ |
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VertexPointer s0 = sources[(*fi).V(0)]; |
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VertexPointer s1 = sources[(*fi).V(1)]; |
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VertexPointer s2 = sources[(*fi).V(2)]; |
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assert(s0 && s1 && s2); |
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if(s1!=s2 && s0!=s1 && s0!=s2) { |
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cornerVec.push_back(&*fi); |
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} |
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else |
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{ |
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if(isBorderCorner(&*fi,sources)) |
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borderCornerVec.push_back(&*fi); |
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} |
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} |
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} |
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static bool isBorderCorner(FaceType *f, typename MeshType::template PerVertexAttributeHandle<VertexPointer> &sources) |
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{ |
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for(int i=0;i<3;++i) |
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{ |
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if(sources[(*f).V0(i)] != sources[(*f).V1(i)] && f->IsB(i)) |
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return true; |
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} |
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return false; |
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} |
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// Given two supposedly adjacent border corner faces it finds the source common to them; |
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static VertexPointer CommonSourceBetweenBorderCorner(FacePointer f0, FacePointer f1, typename MeshType::template PerVertexAttributeHandle<VertexPointer> &sources) |
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{ |
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assert(isBorderCorner(f0,sources)); |
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assert(isBorderCorner(f1,sources)); |
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int b0 =-1,b1=-1; |
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for(int i=0;i<3;++i) |
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{ |
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if(face::IsBorder(*f0,i)) b0=i; |
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if(face::IsBorder(*f1,i)) b1=i; |
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} |
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assert(b0!=-1 && b1!=-1); |
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if( (sources[f0->V0(b0)] == sources[f1->V0(b1)]) || (sources[f0->V0(b0)] == sources[f1->V1(b1)]) ) |
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return sources[f0->V0(b0)]; |
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if( (sources[f0->V1(b0)] == sources[f1->V0(b1)]) || (sources[f0->V1(b0)] == sources[f1->V1(b1)]) ) |
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return sources[f0->V1(b0)]; |
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assert(0); |
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return 0; |
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} |
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static void ConvertVoronoiDiagramToMesh(MeshType &m, |
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MeshType &outMesh, MeshType &outPoly, |
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std::vector<VertexType *> &seedVec, |
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VoronoiProcessingParameter &vpp ) |
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{ |
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tri::RequirePerVertexAttribute(m,"sources"); |
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PerVertexPointerHandle sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources"); |
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outMesh.Clear(); |
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outPoly.Clear(); |
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tri::UpdateTopology<MeshType>::FaceFace(m); |
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tri::UpdateFlags<MeshType>::FaceBorderFromFF(m); |
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std::vector<FacePointer> innerCornerVec, // Faces adjacent to three different regions |
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borderCornerVec; // Faces that are on the border and adjacent to at least two regions. |
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GetFaceCornerVec(m, sources, innerCornerVec, borderCornerVec); |
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// For each seed collect all the vertices and build |
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for(size_t i=0;i<seedVec.size();++i) |
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tri::Allocator<MeshType>::AddVertex(outMesh,seedVec[i]->P(),Color4b::DarkGray); |
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for(size_t i=0;i<seedVec.size();++i) |
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{ |
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VertexPointer curSeed=seedVec[i]; |
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std::vector<CoordType> pt; |
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for(size_t j=0;j<innerCornerVec.size();++j) |
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for(int qq=0;qq<3;qq++) |
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if(sources[innerCornerVec[j]->V(qq)] == curSeed) |
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{ |
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pt.push_back(Barycenter(*innerCornerVec[j])); |
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break; |
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} |
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for(size_t j=0;j<borderCornerVec.size();++j) |
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for(int qq=0;qq<3;qq++) |
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if(sources[borderCornerVec[j]->V(qq)] == curSeed) |
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{ |
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CoordType edgeCenter; |
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for(int jj=0;jj<3;++jj) if(face::IsBorder(*(borderCornerVec[j]),jj)) |
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edgeCenter=(borderCornerVec[j]->P0(jj)+borderCornerVec[j]->P1(jj))/2.0f; |
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pt.push_back(edgeCenter); |
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break; |
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} |
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Plane3<ScalarType> pl; |
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pt.push_back(curSeed->P()); |
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FitPlaneToPointSet(pt,pl); |
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pt.pop_back(); |
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CoordType nZ = pl.Direction(); |
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CoordType nX = (pt[0]-curSeed->P()).Normalize(); |
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CoordType nY = (nX^nZ).Normalize(); |
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std::vector<std::pair<float,int> > angleVec(pt.size()); |
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for(size_t j=0;j<pt.size();++j) |
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{ |
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CoordType p = (pt[j]-curSeed->P()).Normalize(); |
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float angle = 180.0f+math::ToDeg(atan2(p*nY,p*nX)); |
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angleVec[j] = std::make_pair(angle,j); |
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} |
