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931 lines
49 KiB
931 lines
49 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2016 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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#ifndef __VCG_COMPLEX_BASE |
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#define __VCG_COMPLEX_BASE |
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#include <typeindex> |
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#include <set> |
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#include <vcg/container/simple_temporary_data.h> |
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#include "exception.h" |
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#include "used_types.h" |
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namespace vcg { |
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class PointerToAttribute |
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{ |
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public: |
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SimpleTempDataBase * _handle; // pointer to the SimpleTempData that stores the attribute |
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std::string _name; // name of the attribute |
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int _sizeof; // size of the attribute type (used only with VMI loading) |
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int _padding; // padding (used only with VMI loading) |
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int n_attr; // unique ID of the attribute |
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std::type_index _type; |
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void Resize(size_t sz){((SimpleTempDataBase *)_handle)->Resize(sz);} |
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void Reorder(std::vector<size_t> & newVertIndex){((SimpleTempDataBase *)_handle)->Reorder(newVertIndex);} |
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bool operator<(const PointerToAttribute b) const { return(_name.empty()&&b._name.empty())?(_handle < b._handle):( _name < b._name);} |
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PointerToAttribute(): _type(typeid(void)) { }; |
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}; |
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namespace tri { |
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/** \addtogroup trimesh */ |
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/*@{*/ |
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/* MeshTypeHolder is a class which is used to define the types in the mesh |
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*/ |
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template <class TYPESPOOL> |
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struct BaseMeshTypeHolder{ |
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typedef bool ScalarType; |
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typedef std::vector< typename TYPESPOOL::VertexType > CONTV; |
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typedef std::vector< typename TYPESPOOL::EdgeType > CONTE; |
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typedef std::vector< typename TYPESPOOL::FaceType > CONTF; |
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typedef std::vector< typename TYPESPOOL::HEdgeType > CONTH; |
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typedef std::vector<typename TYPESPOOL::TetraType> CONTT; |
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typedef CONTV VertContainer; |
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typedef typename CONTV::value_type VertexType; |
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typedef typename TYPESPOOL::VertexPointer VertexPointer; |
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typedef const typename TYPESPOOL::VertexPointer ConstVertexPointer; |
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typedef bool CoordType; |
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typedef typename CONTV::iterator VertexIterator; |
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typedef typename CONTV::const_iterator ConstVertexIterator; |
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typedef CONTE EdgeContainer; |
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typedef typename CONTE::value_type EdgeType; |
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typedef typename TYPESPOOL::EdgePointer EdgePointer; |
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typedef const typename TYPESPOOL::EdgePointer ConstEdgePointer; |
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typedef typename CONTE::iterator EdgeIterator; |
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typedef typename CONTE::const_iterator ConstEdgeIterator; |
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typedef CONTF FaceContainer; |
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typedef typename CONTF::value_type FaceType; |
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typedef typename CONTF::const_iterator ConstFaceIterator; |
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typedef typename CONTF::iterator FaceIterator; |
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typedef typename TYPESPOOL::FacePointer FacePointer; |
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typedef const typename TYPESPOOL::FacePointer ConstFacePointer; |
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typedef CONTH HEdgeContainer; |
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typedef typename CONTH::value_type HEdgeType; |
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typedef typename TYPESPOOL::HEdgePointer HEdgePointer; |
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typedef typename CONTH::iterator HEdgeIterator; |
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typedef typename CONTH::const_iterator ConstHEdgeIterator; |
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typedef CONTT TetraContainer; |
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typedef typename CONTT::value_type TetraType; |
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typedef typename TYPESPOOL::TetraPointer TetraPointer; |
