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#pragma once
#include <cuda_runtime.h>
#include <opencv2/core.hpp>
class MeshTextureCUDA {
public:
// 初始化CUDA环境
static bool Initialize();
// 泊松混合的CUDA版本
static bool PoissonBlendCUDA(cv::Mat& dst, const cv::Mat& src, const cv::Mat& mask, float bias);
// 掩码处理的CUDA版本
static bool ProcessMaskCUDA(cv::Mat& mask, int stripWidth);
// 将 uint8 图像转换为 float 图像
static bool ConvertToCUDA(const cv::Mat& src, cv::Mat& dst, float scale = 1.0f/255.0f);
// 清理CUDA资源
static void Cleanup();
private:
static bool cudaInitialized;
};