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std::sort(angleVec.begin(),angleVec.end()); |
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// Now build another piece of mesh. |
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int curRegionStart=outMesh.vert.size(); |
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for(size_t j=0;j<pt.size();++j) |
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tri::Allocator<MeshType>::AddVertex(outMesh,pt[angleVec[j].second],Color4b::LightGray); |
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for(size_t j=0;j<pt.size();++j){ |
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float curAngle = angleVec[(j+1)%pt.size()].first - angleVec[j].first; |
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// printf("seed %4i (%i) - face %i angle %5.1f %5.1f %5.1f\n",i,curRegionStart,j,angleVec[j].first,angleVec[(j+1)%pt.size()].first,curAngle); |
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if(curAngle < 0) curAngle += 360.0; |
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if(curAngle < 170.0) |
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tri::Allocator<MeshType>::AddFace(outMesh, |
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&outMesh.vert[i ], |
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&outMesh.vert[curRegionStart + j ], |
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&outMesh.vert[curRegionStart + ((j+1)%pt.size())]); |
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outMesh.face.back().SetF(0); |
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outMesh.face.back().SetF(2); |
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} |
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} // end for each seed. |
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tri::Clean<MeshType>::RemoveDuplicateVertex(outMesh); |
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tri::UpdateTopology<MeshType>::FaceFace(outMesh); |
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bool oriented,orientable; |
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tri::Clean<MeshType>::OrientCoherentlyMesh(outMesh,oriented,orientable); |
|
tri::UpdateTopology<MeshType>::FaceFace(outMesh); |
|
|
|
// last loop to remove faux edges bit that are now on the boundary. |
|
for(FaceIterator fi=outMesh.face.begin();fi!=outMesh.face.end();++fi) |
|
for(int i=0;i<3;++i) |
|
if(face::IsBorder(*fi,i) && fi->IsF(i)) fi->ClearF(i); |
|
|
|
std::vector< typename tri::UpdateTopology<MeshType>::PEdge> EdgeVec; |
|
|
|
// ******************* star to tri conversion ********* |
|
// If requested the voronoi regions are converted from a star arragned polygon |
|
// with vertex on the seed to a simple triangulated polygon by mean of a simple edge collapse |
|
if(vpp.triangulateRegion) |
|
{ |
|
tri::UpdateFlags<MeshType>::FaceBorderFromFF(outMesh); |
|
tri::UpdateFlags<MeshType>::VertexBorderFromFaceBorder(outMesh); |
|
for(FaceIterator fi=outMesh.face.begin();fi!=outMesh.face.end();++fi) if(!fi->IsD()) |
|
{ |
|
for(int i=0;i<3;++i) |
|
{ |
|
bool b0 = fi->V0(i)->IsB(); |
|
bool b1 = fi->V1(i)->IsB(); |
|
if( ((b0 && b1) || (fi->IsF(i) && !b0) ) && |
|
tri::Index(outMesh,fi->V0(i))<seedVec.size()) |
|
{ |
|
if(!seedVec[tri::Index(outMesh,fi->V0(i))]->IsS()) |
|
if(face::FFLinkCondition(*fi, i)) |
|
{ |
|
face::FFEdgeCollapse(outMesh, *fi,i); // we delete vertex fi->V0(i) |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
// Now a plain conversion of the non faux edges into a polygonal mesh |
|
tri::UpdateTopology<MeshType>::FillUniqueEdgeVector(outMesh,EdgeVec,false); |
|
tri::UpdateTopology<MeshType>::AllocateEdge(outMesh); |
|
for(size_t i=0;i<outMesh.vert.size();++i) |
|
tri::Allocator<MeshType>::AddVertex(outPoly,outMesh.vert[i].P()); |
|
for(size_t i=0;i<EdgeVec.size();++i) |
|
{ |
|
size_t e0 = tri::Index(outMesh,EdgeVec[i].v[0]); |
|
size_t e1 = tri::Index(outMesh,EdgeVec[i].v[1]); |
|
assert(e0<outPoly.vert.size()); |
|
tri::Allocator<MeshType>::AddEdge(outPoly,&(outPoly.vert[e0]),&(outPoly.vert[e1])); |
|
} |
|
|
|
} |
|
|
|
/// \brief Build a mesh of voronoi diagram from the given seeds |
|
/// |
|
/// This function assumes that you have just run a geodesic like algorithm over your mesh using |
|
/// a seed set as starting points and that there is an PerVertex Attribute called 'sources' |
|
/// with pointers to the seed source. Usually you can initialize it with something like |
|
/// |
|
/// DistanceFunctor &df, |
|
/// tri::Geodesic<MeshType>::Compute(m, seedVec, df, std::numeric_limits<ScalarType>::max(),0,&sources); |
|
/// |
|
|
|
static void ConvertVoronoiDiagramToMeshOld(MeshType &m, |
|
MeshType &outMesh, MeshType &outPoly, |
|
std::vector<VertexType *> &seedVec, |
|
VoronoiProcessingParameter &vpp ) |
|
{ |
|
tri::RequirePerVertexAttribute(m,"sources"); |
|
PerVertexPointerHandle sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources"); |
|
|
|
outMesh.Clear(); |
|
outPoly.Clear(); |
|
tri::UpdateTopology<MeshType>::FaceFace(m); |
|
tri::UpdateFlags<MeshType>::FaceBorderFromFF(m); |
|
|
|
std::map<VertexPointer, int> seedMap; // It says if a given vertex of m is a seed (and what position it has in the seed vector) |
|
for(size_t i=0;i<m.vert.size();++i) |
|
seedMap[&(m.vert[i])]=-1; |
|
for(size_t i=0;i<seedVec.size();++i) |
|
seedMap[seedVec[i]]=i; |
|
|
|
// Consistency Checks |
|
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) |
|
{ |
|
assert(sources[vi] != 0); // all vertices mush have a source must be seeds. |
|
int ind=tri::Index(m,sources[vi]); |
|
assert((ind>=0) && (ind<m.vn)); // the source must be a vertex of the mesh |
|
assert(seedMap[sources[vi]]!=-1); // the source must be one of the seedVec |
|
} |
|
|
|
std::vector<FacePointer> innerCornerVec, // Faces adjacent to three different regions |
|
borderCornerVec; // Faces that are on the border and adjacent to at least two regions. |
|
GetFaceCornerVec(m, sources, innerCornerVec, borderCornerVec); |
|
|
|
std::map<FacePointer,int> vertexIndCornerMap; // Given a cornerFace (border or inner) what is the corresponding vertex? |
|
for(size_t i=0;i<m.face.size();++i) |
|
vertexIndCornerMap[&(m.face[i])]=-1; |
|
|
|
// First add all the needed vertices: seeds and corners |
|
for(size_t i=0;i<seedVec.size();++i) |
|
tri::Allocator<MeshType>::AddVertex(outMesh, seedVec[i]->P(),Color4b::White); |
|
|
|
for(size_t i=0;i<innerCornerVec.size();++i){ |
|
tri::Allocator<MeshType>::AddVertex(outMesh, vcg::Barycenter(*(innerCornerVec[i])),Color4b::Gray); |
|
vertexIndCornerMap[innerCornerVec[i]] = outMesh.vn-1; |
|
} |
|
for(size_t i=0;i<borderCornerVec.size();++i){ |
|
Point3f edgeCenter; |
|
for(int j=0;j<3;++j) if(face::IsBorder(*(borderCornerVec[i]),j)) |
|
edgeCenter=(borderCornerVec[i]->P0(j)+borderCornerVec[i]->P1(j))/2.0f; |
|
tri::Allocator<MeshType>::AddVertex(outMesh, edgeCenter,Color4b::Gray); |
|
vertexIndCornerMap[borderCornerVec[i]] = outMesh.vn-1; |
|
} |
|
tri::Append<MeshType,MeshType>::MeshCopy(outPoly,outMesh); |
|
|
|
// There is a voronoi edge if there are two corner face that share two sources. |
|
// In such a case we add a pair of triangles with an edge connecting these two corner faces |
|
// and with the two involved sources |
|
// For each pair of adjacent seed we store the first of the two corner that we encounter. |
|
std::map<std::pair<VertexPointer,VertexPointer>, FacePointer > VoronoiEdge; |
|
|
|
// 1) Build internal triangles |
|
// Loop build all the triangles connecting seeds with internal corners |
|
// we loop over the all the voronoi corner (triangles with three different sources) |
|
// we build |
|
for(size_t i=0;i<innerCornerVec.size();++i) |
|
{ |
|
for(int j=0;j<3;++j) |
|
{ |
|
VertexPointer v0 = sources[innerCornerVec[i]->V0(j)]; |
|
VertexPointer v1 = sources[innerCornerVec[i]->V1(j)]; |
|
assert(seedMap[v0]>=0);assert(seedMap[v1]>=0); |
|
|
|
if(v1<v0) std::swap(v0,v1); assert(v1!=v0); |
|
|
|
if(VoronoiEdge[std::make_pair(v0,v1)] == 0) |
|
VoronoiEdge[std::make_pair(v0,v1)] = innerCornerVec[i]; |
|
else |
|
{ |
|
FacePointer otherCorner = VoronoiEdge[std::make_pair(v0,v1)]; |
|
VertexPointer corner0 = &(outMesh.vert[vertexIndCornerMap[innerCornerVec[i]]]); |
|
VertexPointer corner1 = &(outMesh.vert[vertexIndCornerMap[otherCorner]]); |