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typedef const typename TYPESPOOL::TetraPointer ConstTetraPointer; |
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typedef typename CONTT::iterator TetraIterator; |
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typedef typename CONTT::const_iterator ConstTetraIterator; |
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}; |
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template <class T, typename CONT, class TRAIT > |
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struct MeshTypeHolder: public T {}; |
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template <class T, typename CONT> |
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struct MeshTypeHolder<T, CONT, AllTypes::AVertexType>: public T { |
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typedef CONT VertContainer; |
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typedef typename VertContainer::value_type VertexType; |
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typedef VertexType * VertexPointer; |
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typedef const VertexType * ConstVertexPointer; |
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typedef typename VertexType::ScalarType ScalarType; |
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typedef typename VertexType::CoordType CoordType; |
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typedef typename VertContainer::iterator VertexIterator; |
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typedef typename VertContainer::const_iterator ConstVertexIterator; |
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}; |
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template <typename T, class CONT> |
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struct MeshTypeHolder< T, CONT, AllTypes::AEdgeType>: public T{ |
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typedef CONT EdgeContainer; |
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typedef typename EdgeContainer::value_type EdgeType; |
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typedef EdgeType * EdgePointer; |
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typedef const EdgeType * ConstEdgePointer; |
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typedef typename EdgeContainer::iterator EdgeIterator; |
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typedef typename EdgeContainer::const_iterator ConstEdgeIterator; |
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}; |
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template <typename T, class CONT> |
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struct MeshTypeHolder< T, CONT, AllTypes::AFaceType>:public T { |
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typedef CONT FaceContainer; |
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typedef typename FaceContainer::value_type FaceType; |
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typedef typename FaceContainer::const_iterator ConstFaceIterator; |
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typedef typename FaceContainer::iterator FaceIterator; |
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typedef FaceType * FacePointer; |
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typedef const FaceType * ConstFacePointer; |
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}; |
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template <typename T, class CONT> |
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struct MeshTypeHolder< T, CONT, AllTypes::AHEdgeType>: public T{ |
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typedef CONT HEdgeContainer; |
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typedef typename HEdgeContainer::value_type HEdgeType; |
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typedef typename HEdgeContainer::value_type * HEdgePointer; |
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typedef typename HEdgeContainer::iterator HEdgeIterator; |
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typedef typename HEdgeContainer::const_iterator ConstHEdgeIterator; |
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}; |
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template <typename T, class CONT> |
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struct MeshTypeHolder<T, CONT, AllTypes::ATetraType> : public T |
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{ |
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typedef CONT TetraContainer; |
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typedef typename TetraContainer::value_type TetraType; |
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typedef TetraType *TetraPointer; |
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typedef const TetraType *ConstTetraPointer; |
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typedef typename TetraContainer::iterator TetraIterator; |
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typedef typename TetraContainer::const_iterator ConstTetraIterator; |
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}; |
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template <typename T, typename CONT> struct Der: public MeshTypeHolder<T,CONT, typename CONT::value_type::IAm>{}; |
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struct DummyContainer{struct value_type{ typedef int IAm;}; }; |
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/** \brief The official \b mesh class |
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As explained in \ref basic_concepts, this class is templated over a list of container of simplexes (like vertex, face, edges) |
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*/ |
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template < class Container0 = DummyContainer, class Container1 = DummyContainer, class Container2 = DummyContainer, class Container3 = DummyContainer, class Container4 = DummyContainer > |
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class TriMesh |
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: public MArity5< BaseMeshTypeHolder<typename Container0::value_type::TypesPool>, Container0, Der ,Container1, Der, Container2, Der, Container3, Der, Container4, Der >{ |
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public: |