|
tri::Allocator<MeshType>::AddFace(outMesh,&(outMesh.vert[seedMap[v0]]), corner0, corner1); |
|
tri::Allocator<MeshType>::AddFace(outMesh,&(outMesh.vert[seedMap[v1]]), corner1, corner0); |
|
} |
|
} |
|
} |
|
|
|
// 2) build the boundary facets: |
|
// We loop over border corners and build triangles with seed vertex |
|
// we do **only** triangles with a bordercorner and a internal 'corner' |
|
for(size_t i=0;i<borderCornerVec.size();++i) |
|
{ |
|
VertexPointer s0 = sources[borderCornerVec[i]->V(0)]; // All bordercorner faces have only two different regions |
|
VertexPointer s1 = sources[borderCornerVec[i]->V(1)]; |
|
if(s1==s0) s1 = sources[borderCornerVec[i]->V(2)]; |
|
if(s1<s0) std::swap(s0,s1); assert(s1!=s0); |
|
|
|
FacePointer innerCorner = VoronoiEdge[std::make_pair(s0,s1)] ; |
|
if(innerCorner) |
|
{ |
|
VertexPointer corner0 = &(outMesh.vert[vertexIndCornerMap[innerCorner]]); |
|
VertexPointer corner1 = &(outMesh.vert[vertexIndCornerMap[borderCornerVec[i]]]); |
|
tri::Allocator<MeshType>::AddFace(outMesh,&(outMesh.vert[seedMap[s0]]), corner0, corner1); |
|
tri::Allocator<MeshType>::AddFace(outMesh,&(outMesh.vert[seedMap[s1]]), corner0, corner1); |
|
} |
|
} |
|
|
|
// Final pass |
|
tri::UpdateFlags<MeshType>::FaceClearV(m); |
|
bool AllFaceVisited = false; |
|
while(!AllFaceVisited) |
|
{ |
|
// search for a unvisited boundary face |
|
face::Pos<FaceType> pos,startPos; |
|
AllFaceVisited=true; |
|
for(size_t i=0; (AllFaceVisited) && (i<borderCornerVec.size()); ++i) |
|
if(!borderCornerVec[i]->IsV()) |
|
{ |
|
for(int j=0;j<3;++j) |
|
if(face::IsBorder(*(borderCornerVec[i]),j)) |
|
{ |
|
pos.Set(borderCornerVec[i],j,borderCornerVec[i]->V(j)); |
|
AllFaceVisited =false; |
|
} |
|
} |
|
if(AllFaceVisited) break; |
|
assert(pos.IsBorder()); |
|
startPos=pos; |
|
bool foundBorderSeed=false; |
|
FacePointer curBorderCorner = pos.F(); |
|
do |
|
{ |
|
pos.F()->SetV(); |
|
pos.NextB(); |
|
if(sources[pos.V()]==pos.V()) |
|
foundBorderSeed=true; |
|
assert(isBorderCorner(curBorderCorner,sources)); |
|
if(isBorderCorner(pos.F(),sources)) |
|
if(pos.F() != curBorderCorner) |
|
{ |
|
VertexPointer curReg = CommonSourceBetweenBorderCorner(curBorderCorner, pos.F(),sources); |
|
VertexPointer curSeed = &(outMesh.vert[seedMap[curReg]]); |
|
int otherCorner0 = vertexIndCornerMap[pos.F() ]; |
|
int otherCorner1 = vertexIndCornerMap[curBorderCorner]; |
|
VertexPointer corner0 = &(outMesh.vert[otherCorner0]); |
|
VertexPointer corner1 = &(outMesh.vert[otherCorner1]); |
|
if(!foundBorderSeed) |
|
tri::Allocator<MeshType>::AddFace(outMesh,curSeed,corner0,corner1); |
|
foundBorderSeed=false; |
|
curBorderCorner=pos.F(); |
|
} |
|
} |
|
while(pos!=startPos); |
|
} |
|
|
|
//**************** CLEANING *************** |
|
// 1) reorient |
|
bool oriented,orientable; |
|
tri::UpdateTopology<MeshType>::FaceFace(outMesh); |
|
tri::Clean<MeshType>::OrientCoherentlyMesh(outMesh,oriented,orientable); |
|
// assert(orientable); |
|
// check that the normal of the input mesh are consistent with the result |
|
tri::UpdateNormal<MeshType>::PerVertexNormalizedPerFaceNormalized(outMesh); |
|
tri::UpdateNormal<MeshType>::PerVertexNormalizedPerFaceNormalized(m); |
|
if(seedVec[0]->N() * outMesh.vert[0].N() < 0 ) |
|
tri::Clean<MeshType>::FlipMesh(outMesh); |
|
|
|
tri::UpdateTopology<MeshType>::FaceFace(outMesh); |
|
tri::UpdateFlags<MeshType>::FaceBorderFromFF(outMesh); |
|
|
|
// 2) Remove Flips |
|
tri::UpdateNormal<MeshType>::PerFaceNormalized(outMesh); |
|
tri::UpdateFlags<MeshType>::FaceClearV(outMesh); |
|
for(FaceIterator fi=outMesh.face.begin();fi!=outMesh.face.end();++fi) |
|
{ |
|
int badDiedralCnt=0; |
|
for(int i=0;i<3;++i) |
|
if(fi->N() * fi->FFp(i)->N() <0 ) badDiedralCnt++; |
|
|
|
if(badDiedralCnt == 2) fi->SetV(); |
|
} |
|
for(FaceIterator fi=outMesh.face.begin();fi!=outMesh.face.end();++fi) |
|
if(fi->IsV()) Allocator<MeshType>::DeleteFace(outMesh,*fi); |
|
tri::Allocator<MeshType>::CompactEveryVector(outMesh); |
|
tri::UpdateTopology<MeshType>::FaceFace(outMesh); |
|
tri::UpdateFlags<MeshType>::FaceBorderFromFF(outMesh); |
|
tri::UpdateFlags<MeshType>::VertexBorderFromFaceBorder(outMesh); |
|
|
|
// 3) set up faux bits |
|
for(FaceIterator fi=outMesh.face.begin();fi!=outMesh.face.end();++fi) |
|
for(int i=0;i<3;++i) |
|
{ |
|
size_t v0 = tri::Index(outMesh,fi->V0(i) ); |
|
size_t v1 = tri::Index(outMesh,fi->V1(i) ); |
|
if (v0 < seedVec.size() && !(seedVec[v0]->IsB() && fi->IsB(i))) fi->SetF(i); |
|
if (v1 < seedVec.size() && !(seedVec[v1]->IsB() && fi->IsB(i))) fi->SetF(i); |
|
} |
|
|
|
if(vpp.collapseShortEdge) |
|
{ |
|
float distThr = m.bbox.Diag() * vpp.collapseShortEdgePerc; |
|
for(FaceIterator fi=outMesh.face.begin();fi!=outMesh.face.end();++fi) if(!fi->IsD()) |
|
{ |
|
for(int i=0;i<3;++i) |
|
if((Distance(fi->P0(i),fi->P1(i))<distThr) && !fi->IsF(i)) |
|
{ |
|
// printf("Collapsing face %i:%i e%i \n",tri::Index(outMesh,*fi),tri::Index(outMesh,fi->FFp(i)),i); |
|
if ((!fi->V(i)->IsB())&&(face::FFLinkCondition(*fi, i))) |
|
face::FFEdgeCollapse(outMesh, *fi,i); |
|
break; |
|
} |
|
} |
|
} |
|
|
|
//******************** END OF CLEANING **************** |
|
|
|
|
|
// ******************* star to tri conversion ********* |
|
// If requested the voronoi regions are converted from a star arragned polygon |
|
// with vertex on the seed to a simple triangulated polygon by mean of a simple edge collapse |
|
if(vpp.triangulateRegion) |
|
{ |
|
for(FaceIterator fi=outMesh.face.begin();fi!=outMesh.face.end();++fi) if(!fi->IsD()) |
|
{ |
|
for(int i=0;i<3;++i) |
|
{ |
|
bool b0 = fi->V0(i)->IsB(); |
|
bool b1 = fi->V1(i)->IsB(); |
|
if( ((b0 && b1) || (fi->IsF(i) && !b0 && !b1) ) && |
|
tri::Index(outMesh,fi->V(i))<seedVec.size()) |
|
{ |
|
if(!seedVec[tri::Index(outMesh,fi->V(i))]->IsS()) |
|
if(face::FFLinkCondition(*fi, i)) |
|
{ |
|
face::FFEdgeCollapse(outMesh, *fi,i); |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
// Now a plain conversion of the non faux edges into a polygonal mesh |
|
std::vector< typename tri::UpdateTopology<MeshType>::PEdge> EdgeVec; |
|
tri::UpdateTopology<MeshType>::FillUniqueEdgeVector(outMesh,EdgeVec,false); |
|
tri::UpdateTopology<MeshType>::AllocateEdge(outMesh); |
|
|
|
for(size_t i=0;i<EdgeVec.size();++i) |
|
{ |
|
size_t e0 = tri::Index(outMesh,EdgeVec[i].v[0]); |
|
size_t e1 = tri::Index(outMesh,EdgeVec[i].v[1]); |
|
assert(e0<outPoly.vert.size()); |
|
tri::Allocator<MeshType>::AddEdge(outPoly,&(outPoly.vert[e0]),&(outPoly.vert[e1])); |
|
} |
|
} |
|
|
|
class VoronoiEdge |
|
{ |
|
public: |
|
VertexPointer r0,r1; |
|
FacePointer f0,f1; |
|
bool operator == (const VoronoiEdge &ve) const {return ve.r0==r0 && ve.r1==r1; } |
|
bool operator < (const VoronoiEdge &ve) const { return (ve.r0==r0)?ve.r1<r1:ve.r0<r0; } |
|
float Len() const { return Distance(vcg::Barycenter(*f0), vcg::Barycenter(*f1)); } |
|
}; |
|
|
|
static void BuildVoronoiEdgeVec(MeshType &m, std::vector<VoronoiEdge> &edgeVec) |
|
{ |
|
PerVertexPointerHandle sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources"); |
|
|
|
edgeVec.clear(); |
|
std::vector<FacePointer> cornerVec; |
|
std::vector<FacePointer> borderCornerVec; |
|
GetFaceCornerVec(m,sources,cornerVec,borderCornerVec); |
|
// Now find all the voronoi edges: each edge (a *face pair) is identified by two voronoi regions |
|
typedef std::map< std::pair<VertexPointer,VertexPointer>, std::pair<FacePointer,FacePointer> > EdgeMapType; |
|
EdgeMapType EdgeMap; |
|
printf("cornerVec.size() %i\n",(int)cornerVec.size()); |
|
|
|
for(size_t i=0;i<cornerVec.size();++i) |
|
{ |
|
for(int j=0;j<3;++j) |
|
{ |
|
VertexPointer v0 = sources[cornerVec[i]->V0(j)]; |
|
VertexPointer v1 = sources[cornerVec[i]->V1(j)]; |
|
assert(v0!=v1); |
|
if(v0>v1) std::swap(v1,v0); |
|
std::pair<VertexPointer,VertexPointer> adjRegion = std::make_pair(v0,v1); |
|
if(EdgeMap[adjRegion].first==0) |
|
EdgeMap[adjRegion].first = cornerVec[i]; |
|
else |
|
EdgeMap[adjRegion].second = cornerVec[i]; |
|
} |
|
} |
|
for(size_t i=0;i<borderCornerVec.size();++i) |
|
{ |
|
VertexPointer v0 = sources[borderCornerVec[i]->V(0)]; |
|
VertexPointer v1 = sources[borderCornerVec[i]->V(1)]; |
|
if(v0==v1) v1 = sources[borderCornerVec[i]->V(2)]; |
|
assert(v0!=v1); |
|
if(v0>v1) std::swap(v1,v0); |
|