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typedef typename TriMesh::ScalarType ScalarType; |
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typedef typename TriMesh::VertContainer VertContainer; |
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typedef typename TriMesh::EdgeContainer EdgeContainer; |
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typedef typename TriMesh::FaceContainer FaceContainer; |
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typedef typename TriMesh::TetraContainer TetraContainer; |
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// types for vertex |
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typedef typename TriMesh::VertexType VertexType; |
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typedef typename TriMesh::VertexPointer VertexPointer; |
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typedef typename TriMesh::ConstVertexPointer ConstVertexPointer; |
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typedef typename TriMesh::CoordType CoordType; |
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typedef typename TriMesh::VertexIterator VertexIterator; |
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typedef typename TriMesh::ConstVertexIterator ConstVertexIterator; |
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// types for edge |
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typedef typename TriMesh::EdgeType EdgeType; |
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typedef typename TriMesh::EdgePointer EdgePointer; |
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typedef typename TriMesh::ConstEdgePointer ConstEdgePointer; |
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typedef typename TriMesh::EdgeIterator EdgeIterator; |
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typedef typename TriMesh::ConstEdgeIterator ConstEdgeIterator; |
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//types for face |
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typedef typename TriMesh::FaceType FaceType; |
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typedef typename TriMesh::ConstFaceIterator ConstFaceIterator; |
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typedef typename TriMesh::FaceIterator FaceIterator; |
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typedef typename TriMesh::FacePointer FacePointer; |
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typedef typename TriMesh::ConstFacePointer ConstFacePointer; |
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// types for hedge |
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typedef typename TriMesh::HEdgeType HEdgeType; |
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typedef typename TriMesh::HEdgePointer HEdgePointer; |
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typedef typename TriMesh::HEdgeIterator HEdgeIterator; |
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typedef typename TriMesh::HEdgeContainer HEdgeContainer; |
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typedef typename TriMesh::ConstHEdgeIterator ConstHEdgeIterator; |
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// types for tetra |
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typedef typename TriMesh::TetraType TetraType; |
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typedef typename TriMesh::TetraPointer TetraPointer; |
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typedef typename TriMesh::TetraIterator TetraIterator; |
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typedef typename TriMesh::ConstTetraIterator ConstTetraIterator; |
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typedef vcg::PointerToAttribute PointerToAttribute; |
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typedef TriMesh<Container0, Container1, Container2, Container3, Container4> MeshType; |
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typedef Box3<ScalarType> BoxType; |
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/// Container of vertices, usually a vector. |
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VertContainer vert; |
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/// Current number of vertices; this member is for internal use only. You should always use the VN() member |
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int vn; |
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/// Current number of vertices |
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inline int VN() const { return vn; } |
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/// Container of edges, usually a vector. |
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EdgeContainer edge; |
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/// Current number of edges; this member is for internal use only. You should always use the EN() member |
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int en; |
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/// Current number of edges |
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inline int EN() const { return en; } |
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/// Container of faces, usually a vector. |
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FaceContainer face; |
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/// Current number of faces; this member is for internal use only. You should always use the FN() member |
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int fn; |
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/// Current number of faces |
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inline int FN() const { return fn; } |
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/// Container of half edges, usually a vector. |
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HEdgeContainer hedge; |
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/// Current number of halfedges; this member is for internal use only. You should always use the HN() member |
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int hn; |
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/// Current number of halfedges; |
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inline int HN() const { return hn; } |
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/// Container of tetras, usually a vector. |