std::pair<VertexPointer,VertexPointer> adjRegion = std::make_pair(v0,v1); |
|
if(EdgeMap[adjRegion].first==0) |
|
EdgeMap[adjRegion].first = borderCornerVec[i]; |
|
else |
|
EdgeMap[adjRegion].second = borderCornerVec[i]; |
|
|
|
} |
|
typename EdgeMapType::iterator mi; |
|
for(mi=EdgeMap.begin();mi!=EdgeMap.end();++mi) |
|
{ |
|
if((*mi).second.first && (*mi).second.second) |
|
{ |
|
assert((*mi).first.first && (*mi).first.second); |
|
edgeVec.push_back(VoronoiEdge()); |
|
edgeVec.back().r0 = (*mi).first.first; |
|
edgeVec.back().r1 = (*mi).first.second; |
|
edgeVec.back().f0 = (*mi).second.first; |
|
edgeVec.back().f1 = (*mi).second.second; |
|
} |
|
} |
|
} |
|
|
|
static void BuildBiasedSeedVec(MeshType &m, |
|
DistanceFunctor &df, |
|
std::vector<VertexPointer> &seedVec, |
|
std::vector<VertexPointer> &frontierVec, |
|
std::vector<VertDist> &biasedFrontierVec, |
|
VoronoiProcessingParameter &vpp) |
|
{ |
|
(void)df; |
|
biasedFrontierVec.clear(); |
|
if(vpp.unbiasedSeedFlag) |
|
{ |
|
for(size_t i=0;i<frontierVec.size();++i) |
|
biasedFrontierVec.push_back(VertDist(frontierVec[i],0)); |
|
assert(biasedFrontierVec.size() == frontierVec.size()); |
|
return; |
|
} |
|
|
|
std::vector<VoronoiEdge> edgeVec; |
|
BuildVoronoiEdgeVec(m,edgeVec); |
|
printf("Found %i edges on a diagram of %i seeds\n",int(edgeVec.size()),int(seedVec.size())); |
|
|
|
std::map<VertexPointer,std::vector<VoronoiEdge *> > SeedToEdgeVecMap; |
|
std::map< std::pair<VertexPointer,VertexPointer>, VoronoiEdge *> SeedPairToEdgeMap; |
|
float totalLen=0; |
|
for(size_t i=0;i<edgeVec.size();++i) |
|
{ |
|
SeedToEdgeVecMap[edgeVec[i].r0].push_back(&(edgeVec[i])); |
|
SeedToEdgeVecMap[edgeVec[i].r1].push_back(&(edgeVec[i])); |
|
SeedPairToEdgeMap[std::make_pair(edgeVec[i].r0, edgeVec[i].r1)]=&(edgeVec[i]); |
|
assert (edgeVec[i].r0 < edgeVec[i].r1); |
|
totalLen +=edgeVec[i].Len(); |
|
} |
|
|
|
// compute the perimeter of each region |
|
std::map <VertexPointer, float> regionPerymeter; |
|
for(size_t i=0;i<seedVec.size();++i) |
|
{ |
|
for(size_t j=0;j<SeedToEdgeVecMap[seedVec[i]].size();++j) |
|
{ |
|
VoronoiEdge *vep = SeedToEdgeVecMap[seedVec[i]][j]; |
|
regionPerymeter[seedVec[i]]+=vep->Len(); |
|
} |
|
printf("perimeter of region %i is %f\n",(int)i,regionPerymeter[seedVec[i]]); |
|
} |
|
|
|
|
|
PerVertexPointerHandle sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources"); |
|
// The real bias for each edge is (perim)/(edge) |
|
// each source can belong to two edges max. so the weight is |
|
std::map<VertexPointer,float> weight; |
|
std::map<VertexPointer,int> cnt; |
|
float biasSum = totalLen/5.0f; |
|
for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) |
|
{ |
|
for(int i=0;i<3;++i) |
|
{ |
|
VertexPointer s0 = sources[(*fi).V0(i)]; |
|
VertexPointer s1 = sources[(*fi).V1(i)]; |
|
if(s0!=s1) |
|
{ |
|
if(s0>s1) std::swap(s0,s1); |
|
VoronoiEdge *ve = SeedPairToEdgeMap[std::make_pair(s0,s1)]; |
|
if(!ve) printf("v %i %i \n",(int)tri::Index(m,s0),(int)tri::Index(m,s1)); |
|
assert(ve); |
|
float el = ve->Len(); |
|
weight[(*fi).V0(i)] += (regionPerymeter[s0]+biasSum)/(el+biasSum) ; |
|
weight[(*fi).V1(i)] += (regionPerymeter[s1]+biasSum)/(el+biasSum) ; |
|
cnt[(*fi).V0(i)]++; |
|
cnt[(*fi).V1(i)]++; |
|
} |
|
} |
|
} |
|
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) |
|
{ |
|
if(cnt[&*vi]>0) |
|
{ |
|
// float bias = weight[&*vi]/float(cnt[&*vi]); |
|
float bias = weight[&*vi]/float(cnt[&*vi]) + totalLen; |
|
biasedFrontierVec.push_back(VertDist(&*vi, bias)); |
|
} |
|
} |
|
printf("Collected %i frontier vertexes\n",(int)biasedFrontierVec.size()); |
|
} |
|
|
|
|
|
static void DeleteUnreachedRegions(MeshType &m, PerVertexPointerHandle &sources) |
|
{ |
|
tri::UpdateFlags<MeshType>::VertexClearV(m); |
|
for(size_t i=0;i<m.vert.size();++i) |
|
if(sources[i]==0) m.vert[i].SetV(); |
|
|
|
for(FaceIterator fi=m.face.begin(); fi!=m.face.end();++fi) |
|
if(fi->V(0)->IsV() || fi->V(1)->IsV() || fi->V(2)->IsV() ) |
|
{ |
|
face::VFDetach(*fi); |
|
tri::Allocator<MeshType>::DeleteFace(m,*fi); |
|
} |
|
// qDebug("Deleted faces not reached: %i -> %i",int(m.face.size()),m.fn); |
|
tri::Clean<MeshType>::RemoveUnreferencedVertex(m); |
|
tri::Allocator<MeshType>::CompactEveryVector(m); |
|
} |
|
|
|
/// Let f_p(q) be the squared distance of q from p |
|
/// f_p(q) = (p_x-q_x)^2 + (p_y-q_y)^2 + (p_z-q_z)^2 |
|
/// f_p(q) = p_x^2 -2p_xq_x +q_x^2 + ... + p_z^2 -2p_zq_z +q_z^2 |
|
/// |
|
|
|
struct QuadricSumDistance |
|
{ |
|
ScalarType a; |
|
ScalarType c; |
|
CoordType b; |
|
QuadricSumDistance() {a=0; c=0; b[0]=0; b[1]=0; b[2]=0;} |
|
void AddPoint(CoordType p) |
|
{ |
|
a+=1; |
|
assert(c>=0); |
|
c+=p*p; |
|
b[0]+= -2.0f*p[0]; |
|
b[1]+= -2.0f*p[1]; |
|
b[2]+= -2.0f*p[2]; |
|
} |
|
|
|
ScalarType Eval(CoordType p) const |
|
{ |
|
ScalarType d = a*(p*p) + b*p + c; |
|
assert(d>=0); |
|
return d; |
|
} |
|
|
|
CoordType Min() const |
|
{ |
|
return b * -0.5f; |
|
} |
|
}; |
|
|
|
/// \brief Relax the seeds of a Voronoi diagram according to the quadric distance rule. |
|
/// |
|
/// For each region it search the vertex that minimize the sum of the squared distance |
|
/// from all the points of the region. |
|
/// |
|
/// It uses a vector of QuadricSumDistances; |
|
/// for simplicity it is sized as the vertex vector even if only the ones of the quadric |
|
/// corresponding to seeds are actually used. |
|
/// |
|
/// It return true if at least one seed changed position. |
|
/// |
|
static bool QuadricRelax(MeshType &m, std::vector<VertexType *> &seedVec, |
|
std::vector<VertexPointer> &frontierVec, |
|
std::vector<VertexType *> &newSeeds, |
|
DistanceFunctor &df, |
|
VoronoiProcessingParameter &vpp) |
|
{ |
|
(void)seedVec; |
|
(void)frontierVec; |
|
(void)df; |
|
newSeeds.clear(); |
|
PerVertexPointerHandle sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources"); |
|
PerVertexBoolHandle fixed = tri::Allocator<MeshType>:: template GetPerVertexAttribute<bool> (m,"fixed"); |
|
|
|
QuadricSumDistance dz; |
|
std::vector<QuadricSumDistance> dVec(m.vert.size(),dz); |
|
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) |
|
{ |
|
assert(sources[vi]!=0); |
|
int seedIndex = tri::Index(m,sources[vi]); |
|
// When constraining seeds movement we move selected seeds only onto other selected vertices |
|
if(vpp.constrainSelectedSeed) |
|
{ // So we sum only the contribs of the selected vertices |
|
if( (sources[vi]->IsS() && vi->IsS()) || (!sources[vi]->IsS())) |
|
dVec[seedIndex].AddPoint(vi->P()); |
|
} |
|
else |
|
dVec[seedIndex].AddPoint(vi->P()); |
|
} |
|
|
|
// Search the local maxima for each region and use them as new seeds |
|
std::pair<float,VertexPointer> zz(std::numeric_limits<ScalarType>::max(), static_cast<VertexPointer>(0)); |
|
std::vector< std::pair<float,VertexPointer> > seedMaximaVec(m.vert.size(),zz); |
|
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) |
|
{ |
|
assert(sources[vi]!=0); |
|
int seedIndex = tri::Index(m,sources[vi]); |
|
ScalarType val = dVec[seedIndex].Eval(vi->P()); |
|
vi->Q()=val; |
|
// if constrainSelectedSeed we search only among selected vertices |
|
if(!vpp.constrainSelectedSeed || !sources[vi]->IsS() || vi->IsS()) |
|
{ |
|
if(seedMaximaVec[seedIndex].first > val) |
|
{ |
|
seedMaximaVec[seedIndex].first = val; |
|
seedMaximaVec[seedIndex].second = &*vi; |
|
} |
|
} |
|
} |
|
|
|
if(vpp.colorStrategy==VoronoiProcessingParameter::DistanceFromBorder) |
|
tri::UpdateColor<MeshType>::PerVertexQualityRamp(m); |
|
|
|
// tri::io::ExporterPLY<MeshType>::Save(m,"last.ply",tri::io::Mask::IOM_VERTCOLOR + tri::io::Mask::IOM_VERTQUALITY ); |
|
bool seedChanged=false; |
|
// update the seedvector with the new maxima (For the vertex not fixed) |
|
for(size_t i=0;i<m.vert.size();++i) |
|
if(seedMaximaVec[i].second) // Most of the seedMaximaVec is unused: only the updated entries have a non zero pointer |
|
{ |
|
VertexPointer curSrc = sources[seedMaximaVec[i].second]; |
|
if(vpp.preserveFixedSeed && fixed[curSrc]) |
|
newSeeds.push_back(curSrc); |
|
else |
|
{ |
|
newSeeds.push_back(seedMaximaVec[i].second); |
|
if(curSrc != seedMaximaVec[i].second) |
|
seedChanged=true; |
|
} |
|
} |
|
|
|
return seedChanged; |
|
} |
|
|
|
/// \brief Relax the Seeds of a Voronoi diagram according to the geodesic rule. |
|
/// |
|
/// For each region, given the frontiers, it chooses the point with the highest distance from the frontier |
|
/// This strategy automatically moves the vertices onto the boundary (if any). |
|
/// |
|
/// It return true if at least one seed changed position. |
|
/// |
|
|
|
static bool GeodesicRelax(MeshType &m, std::vector<VertexType *> &seedVec, std::vector<VertexPointer> &frontierVec, |
|
std::vector<VertexType *> &newSeeds, |
|
DistanceFunctor &df, VoronoiProcessingParameter &vpp) |
|
{ |
|
newSeeds.clear(); |
|
typename MeshType::template PerVertexAttributeHandle<VertexPointer> sources; |
|
sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources"); |
|
typename MeshType::template PerVertexAttributeHandle<bool> fixed; |
|
fixed = tri::Allocator<MeshType>:: template GetPerVertexAttribute<bool> (m,"fixed"); |
|
|
|
std::vector<typename tri::Geodesic<MeshType>::VertDist> biasedFrontierVec; |
|
BuildBiasedSeedVec(m,df,seedVec,frontierVec,biasedFrontierVec,vpp); |
|
tri::Geodesic<MeshType>::Visit(m,biasedFrontierVec,df); |
|
if(vpp.colorStrategy == VoronoiProcessingParameter::DistanceFromSeed) |
|
tri::UpdateColor<MeshType>::PerVertexQualityRamp(m); |
|
// tri::io::ExporterPLY<MeshType>::Save(m,"last.ply",tri::io::Mask::IOM_VERTCOLOR + tri::io::Mask::IOM_VERTQUALITY ); |
|
|
|
if(vpp.colorStrategy == VoronoiProcessingParameter::DistanceFromBorder) |
|
tri::UpdateColor<MeshType>::PerVertexQualityRamp(m); |
|
|
|
// Search the local maxima for each region and use them as new seeds |
|
std::pair<float,VertexPointer> zz(0.0f,nullptr); |
|
std::vector< std::pair<float,VertexPointer> > seedMaximaVec(m.vert.size(),zz); |
|
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) |
|
{ |
|
assert(sources[vi]!=0); |
|
int seedIndex = tri::Index(m,sources[vi]); |
|
|
|
if(!vpp.constrainSelectedSeed || !sources[vi]->IsS() || vi->IsS()) |
|
{ |
|
if(seedMaximaVec[seedIndex].first < (*vi).Q()) |
|
{ |
|
seedMaximaVec[seedIndex].first=(*vi).Q(); |
|
seedMaximaVec[seedIndex].second=&*vi; |
|
} |
|
} |
|
} |
|
|
|
bool seedChanged=false; |
|
|
|
// update the seedvector with the new maxima (For the vertex not selected) |
|
for(size_t i=0;i<seedMaximaVec.size();++i) |
|
if(seedMaximaVec[i].second)// only updated entries have a non zero pointer |
|
{ |
|
VertexPointer curSrc = sources[seedMaximaVec[i].second]; |
|
if(vpp.preserveFixedSeed && fixed[curSrc]) |
|
newSeeds.push_back(curSrc); |
|
else |
|
{ |
|
newSeeds.push_back(seedMaximaVec[i].second); |
|
if(curSrc != seedMaximaVec[i].second) seedChanged=true; |
|
} |
|
} |
|
return seedChanged; |
|
} |
|
|
|
static void PruneSeedByRegionArea(std::vector<VertexType *> &seedVec, |
|
std::vector< std::pair<float,VertexPointer> > ®ionArea, |
|
VoronoiProcessingParameter &vpp) |
|
{ |
|
// Smaller area region are discarded |
|
Distribution<float> H; |
|
for(size_t i=0;i<regionArea.size();++i) |
|
if(regionArea[i].second) H.Add(regionArea[i].first); |
|
float areaThreshold=0; |
|
if(vpp.areaThresholdPerc != 0) areaThreshold = H.Percentile(vpp.areaThresholdPerc); |
|
std::vector<VertexType *> newSeedVec; |
|
|
|
// update the seedvector with the new maxima (For the vertex not selected) |
|
for(size_t i=0;i<seedVec.size();++i) |
|
{ |
|
if(regionArea[i].first >= areaThreshold) |
|
newSeedVec.push_back(seedVec[i]); |
|
} |
|
swap(seedVec,newSeedVec); |
|
} |
|
|
|
/// \brief Mark a vector of seeds to be fixed. |
|
/// |
|
/// Vertex pointers must belong to the mesh. |
|
/// The framework use a boolean attribute called "fixed" to store this info. |
|
/// |
|
static void MarkVertexVectorAsFixed(MeshType &m, std::vector<VertexType *> &vertToFixVec) |
|
{ |
|
typename MeshType::template PerVertexAttributeHandle<bool> fixed; |
|
fixed = tri::Allocator<MeshType>:: template GetPerVertexAttribute<bool> (m,"fixed"); |
|
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) |
|
fixed[vi]=false; |
|
for(size_t i=0;i<vertToFixVec.size();++i) |
|
fixed[vertToFixVec[i]]=true; |
|
} |
|
|
|
|
|
static int RestrictedVoronoiRelaxing(MeshType &m, std::vector<CoordType> &seedPosVec, |
|
std::vector<bool> &fixedVec, |
|
int relaxStep, |
|
VoronoiProcessingParameter &vpp) |
|
{ |
|
PerVertexFloatHandle area = tri::Allocator<MeshType>:: template GetPerVertexAttribute<float> (m,"area"); |
|
|
|
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) |
|
area[vi]=0; |
|
|
|
for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) |
|
{ |
|
ScalarType a3 = DoubleArea(*fi)/6.0; |
|
for(int i=0;i<3;++i) |
|
area[fi->V(i)]+=a3; |
|
} |
|
|
|
// assert(m.vn > (int)seedPosVec.size()*20); |
|
int i; |
|
ScalarType perturb = m.bbox.Diag()*vpp.seedPerturbationAmount; |
|
for(i=0;i<relaxStep;++i) |
|
{ |
|
vpp.lcb(i*100/relaxStep,StrFormat("RestrictedVoronoiRelaxing %i on %i",i,relaxStep)); |
|
// Kdtree for the seeds must be rebuilt at each step; |
|
VectorConstDataWrapper<std::vector<CoordType> > vdw(seedPosVec); |
|
KdTree<ScalarType> seedTree(vdw); |
|
|
|
std::vector<std::pair<ScalarType,CoordType> > sumVec(seedPosVec.size(),std::make_pair(0,CoordType(0,0,0))); |
|
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) |
|
{ |
|
unsigned int seedInd; |
|
ScalarType sqdist; |
|
seedTree.doQueryClosest(vi->P(),seedInd,sqdist); |
|
vi->Q()=sqrt(sqdist); |
|
sumVec[seedInd].first+=area[vi]; |
|
sumVec[seedInd].second+=vi->cP()*area[vi]; |
|
} |
|
|
|
std::vector<CoordType> newseedVec; |
|
std::vector<bool> newfixedVec; |
|
|
|
for(size_t i=0;i<seedPosVec.size();++i) |
|
{ |
|
if(fixedVec[i]) |
|
{ |
|
newseedVec.push_back(seedPosVec[i]); |
|
newfixedVec.push_back(true); |
|
} |
|
else |
|
{ |
|
if(sumVec[i].first != 0) |
|
{ |
|
newseedVec.push_back(sumVec[i].second /ScalarType(sumVec[i].first)); |
|
if(vpp.seedPerturbationProbability > 0 && (vpp.seedPerturbationProbability > RandomGenerator().generate01())) |
|
newseedVec.back()+=math::GeneratePointInUnitBallUniform<ScalarType,math::MarsenneTwisterRNG>( RandomGenerator())*perturb; |
|
newfixedVec.push_back(false); |
|
} |
|
} |
|
} |
|
std::swap(seedPosVec,newseedVec); |
|
std::swap(fixedVec,newfixedVec); |
|
tri::UpdateColor<MeshType>::PerVertexQualityRamp(m); |
|
} |
|
return relaxStep; |
|
} |
|
|
|
/// \brief Perform a Lloyd relaxation cycle over a mesh |
|
/// It uses two conventions: |
|
/// 1) a few vertexes can remain fixed, you have to set a per vertex bool attribute named 'fixed' |
|
/// 2) |
|
/// |
|
|
|
static int VoronoiRelaxing(MeshType &m, std::vector<VertexType *> &seedVec, |
|
int relaxIter, DistanceFunctor &df, |
|
VoronoiProcessingParameter &vpp, |
|
vcg::CallBackPos *cb=0) |
|
{ |
|
tri::RequireVFAdjacency(m); |
|
tri::RequireCompactness(m); |
|
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) |
|
assert(vi->VFp() && "Require mesh without unreferenced vertexes\n"); |
|
std::vector<VertexType *> selectedVec; |
|
if(vpp.relaxOnlyConstrainedFlag) |
|
{ |
|
for(size_t i=0;i<seedVec.size();++i) |
|
if(seedVec[i]->IsS()) |
|
selectedVec.push_back(seedVec[i]); |
|
std::swap(seedVec,selectedVec); |
|
} |
|
|
|
tri::UpdateFlags<MeshType>::FaceBorderFromVF(m); |
|
tri::UpdateFlags<MeshType>::VertexBorderFromFaceBorder(m); |
|
PerVertexPointerHandle sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources"); |
|
PerVertexBoolHandle fixed = tri::Allocator<MeshType>:: template GetPerVertexAttribute<bool> (m,"fixed"); |
|
int iter; |
|
for(iter=0;iter<relaxIter;++iter) |
|
{ |
|
if(cb) cb(iter*100/relaxIter,"Voronoi Lloyd Relaxation: First Partitioning"); |
|
|
|
// first run: find for each point what is the closest to one of the seeds. |
|
tri::Geodesic<MeshType>::Compute(m, seedVec, df,std::numeric_limits<ScalarType>::max(),0,&sources); |
|
|
|
if(vpp.colorStrategy == VoronoiProcessingParameter::DistanceFromSeed) |
|
tri::UpdateColor<MeshType>::PerVertexQualityRamp(m); |
|
// Delete all the (hopefully) small regions that have not been reached by the seeds; |
|
|
|
if(vpp.deleteUnreachedRegionFlag) DeleteUnreachedRegions(m,sources); |
|
std::pair<float,VertexPointer> zz(0.0f,static_cast<VertexPointer>(NULL)); |
|
std::vector< std::pair<float,VertexPointer> > regionArea(m.vert.size(),zz); |
|
std::vector<VertexPointer> frontierVec; |
|
|
|
GetAreaAndFrontier(m, sources, regionArea, frontierVec); |
|
assert(frontierVec.size()>0); |
|
|
|