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TetraContainer tetra; |
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/// Current number of tetras; this member is for internal use only. You should always use the TN() member |
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int tn; |
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/// Current number of tetras; |
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inline int TN() const { return tn; } |
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/// Bounding box of the mesh |
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Box3<typename TriMesh::VertexType::CoordType::ScalarType> bbox; |
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/// Nomi di textures |
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// |
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std::vector<std::string> textures; |
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// |
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std::vector<std::string> normalmaps; |
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int attrn; // total numer of attribute created |
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std::set< PointerToAttribute > vert_attr; |
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std::set< PointerToAttribute > edge_attr; |
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std::set< PointerToAttribute > face_attr; |
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std::set< PointerToAttribute > mesh_attr; |
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std::set< PointerToAttribute > tetra_attr; |
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template <class ATTR_TYPE, class CONT> |
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class AttributeHandle{ |
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public: |
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AttributeHandle(){_handle=(SimpleTempData<CONT,ATTR_TYPE> *)NULL;} |
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AttributeHandle( void *ah,const int & n):_handle ( (SimpleTempData<CONT,ATTR_TYPE> *)ah ),n_attr(n){} |
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AttributeHandle operator = ( const PointerToAttribute & pva){ |
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_handle = (SimpleTempData<CONT,ATTR_TYPE> *)pva._handle; |
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n_attr = pva.n_attr; |
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return (*this); |
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} |
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//pointer to the SimpleTempData that stores the attribute |
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SimpleTempData<CONT,ATTR_TYPE> * _handle; |
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// its attribute number |
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int n_attr; |
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// access function |
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template <class RefType> |
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ATTR_TYPE & operator [](const RefType & i){return (*_handle)[i];} |
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void resize(size_t /*size*/) { }; |
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}; |
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template <class ATTR_TYPE, class CONT> |
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class ConstAttributeHandle{ |
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public: |
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ConstAttributeHandle(){_handle=(SimpleTempData<CONT,ATTR_TYPE> *)nullptr;} |
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ConstAttributeHandle( const void *ah,const int & n):_handle ( (const SimpleTempData<CONT,ATTR_TYPE> *)ah ),n_attr(n){} |
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//pointer to the SimpleTempData that stores the attribute |
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const SimpleTempData<CONT,ATTR_TYPE> * _handle; |
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// its attribute number |
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int n_attr; |
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// access function |
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template <class RefType> |
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const ATTR_TYPE & operator [](const RefType & i) const {return (*_handle)[i];} |
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void resize(size_t /*size*/) { }; |
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}; |
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template <class ATTR_TYPE> |
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class PerVertexAttributeHandle: public AttributeHandle<ATTR_TYPE,VertContainer>{ |
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public: |
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PerVertexAttributeHandle():AttributeHandle<ATTR_TYPE,VertContainer>(){} |
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PerVertexAttributeHandle( void *ah,const int & n):AttributeHandle<ATTR_TYPE,VertContainer>(ah,n){} |
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}; |
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template <class ATTR_TYPE> |
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class ConstPerVertexAttributeHandle: public ConstAttributeHandle<ATTR_TYPE,VertContainer>{ |
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public: |
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ConstPerVertexAttributeHandle():ConstAttributeHandle<ATTR_TYPE,VertContainer>(){} |
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ConstPerVertexAttributeHandle( const void *ah,const int & n):ConstAttributeHandle<ATTR_TYPE,VertContainer>(ah,n){} |
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}; |
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template <class ATTR_TYPE> |
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class PerFaceAttributeHandle: public AttributeHandle<ATTR_TYPE,FaceContainer>{ |
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public: |
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PerFaceAttributeHandle():AttributeHandle<ATTR_TYPE,FaceContainer>(){} |