if(vpp.colorStrategy == VoronoiProcessingParameter::RegionArea) VoronoiAreaColoring(m, seedVec, regionArea); |
|
|
|
// qDebug("We have found %i regions range (%f %f), avg area is %f, Variance is %f 10perc is %f",(int)seedVec.size(),H.Min(),H.Max(),H.Avg(),H.StandardDeviation(),areaThreshold); |
|
|
|
if(cb) cb(iter*100/relaxIter,"Voronoi Lloyd Relaxation: Searching New Seeds"); |
|
std::vector<VertexPointer> newSeedVec; |
|
|
|
bool changed; |
|
if(vpp.geodesicRelaxFlag) |
|
changed = GeodesicRelax(m,seedVec, frontierVec, newSeedVec, df,vpp); |
|
else |
|
changed = QuadricRelax(m,seedVec,frontierVec, newSeedVec, df,vpp); |
|
|
|
//assert(newSeedVec.size() == seedVec.size()); |
|
PruneSeedByRegionArea(newSeedVec,regionArea,vpp); |
|
|
|
for(size_t i=0;i<frontierVec.size();++i) |
|
frontierVec[i]->C() = Color4b::Gray; |
|
for(size_t i=0;i<seedVec.size();++i) |
|
seedVec[i]->C() = Color4b::Black; |
|
for(size_t i=0;i<newSeedVec.size();++i) |
|
newSeedVec[i]->C() = Color4b::White; |
|
|
|
swap(newSeedVec,seedVec); |
|
if(!changed) break; |
|
} |
|
|
|
// Last run: Needed if we have changed the seed set to leave the sources handle correct. |
|
if(iter==relaxIter) |
|
tri::Geodesic<MeshType>::Compute(m, seedVec, df,std::numeric_limits<ScalarType>::max(),0,&sources); |
|
|
|
if(vpp.relaxOnlyConstrainedFlag) |
|
{ |
|
std::swap(seedVec,selectedVec); |
|
size_t i,j; |
|
for(i=0,j=0;i<seedVec.size();++i){ |
|
if(seedVec[i]->IsS()) |
|
{ |
|
seedVec[i]=selectedVec[j]; |
|
fixed[seedVec[i]]=true; |
|
++j; |
|
} |
|
} |
|
} |
|
return iter; |
|
} |
|
|
|
|
|
// Base vertex voronoi coloring algorithm. |
|
// It assumes VF adjacency. |
|
// No attempt of computing real geodesic distnace is done. Just a BFS visit starting from the seeds |
|
// It leaves in each vertex quality the index of the seed. |
|
|
|
static void TopologicalVertexColoring(MeshType &m, std::vector<VertexType *> &seedVec) |
|
{ |
|
std::queue<VertexPointer> VQ; |
|
|
|
tri::UpdateQuality<MeshType>::VertexConstant(m,0); |
|
|
|
for(size_t i=0;i<seedVec.size();++i) |
|
{ |
|
VQ.push(seedVec[i]); |
|
seedVec[i]->Q()=i+1; |
|
} |
|
|
|
while(!VQ.empty()) |
|
{ |
|
VertexPointer vp = VQ.front(); |
|
VQ.pop(); |
|
|
|
std::vector<VertexPointer> vertStar; |
|
vcg::face::VVStarVF<FaceType>(vp,vertStar); |
|
for(typename std::vector<VertexPointer>::iterator vv = vertStar.begin();vv!=vertStar.end();++vv) |
|
{ |
|
if((*vv)->Q()==0) |
|
{ |
|
(*vv)->Q()=vp->Q(); |
|
VQ.push(*vv); |
|
} |
|
} |
|
} // end while(!VQ.empty()) |
|
|
|
} |
|
|
|
|
|
template <class genericType> |
|
static std::pair<genericType, genericType> ordered_pair(const genericType &a, const genericType &b) |
|
{ |
|
if(a<b) return std::make_pair(a,b); |
|
return std::make_pair(b,a); |
|
} |
|
|
|
/// For each edge of the delaunay triangulation it search a 'good' middle point: |
|
/// E.g the point that belongs on the corresponding edge of the voronoi diagram (e.g. on a frontier face) |
|
/// and that has minimal distance from the two seeds. |
|
/// |
|
/// Note: if the edge connects two "constrained" vertices (e.g. selected) we must search only among the constrained. |
|
/// |
|
/// |
|
static void GenerateMidPointMap(MeshType &m, |
|
std::map<std::pair<VertexPointer,VertexPointer>, VertexPointer > &midMap) |
|
{ |
|
PerVertexPointerHandle sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources"); |
|
|
|
for(FaceIterator fi = m.face.begin(); fi!=m.face.end(); ++fi) |
|
{ |
|
VertexPointer vp[3],sp[3]; |
|
vp[0] = (*fi).V(0); vp[1] = (*fi).V(1); vp[2] = (*fi).V(2); |
|
sp[0] = sources[vp[0]]; sp[1] = sources[vp[1]]; sp[2] = sources[vp[2]]; |
|
if((sp[0] == sp[1]) && (sp[0] == sp[2])) continue; // skip internal faces |
|
// if((sp[0] != sp[1]) && (sp[0] != sp[2]) && (sp[1] != sp[2])) continue; // skip corner faces |
|
|
|
for(int i=0;i<3;++i) // for each edge of a frontier face |
|
{ |
|
int i0 = i; |
|
int i1 = (i+1)%3; |
|
// if((sp[i0]->IsS() && sp[i1]->IsS()) && !( vp[i0]->IsS() || vp[i1]->IsS() ) ) continue; |
|
|
|
VertexPointer closestVert = vp[i0]; |
|
if( vp[i1]->Q() < closestVert->Q()) closestVert = vp[i1]; |
|
|
|
if(sp[i0]->IsS() && sp[i1]->IsS()) |
|
{ |
|
if ( (vp[i0]->IsS()) && !(vp[i1]->IsS()) ) closestVert = vp[i0]; |
|
if (!(vp[i0]->IsS()) && (vp[i1]->IsS()) ) closestVert = vp[i1]; |
|
if ( (vp[i0]->IsS()) && (vp[i1]->IsS()) ) closestVert = (vp[i0]->Q() < vp[i1]->Q()) ? vp[i0]:vp[i1]; |
|
} |
|
|
|
if(midMap[ordered_pair(sp[i0],sp[i1])] == 0 ) { |
|
midMap[ordered_pair(sp[i0],sp[i1])] = closestVert; |
|
} |
|
else { |
|
if(sp[i0]->IsS() && sp[i1]->IsS()) // constrained edge |
|
{ |
|
if(!(midMap[ordered_pair(sp[i0],sp[i1])]->IsS()) && closestVert->IsS()) |
|
midMap[ordered_pair(sp[i0],sp[i1])] = closestVert; |
|
if( midMap[ordered_pair(sp[i0],sp[i1])]->IsS() && closestVert->IsS() && |
|
closestVert->Q() < midMap[ordered_pair(sp[i0],sp[i1])]->Q()) |
|
{ |
|
midMap[ordered_pair(sp[i0],sp[i1])] = closestVert; |
|
} |
|
} |
|
else // UNCOSTRAINED EDGE |
|
{ |
|
if(closestVert->Q() < midMap[ordered_pair(sp[i0],sp[i1])]->Q()) |
|
midMap[ordered_pair(sp[i0],sp[i1])] = closestVert; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
/// \brief Check the topological correcteness of the induced Voronoi diagram |
|
/// |
|
/// This function assumes that you have just run a geodesic like algorithm over your mesh using |
|
/// a seed set as starting points and that there is an PerVertex Attribute called 'sources' |
|
/// with pointers to the seed source. Usually you can initialize it with something like |
|
/// |
|
/// DistanceFunctor &df, |
|
/// tri::Geodesic<MeshType>::Compute(m, seedVec, df, std::numeric_limits<ScalarType>::max(),0,&sources); |
|
|
|
static bool CheckVoronoiTopology(MeshType& m,std::vector<VertexType *> &seedVec) |
|
{ |
|
tri::RequirePerVertexAttribute(m,"sources"); |
|
tri::RequireCompactness(m); |
|
|
|
typename MeshType::template PerVertexAttributeHandle<VertexPointer> sources; |
|
sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources"); |
|
|
|
std::map<VertexPointer, int> seedMap; // It says if a given vertex of m is a seed (and its index in seedVec) |
|
BuildSeedMap(m,seedVec,seedMap); |
|
|
|
// Very basic check: each vertex must have a source that is a seed. |
|
for(int i=0;i<m.vn;++i) |
|
{ |
|
VertexPointer vp = sources[i]; |
|
int seedInd = seedMap[vp]; |
|
if(seedInd <0) |
|
return false; |
|
} |
|
|
|
std::vector<MeshType *> regionVec(seedVec.size(),0); |
|
for(size_t i=0; i< seedVec.size();i++) regionVec[i] = new MeshType; |
|
|
|
for(int i=0;i<m.fn;++i) |
|
{ |
|
int vi0 = seedMap[sources[m.face[i].V(0)]]; |
|
int vi1 = seedMap[sources[m.face[i].V(1)]]; |
|
int vi2 = seedMap[sources[m.face[i].V(2)]]; |
|
assert(vi0>=0 && vi1>=0 && vi2>=0); |
|
tri::Allocator<MeshType>::AddFace(*regionVec[vi0], m.face[i].cP(0),m.face[i].cP(1),m.face[i].cP(2)); |
|
|
|
if(vi1 != vi0) |
|
tri::Allocator<MeshType>::AddFace(*regionVec[vi1], m.face[i].cP(0),m.face[i].cP(1),m.face[i].cP(2)); |
|
|
|
if((vi2 != vi0) && (vi2 != vi1) ) |
|
tri::Allocator<MeshType>::AddFace(*regionVec[vi2], m.face[i].cP(0),m.face[i].cP(1),m.face[i].cP(2)); |
|
} |
|
|
|
bool AllDiskRegion=true; |
|
for(size_t i=0; i< seedVec.size();i++) |
|
{ |
|
MeshType &rm = *(regionVec[i]); |
|
tri::Clean<MeshType>::RemoveDuplicateVertex(rm); |
|
tri::Allocator<MeshType>::CompactEveryVector(rm); |
|
tri::UpdateTopology<MeshType>::FaceFace(rm); |
|
// char buf[100]; sprintf(buf,"disk%04i.ply",i); tri::io::ExporterPLY<MeshType>::Save(rm,buf,tri::io::Mask::IOM_VERTCOLOR + tri::io::Mask::IOM_VERTQUALITY ); |
|
|
|
int NNmanifoldE=tri::Clean<MeshType>::CountNonManifoldEdgeFF(rm); |
|
if (NNmanifoldE!=0) |
|
AllDiskRegion= false; |
|
int G=tri::Clean<MeshType>::MeshGenus(rm); |
|
int numholes=tri::Clean<MeshType>::CountHoles(rm); |
|
if (numholes!=1) |
|
AllDiskRegion= false; |
|
if(G!=0) AllDiskRegion= false; |
|
delete regionVec[i]; |
|
} |
|
|
|
if(!AllDiskRegion) return false; |
|
|
|
// **** Final step build a rough delaunay tri and check that it is manifold |
|
MeshType delaMesh; |
|
std::vector<FacePointer> innerCornerVec, // Faces adjacent to three different regions |
|
borderCornerVec; // Faces that are on the border and adjacent to at least two regions. |
|
GetFaceCornerVec(m, sources, innerCornerVec, borderCornerVec); |
|
|
|
// First add all the needed vertices: seeds and corners |