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PerFaceAttributeHandle( void *ah,const int & n):AttributeHandle<ATTR_TYPE,FaceContainer>(ah,n){} |
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}; |
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template <class ATTR_TYPE> |
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class ConstPerFaceAttributeHandle: public ConstAttributeHandle<ATTR_TYPE,FaceContainer>{ |
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public: |
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ConstPerFaceAttributeHandle():ConstAttributeHandle<ATTR_TYPE,FaceContainer>(){} |
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ConstPerFaceAttributeHandle( void *ah,const int & n):ConstAttributeHandle<ATTR_TYPE,FaceContainer>(ah,n){} |
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}; |
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template <class ATTR_TYPE> |
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class PerEdgeAttributeHandle: public AttributeHandle<ATTR_TYPE,EdgeContainer>{ |
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public: |
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PerEdgeAttributeHandle():AttributeHandle<ATTR_TYPE,EdgeContainer>(){} |
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PerEdgeAttributeHandle( void *ah,const int & n):AttributeHandle<ATTR_TYPE,EdgeContainer>(ah,n){} |
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}; |
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template <class ATTR_TYPE> |
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class ConstPerEdgeAttributeHandle: public ConstAttributeHandle<ATTR_TYPE,EdgeContainer>{ |
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public: |
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ConstPerEdgeAttributeHandle():ConstAttributeHandle<ATTR_TYPE,EdgeContainer>(){} |
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ConstPerEdgeAttributeHandle( void *ah,const int & n):ConstAttributeHandle<ATTR_TYPE,EdgeContainer>(ah,n){} |
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}; |
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template <class ATTR_TYPE> |
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class PerTetraAttributeHandle : public AttributeHandle<ATTR_TYPE, TetraContainer> |
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{ |
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public: |
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PerTetraAttributeHandle() : AttributeHandle<ATTR_TYPE, TetraContainer>() {} |
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PerTetraAttributeHandle(void *ah, const int &n) : AttributeHandle<ATTR_TYPE, TetraContainer>(ah, n) {} |
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}; |
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template <class ATTR_TYPE> |
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class ConstPerTetraAttributeHandle : public ConstAttributeHandle<ATTR_TYPE, TetraContainer> |
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{ |
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public: |
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ConstPerTetraAttributeHandle() : ConstAttributeHandle<ATTR_TYPE, TetraContainer>() {} |
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ConstPerTetraAttributeHandle(void *ah, const int &n) : ConstAttributeHandle<ATTR_TYPE, TetraContainer>(ah, n) {} |
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}; |
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template <class ATTR_TYPE> |
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class PerMeshAttributeHandle{ |
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public: |
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PerMeshAttributeHandle(){_handle=NULL;} |
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PerMeshAttributeHandle(void *ah,const int & n):_handle ( (Attribute<ATTR_TYPE> *)ah ),n_attr(n){} |
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//PerMeshAttributeHandle operator = ( const PerMeshAttributeHandle & pva){ |
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// _handle = (Attribute<ATTR_TYPE> *)pva._handle; |
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// n_attr = pva.n_attr; |
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// return (*this); |
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//} |
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Attribute<ATTR_TYPE> * _handle; |
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int n_attr; |
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ATTR_TYPE & operator ()(){ return *((ATTR_TYPE*) (_handle->DataBegin()));} |
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}; |
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template <class ATTR_TYPE> |
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class ConstPerMeshAttributeHandle{ |
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public: |
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ConstPerMeshAttributeHandle(){_handle=nullptr;} |
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ConstPerMeshAttributeHandle(const void *ah,const int & n):_handle ( (const Attribute<ATTR_TYPE> *)ah ),n_attr(n){} |
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const Attribute<ATTR_TYPE> * _handle; |
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int n_attr; |
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const ATTR_TYPE & operator ()() const { return *((const ATTR_TYPE*)(_handle->DataBegin()));} |
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}; |
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// Some common Handle typedefs to simplify use |
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typedef typename MeshType::template PerVertexAttributeHandle<ScalarType> PerVertexScalarHandle; |
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typedef typename MeshType::template PerVertexAttributeHandle<int> PerVertexIntHandle; |
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typedef typename MeshType::template PerVertexAttributeHandle<bool> PerVertexBoolHandle; |
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typedef typename MeshType::template PerVertexAttributeHandle<CoordType> PerVertexCoordHandle; |
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typedef typename MeshType::template PerFaceAttributeHandle<ScalarType> PerFaceScalarHandle; |
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typedef typename MeshType::template PerFaceAttributeHandle<int> PerFaceIntHandle; |
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typedef typename MeshType::template PerFaceAttributeHandle<bool> PerFaceBoolHandle; |
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typedef typename MeshType::template PerFaceAttributeHandle<CoordType> PerFaceCoordHandle; |
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typedef typename MeshType::template PerTetraAttributeHandle<ScalarType> PerTetraScalarHandle; |
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typedef typename MeshType::template PerTetraAttributeHandle<int> PerTetraIntHandle; |
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typedef typename MeshType::template PerTetraAttributeHandle<bool> PerTetraBoolHandle; |
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typedef typename MeshType::template PerTetraAttributeHandle<CoordType> PerTetraCoordHandle; |
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// the camera member (that should keep the intrinsics) is no more needed since 2006, when intrisncs moved into the Shot structure |
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//Camera<ScalarType> camera; // intrinsic |
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Shot<ScalarType> shot; // intrinsic && extrinsic |
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private: |
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/// The per-mesh color. Not very useful and meaningful... |
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Color4b c; |
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public: |
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inline const Color4b &C() const { return c; } |
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inline Color4b &C() { return c; } |
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inline Color4b cC() const { return c; } |
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/// Default constructor |
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TriMesh() |
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{ |
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Clear(); |
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} |
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/// destructor |
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virtual ~TriMesh() |
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{ |
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// ClearAttributes(); |
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Clear(); |
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} |
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int Mem(const int & nv, const int & nf, const int & nt) const { |
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typename std::set< PointerToAttribute>::const_iterator i; |
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int size = 0; |
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size += sizeof(TriMesh)+sizeof(VertexType)*nv+sizeof(FaceType)*nf; |
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for( i = vert_attr.begin(); i != vert_attr.end(); ++i) |
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size += ((SimpleTempDataBase*)(*i)._handle)->SizeOf()*nv; |
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for( i = edge_attr.begin(); i != edge_attr.end(); ++i) |
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size += ((SimpleTempDataBase*)(*i)._handle)->SizeOf()*en; |
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for( i = face_attr.begin(); i != face_attr.end(); ++i) |
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size += ((SimpleTempDataBase*)(*i)._handle)->SizeOf()*nf; |
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for (i = tetra_attr.begin(); i != tetra_attr.end(); ++i) |
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size += ((SimpleTempDataBase *)(*i)._handle)->SizeOf() * nt; |
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for( i = mesh_attr.begin(); i != mesh_attr.end(); ++i) |
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size += ((SimpleTempDataBase*)(*i)._handle)->SizeOf(); |
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return size; |
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} |
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int MemUsed() const {return Mem(vert.size(),face.size(), tetra.size());} |
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inline int MemNeeded() const {return Mem(vn,fn);} |
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/// Function to destroy the mesh |
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void Clear() |
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{ |
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for(FaceIterator fi = face.begin(); fi != face.end(); ++fi) |
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(*fi).Dealloc(); |
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vert.clear(); |
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face.clear(); |
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edge.clear(); |
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tetra.clear(); |
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textures.clear(); |
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normalmaps.clear(); |
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vn = 0; |
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en = 0; |
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fn = 0; |
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hn = 0; |
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tn = 0; |
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attrn = 0; |
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imark = 0; |
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C()=Color4b::Gray; |
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typename std::set< PointerToAttribute>::iterator i; |
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for (i = vert_attr.begin(); i != vert_attr.end(); ++i) |
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((SimpleTempDataBase*)(*i)._handle)->Resize(0); |