|
for(size_t i=0;i<seedVec.size();++i) |
|
tri::Allocator<MeshType>::AddVertex(delaMesh, seedVec[i]->P()); |
|
|
|
// Now just add one face for each inner corner |
|
for(size_t i=0;i<innerCornerVec.size();++i) |
|
{ |
|
VertexPointer v0 = & delaMesh.vert[seedMap[sources[innerCornerVec[i]->V(0)]]]; |
|
VertexPointer v1 = & delaMesh.vert[seedMap[sources[innerCornerVec[i]->V(1)]]]; |
|
VertexPointer v2 = & delaMesh.vert[seedMap[sources[innerCornerVec[i]->V(2)]]]; |
|
tri::Allocator<MeshType>::AddFace(delaMesh,v0,v1,v2); |
|
} |
|
Clean<MeshType>::RemoveUnreferencedVertex(delaMesh); |
|
tri::Allocator<MeshType>::CompactVertexVector(delaMesh); |
|
tri::UpdateTopology<MeshType>::FaceFace(delaMesh); |
|
|
|
int nonManif = tri::Clean<MeshType>::CountNonManifoldEdgeFF(delaMesh); |
|
if(nonManif>0) return false; |
|
|
|
return true; |
|
} |
|
|
|
static void BuildSeedMap(MeshType &m, std::vector<VertexType *> &seedVec, std::map<VertexPointer, int> &seedMap) |
|
{ |
|
seedMap.clear(); |
|
for(size_t i=0;i<m.vert.size();++i) |
|
seedMap[&(m.vert[i])]=-1; |
|
for(size_t i=0;i<seedVec.size();++i) |
|
seedMap[seedVec[i]]=i; |
|
for(size_t i=0;i<seedVec.size();++i) |
|
assert(tri::Index(m,seedVec[i])>=0 && tri::Index(m,seedVec[i])<size_t(m.vn)); |
|
} |
|
|
|
/// \brief Build a mesh of the Delaunay triangulation induced by the given seeds |
|
/// |
|
/// This function assumes that you have just run a geodesic like algorithm over your mesh using |
|
/// a seed set as starting points and that there is an PerVertex Attribute called 'sources' |
|
/// with pointers to the seed source. Usually you can initialize it with something like |
|
/// |
|
/// DistanceFunctor &df, |
|
/// tri::Geodesic<MeshType>::Compute(m, seedVec, df, std::numeric_limits<ScalarType>::max(),0,&sources); |
|
/// |
|
/// The function can also |
|
static void ConvertDelaunayTriangulationToMesh(MeshType &m, |
|
MeshType &outMesh, |
|
std::vector<VertexType *> &seedVec, bool refineFlag=true) |
|
{ |
|
tri::RequirePerVertexAttribute(m,"sources"); |
|
tri::RequireCompactness(m); |
|
tri::RequireVFAdjacency(m); |
|
|
|
PerVertexPointerHandle sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources"); |
|
|
|
outMesh.Clear(); |
|
tri::UpdateTopology<MeshType>::FaceFace(m); |
|
tri::UpdateFlags<MeshType>::FaceBorderFromFF(m); |
|
|
|
std::map<VertexPointer, int> seedMap; // It says if a given vertex of m is a seed (and its index in seedVec) |
|
BuildSeedMap(m,seedVec,seedMap); |
|
|
|
std::vector<FacePointer> innerCornerVec, // Faces adjacent to three different regions |
|
borderCornerVec; // Faces that are on the border and adjacent to at least two regions. |
|
GetFaceCornerVec(m, sources, innerCornerVec, borderCornerVec); |
|
|
|
// First add all the needed vertices: seeds and corners |
|
for(size_t i=0;i<seedVec.size();++i) |
|
tri::Allocator<MeshType>::AddVertex(outMesh, seedVec[i]->P(),Color4b::White); |
|
|
|
std::map<std::pair<VertexPointer,VertexPointer>, int > midMapInd; |
|
|
|
// Given a pair of sources gives the index of the mid vertex |
|
std::map<std::pair<VertexPointer,VertexPointer>, VertexPointer > midMapPt; |
|
if(refineFlag) |
|
{ |
|
GenerateMidPointMap(m, midMapPt); |
|
typename std::map<std::pair<VertexPointer,VertexPointer>, VertexPointer >::iterator mi; |
|
for(mi=midMapPt.begin(); mi!=midMapPt.end(); ++mi) |
|
{ |
|
midMapInd[ordered_pair(mi->first.first, mi->first.second)]=outMesh.vert.size(); |
|
tri::Allocator<MeshType>::AddVertex(outMesh, mi->second->cP(), Color4b::LightBlue); |
|
} |
|
} |
|
|
|
// Now just add one (or four) face for each inner corner |
|
for(size_t i=0;i<innerCornerVec.size();++i) |
|
{ |
|
VertexPointer s0 = sources[innerCornerVec[i]->V(0)]; |
|
VertexPointer s1 = sources[innerCornerVec[i]->V(1)]; |
|
VertexPointer s2 = sources[innerCornerVec[i]->V(2)]; |
|
assert ( (s0!=s1) && (s0!=s2) && (s1!=s2) ); |
|
VertexPointer v0 = & outMesh.vert[seedMap[s0]]; |
|
VertexPointer v1 = & outMesh.vert[seedMap[s1]]; |
|
VertexPointer v2 = & outMesh.vert[seedMap[s2]]; |
|
if(refineFlag) |
|
{ |
|
VertexPointer mp01 = & outMesh.vert[ midMapInd[ordered_pair(s0,s1)]]; |
|
VertexPointer mp02 = & outMesh.vert[ midMapInd[ordered_pair(s0,s2)]]; |
|
VertexPointer mp12 = & outMesh.vert[ midMapInd[ordered_pair(s1,s2)]]; |
|
assert ( (mp01!=mp02) && (mp01!=mp12) && (mp02!=mp12) ); |
|
tri::Allocator<MeshType>::AddFace(outMesh,v0,mp01,mp02); |
|
tri::Allocator<MeshType>::AddFace(outMesh,v1,mp12,mp01); |
|
tri::Allocator<MeshType>::AddFace(outMesh,v2,mp02,mp12); |
|
tri::Allocator<MeshType>::AddFace(outMesh,mp01,mp12,mp02); |
|
} |
|
else |
|
tri::Allocator<MeshType>::AddFace(outMesh,v0,v1,v2); |
|
} |
|
Clean<MeshType>::RemoveUnreferencedVertex(outMesh); |
|
tri::Allocator<MeshType>::CompactVertexVector(outMesh); |
|
} |
|
|
|
template <class MidPointType > |
|
static void PreprocessForVoronoi(MeshType &m, ScalarType radius, |
|
MidPointType mid, |
|
VoronoiProcessingParameter &vpp) |
|
{ |
|
const int maxSubDiv = 10; |
|
tri::RequireFFAdjacency(m); |
|
tri::UpdateTopology<MeshType>::FaceFace(m); |
|
tri::Clean<MeshType>::RemoveUnreferencedVertex(m); |
|
ScalarType edgeLen = tri::Stat<MeshType>::ComputeFaceEdgeLengthAverage(m); |
|
|
|
for(int i=0;i<maxSubDiv;++i) |
|
{ |
|
vpp.lcb(0,StrFormat("Subdividing %i vn %i",i,m.vn)); |
|
bool ret = tri::Refine<MeshType, MidPointType >(m,mid,std::min(edgeLen*2.0f,radius/vpp.refinementRatio)); |
|
if(!ret) break; |
|
} |
|
tri::Allocator<MeshType>::CompactEveryVector(m); |
|
tri::UpdateTopology<MeshType>::VertexFace(m); |
|
} |
|
|
|
static void PreprocessForVoronoi(MeshType &m, float radius, VoronoiProcessingParameter &vpp) |
|
{ |
|
tri::MidPoint<MeshType> mid(&m); |
|
PreprocessForVoronoi<tri::MidPoint<MeshType> >(m, radius,mid,vpp); |
|
} |
|
|
|
static void RelaxRefineTriangulationSpring(MeshType &m, MeshType &delaMesh, int relaxStep=10, int refineStep=3 ) |
|
{ |
|
tri::RequireCompactness(m); |
|
tri::RequireCompactness(delaMesh); |
|
tri::RequireVFAdjacency(delaMesh); |
|
tri::RequireFFAdjacency(delaMesh); |
|
tri::RequirePerFaceMark(delaMesh); |
|
|
|
const float convergenceThr = 0.001f; |
|
const float eulerStep = 0.1f; |
|
|
|
tri::UpdateNormal<MeshType>::PerVertexNormalizedPerFaceNormalized(m); |
|
|
|
typedef GridStaticPtr<FaceType, ScalarType> TriMeshGrid; |
|
TriMeshGrid ug; |
|
ug.Set(m.face.begin(),m.face.end()); |
|
|
|
typedef typename vcg::SpatialHashTable<VertexType, ScalarType> HashVertexGrid; |
|
HashVertexGrid HG; |
|
HG.Set(m.vert.begin(),m.vert.end()); |
|
|
|
PerVertexBoolHandle fixed = tri::Allocator<MeshType>:: template GetPerVertexAttribute<bool> (m,"fixed"); |
|
|
|
const ScalarType maxDist = m.bbox.Diag()/4.f; |
|
for(int kk=0;kk<refineStep+1;kk++) |
|
{ |
|
tri::UpdateTopology<MeshType>::FaceFace(delaMesh); |
|
|
|
if(kk!=0) // first step do not refine; |
|
{ |
|
int nonManif = tri::Clean<MeshType>::CountNonManifoldEdgeFF(delaMesh); |
|
if(nonManif) return; |
|
tri::Refine<MeshType, tri::MidPoint<MeshType> >(delaMesh,tri::MidPoint<MeshType>(&delaMesh)); |
|
} |
|
tri::UpdateTopology<MeshType>::VertexFace(delaMesh); |
|
const float dist_upper_bound=m.bbox.Diag()/10.0; |
|
float dist; |
|
|
|
for(int k=0;k<relaxStep;k++) |
|
{ |
|
std::vector<Point3f> avgForce(delaMesh.vn); |
|
std::vector<float> avgLenVec(delaMesh.vn,0); |
|
for(int i=0;i<delaMesh.vn;++i) |
|
{ |
|
std::vector<VertexPointer> starVec; |
|
face::VVStarVF<FaceType>(&delaMesh.vert[i],starVec); |
|
|
|
for(size_t j=0;j<starVec.size();++j) |
|
avgLenVec[i] +=Distance(delaMesh.vert[i].cP(),starVec[j]->cP()); |
|
avgLenVec[i] /= float(starVec.size()); |
|
|
|
avgForce[i] =Point3f(0,0,0); |
|
for(size_t j=0;j<starVec.size();++j) |
|
{ |
|
Point3f force = delaMesh.vert[i].cP()-starVec[j]->cP(); |
|
float len = force.Norm(); |
|
force.Normalize(); |
|
avgForce[i] += force * (avgLenVec[i]-len); |
|
} |
|
} |
|
bool changed=false; |
|
for(int i=0;i<delaMesh.vn;++i) |
|
{ |
|
VertexPointer vp = tri::GetClosestVertex<MeshType,HashVertexGrid>(m, HG, delaMesh.vert[i].P(), dist_upper_bound, dist); |
|
if(!fixed[vp] && !(vp->IsS())) // update only non fixed vertices |
|
{ |
|
delaMesh.vert[i].P() += (avgForce[i]*eulerStep); |
|
CoordType closest; |
|
float dist; |
|
tri::GetClosestFaceBase(m,ug,delaMesh.vert[i].cP(), maxDist,dist,closest); |
|
assert(dist!=maxDist); |
|
if(Distance(closest,delaMesh.vert[i].P()) > avgLenVec[i]*convergenceThr) changed = true; |
|
delaMesh.vert[i].P()=closest; |
|
} |
|
} |
|
|
|
if(!changed) k=relaxStep; |
|
} // end for k |
|
} |
|
} |
|
|
|
static void RelaxRefineTriangulationLaplacian(MeshType &m, MeshType &delaMesh, int refineStep=3, int relaxStep=10 ) |
|
{ |
|
tri::RequireCompactness(m); |
|
tri::RequireCompactness(delaMesh); |
|
tri::RequireFFAdjacency(delaMesh); |
|
tri::RequirePerFaceMark(delaMesh); |
|
tri::UpdateTopology<MeshType>::FaceFace(delaMesh); |
|
|
|
typedef GridStaticPtr<FaceType, ScalarType> TriMeshGrid; |
|
TriMeshGrid ug; |
|
ug.Set(m.face.begin(),m.face.end()); |
|
const ScalarType maxDist = m.bbox.Diag()/4.f; |
|
|
|
int origVertNum = delaMesh.vn; |
|
|
|
for(int k=0;k<refineStep;++k) |
|
{ |
|
tri::UpdateSelection<MeshType>::VertexClear(delaMesh); |
|
|
|
tri::Refine<MeshType, tri::MidPoint<MeshType> >(delaMesh,tri::MidPoint<MeshType>(&delaMesh)); |
|
|
|
for(int j=0;j<relaxStep;++j) |
|
{ |
|
// tri::Smooth<MeshType>::VertexCoordLaplacian(delaMesh,1,true); |
|
for(int i=origVertNum;i<delaMesh.vn;++i) |
|
{ |
|
float dist; |
|
delaMesh.vert[i].SetS(); |
|
CoordType closest; |
|
tri::GetClosestFaceBase(m,ug,delaMesh.vert[i].cP(), maxDist,dist,closest); |
|
assert(dist!=maxDist); |
|
delaMesh.vert[i].P()= (delaMesh.vert[i].P()+closest)/2.0f; |
|
} |
|
tri::Smooth<MeshType>::VertexCoordLaplacianBlend(delaMesh,1,0.2f,true); |
|
} |
|
} |
|
for(int i=origVertNum;i<delaMesh.vn;++i) delaMesh.vert[i].C()=Color4b::LightBlue; |
|
} |
|
|
|
static void ConvertDelaunayTriangulationExtendedToMesh(MeshType &m, |
|
MeshType &outMesh, |
|
std::vector<VertexType *> &seedVec) |
|
{ |
|
RequirePerVertexAttribute(m ,"sources"); |
|
RequireCompactness(m); |
|
RequireVFAdjacency(m); |
|
|
|
auto sources = Allocator<MeshType>::template GetPerVertexAttribute<VertexPointer> (m,"sources"); |
|
|
|
outMesh.Clear(); |
|
UpdateTopology<MeshType>::FaceFace(m); |
|
UpdateFlags<MeshType>::FaceBorderFromFF(m); |
|
|
|
std::map<VertexPointer, int> seedMap; // It says if a given vertex of m is a seed (and its index in seedVec) |
|
BuildSeedMap(m, seedVec, seedMap); |
|
|
|
std::vector<FacePointer> innerCornerVec, // Faces adjacent to three different regions |
|
borderCornerVec; // Faces that are on the border and adjacent to at least two regions. |
|
GetFaceCornerVec(m, sources, innerCornerVec, borderCornerVec); |
|
|
|
// First add all the needed vertices: seeds and corners |
|
|
|
for(size_t i=0;i<seedVec.size();++i) |
|
{ |
|
Allocator<MeshType>::AddVertex(outMesh, seedVec[i]->P(), vcg::Color4b::White); |
|
} |
|
|
|
// Now just add one face for each inner corner |
|
for(size_t i=0; i<innerCornerVec.size(); ++i) |
|
{ |
|
VertexPointer s0 = sources[innerCornerVec[i]->V(0)]; |
|
VertexPointer s1 = sources[innerCornerVec[i]->V(1)]; |
|
VertexPointer s2 = sources[innerCornerVec[i]->V(2)]; |
|
assert ( (s0!=s1) && (s0!=s2) && (s1!=s2) ); |
|
VertexPointer v0 = & outMesh.vert[seedMap[s0]]; |
|
VertexPointer v1 = & outMesh.vert[seedMap[s1]]; |
|
VertexPointer v2 = & outMesh.vert[seedMap[s2]]; |
|
Allocator<MeshType>::AddFace(outMesh, v0, v1, v2); |
|
} |
|
|
|
// Now loop around the borders and find the missing delaunay triangles |
|
// select border seed vertices only and pick one |
|
UpdateFlags<MeshType>::VertexBorderFromFaceAdj(m); |
|
UpdateFlags<MeshType>::VertexClearS(m); |
|
UpdateFlags<MeshType>::VertexClearV(m); |
|
|
|
std::vector<VertexPointer> borderSeeds; |
|
for (auto & s : seedVec) |
|
{ |
|
if (s->IsB()) |
|
{ |
|
s->SetS(); |
|
borderSeeds.emplace_back(s); |
|
} |
|
} |
|
|
|
for (VertexPointer startBorderVertex : borderSeeds) |
|
{ |
|
if (startBorderVertex->IsV()) |
|
{ |
|
continue; |
|
} |
|
|
|
// unvisited border seed found |
|
|
|
// put the pos on the border |
|
PosType pos(startBorderVertex->VFp(), startBorderVertex->VFi()); |
|
do { |
|
pos.NextE(); |
|
} while (!pos.IsBorder() || (pos.VInd() != pos.E())); |
|
|
|
// check all border edges between each consecutive border seeds pair |
|
do { |
|
std::vector<VertexPointer> edgeVoroVertices(1, sources[pos.V()]); |
|
// among all sources found |
|
do { |
|
pos.NextB(); |
|
VertexPointer source = sources[pos.V()]; |
|
if (edgeVoroVertices.empty() || edgeVoroVertices.back() != source) |
|
{ |
|
edgeVoroVertices.push_back(source); |
|
} |
|
} while (!pos.V()->IsS()); |
|
|
|
pos.V()->SetV(); |
|
|
|
// assert(edgeVoroVertices.size() >= 2); |
|
|
|
|
|
if (edgeVoroVertices.size() >= 3) |
|
{ |
|
std::vector<VertexPointer> v; |
|
for (size_t i=0; i<edgeVoroVertices.size(); i++) |
|
{ |
|
v.push_back(&outMesh.vert[seedMap[edgeVoroVertices[i]]]); |
|
} |
|
// also handles N>3 vertices holes |
|
for (size_t i=0; i<edgeVoroVertices.size()-2; i++) |
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{ |
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Allocator<MeshType>::AddFace(outMesh, v[0],v[i+1],v[i+2]); |
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} |
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// if (edgeVoroVertices.size() > 3) |
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// { |
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// std::cout << "Weird case: " << edgeVoroVertices.size() << " voroseeds on one border" << std::endl; |
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// } |
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} |
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// // add face if 3 different voronoi regions are crossed by the edge |
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// if (edgeVoroVertices.size() == 3) |
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// { |
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// VertexPointer v0 = & outMesh.vert[seedMap[edgeVoroVertices[0]]]; |
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// VertexPointer v1 = & outMesh.vert[seedMap[edgeVoroVertices[1]]]; |
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// VertexPointer v2 = & outMesh.vert[seedMap[edgeVoroVertices[2]]]; |
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// Allocator<MeshType>::AddFace(outMesh, v0,v1,v2); |
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// } |
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// else |
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// { |
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// std::cout << "Weird case!! " << edgeVoroVertices.size() << " voroseeds on one border" << std::endl; |
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// if (edgeVoroVertices.size() == 4) |
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// { |
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// VertexPointer v0 = & outMesh.vert[seedMap[edgeVoroVertices[0]]]; |
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// VertexPointer v1 = & outMesh.vert[seedMap[edgeVoroVertices[1]]]; |
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// VertexPointer v2 = & outMesh.vert[seedMap[edgeVoroVertices[2]]]; |
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// VertexPointer v3 = & outMesh.vert[seedMap[edgeVoroVertices[3]]]; |
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// Allocator<MeshType>::AddFace(outMesh, v0,v1,v2); |
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// Allocator<MeshType>::AddFace(outMesh, v0,v2,v3); |
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// } |
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// } |
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} while ((pos.V() != startBorderVertex)); |
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} |
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Clean<MeshType>::RemoveUnreferencedVertex(outMesh); |
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Allocator<MeshType>::CompactVertexVector(outMesh); |
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} |
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}; // end class VoronoiProcessing |
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} // end namespace tri |
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} // end namespace vcg |
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#endif
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