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for (i = edge_attr.begin(); i != edge_attr.end(); ++i) |
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((SimpleTempDataBase*)(*i)._handle)->Resize(0); |
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for (i = face_attr.begin(); i != face_attr.end(); ++i) |
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((SimpleTempDataBase*)(*i)._handle)->Resize(0); |
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for (i = tetra_attr.begin(); i != tetra_attr.end(); ++i) |
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((SimpleTempDataBase*)(*i)._handle)->Resize(0); |
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} |
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void ClearAttributes() |
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{ |
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// Clear attributes |
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typename std::set< PointerToAttribute>::iterator i; |
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for (i = vert_attr.begin(); i != vert_attr.end(); ++i) |
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delete ((SimpleTempDataBase*)(*i)._handle); |
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vert_attr.clear(); |
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for (i = edge_attr.begin(); i != edge_attr.end(); ++i) |
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delete ((SimpleTempDataBase*)(*i)._handle); |
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edge_attr.clear(); |
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for (i = face_attr.begin(); i != face_attr.end(); ++i) |
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delete ((SimpleTempDataBase*)(*i)._handle); |
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face_attr.clear(); |
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for (i = tetra_attr.begin(); i != tetra_attr.end(); ++i) |
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delete ((SimpleTempDataBase *)(*i)._handle); |
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tetra_attr.clear(); |
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for (i = mesh_attr.begin(); i != mesh_attr.end(); ++i) |
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delete ((SimpleTempDataBase*)(*i)._handle); |
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mesh_attr.clear(); |
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attrn = 0; |
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} |
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bool IsEmpty() const |
|
{ |
|
return vert.empty() && edge.empty() && face.empty() && tetra.empty(); |
|
} |
|
|
|
int & SimplexNumber(){ return fn;} |
|
int & VertexNumber(){ return vn;} |
|
|
|
/// The incremental mark |
|
int imark; |
|
|
|
private: |
|
// TriMesh cannot be copied. Use Append (see vcg/complex/append.h) |
|
TriMesh operator =(const TriMesh & /*m*/){assert(0);return TriMesh();} |
|
TriMesh(const TriMesh & ){} |
|
|
|
}; // end class Mesh |
|
|
|
/// Initialize the imark-system of the faces |
|
template <class MeshType> inline void InitFaceIMark(MeshType & m) |
|
{ |
|
typename MeshType::FaceIterator f; |
|
|
|
for(f=m.face.begin();f!=m.face.end();++f) |
|
if( !(*f).IsD() && (*f).IsR() && (*f).IsW() ) |
|
(*f).InitIMark(); |
|
} |
|
|
|
/// Initialize the imark-system of the vertices |
|
template <class MeshType> inline void InitVertexIMark(MeshType & m) |
|
{ |
|
typename MeshType::VertexIterator vi; |
|
|
|
for(vi=m.vert.begin();vi!=m.vert.end();++vi) |
|
if( !(*vi).IsD() && (*vi).IsRW() ) |
|
(*vi).InitIMark(); |
|
} |
|
/// Initialize the imark-system of the edges |
|
template <class MeshType> inline void InitEdgeIMark(MeshType & m) |
|
{ |
|
typename MeshType::EdgeIterator ei; |
|
|
|
for (ei = m.edge.begin(); ei != m.edge.end(); ++ei) |
|
if( !(*ei).IsD() && (*ei).IsRW() ) |
|
(*ei).InitIMark(); |
|
} |
|
|
|
///initialize the imark-sysyem of the tetras |
|
template <class MeshType> |
|
inline void InitTetraIMark(MeshType &m) |
|
{ |
|
typename MeshType::TetraIterator ti; |
|
|
|
for (ti = m.tetra.begin(); ti != m.tetra.end(); ++ti) |
|
if (!(*ti).IsD() && (*ti).IsRW()) |
|
(*ti).InitIMark(); |
|
} |
|
|
|
/** \brief Access function to the incremental mark. |
|
You should not use this member directly. In most of the case just use IsMarked() and Mark() |
|
*/ |
|
template <class MeshType> inline int & IMark(MeshType & m){return m.imark;} |
|
|
|
/** \brief Check if the vertex incremental mark matches the one of the mesh. |
|
@param m the mesh containing the element |
|
@param v Vertex pointer */ |
|
template <class MeshType> inline bool IsMarked(const MeshType & m, typename MeshType::ConstVertexPointer v ) { return v->cIMark() == m.imark; } |
|
|
|
/** \brief Check if the edge incremental mark matches the one of the mesh. |
|
@param m the mesh containing the element |
|
@param e edge pointer */ |
|
template <class MeshType> inline bool IsMarked(const MeshType & m, typename MeshType::ConstEdgePointer e ) { return e->cIMark() == m.imark; } |
|
|
|
/** \brief Check if the face incremental mark matches the one of the mesh. |
|
@param m the mesh containing the element |
|
@param f Face pointer */ |
|
template <class MeshType> inline bool IsMarked(const MeshType & m,typename MeshType::ConstFacePointer f ) { return f->cIMark() == m.imark; } |
|
|
|
/** \brief Check if the tetra incremental mark matches the one of the mesh. |
|
@param m the mesh containing the element |
|
@param t tetra pointer */ |
|
template <class MeshType> |
|
inline bool IsMarked(const MeshType &m, typename MeshType::ConstTetraPointer t) { return t->cIMark() == m.imark; } |
|
|
|
/** \brief Set the vertex incremental mark of the vertex to the one of the mesh. |
|
@param m the mesh containing the element |
|
@param v Vertex pointer */ |
|
template <class MeshType> inline void Mark(MeshType & m, typename MeshType::VertexPointer v ) { v->IMark() = m.imark; } |
|
|
|
/** \brief Set the edge incremental mark of the edge to the one of the mesh. |
|
@param m the mesh containing the element |
|
@param e edge pointer */ |
|
template <class MeshType> inline void Mark(MeshType & m, typename MeshType::EdgePointer e ) { e->IMark() = m.imark; } |
|
|
|
/** \brief Set the face incremental mark of the vertex to the one of the mesh. |
|
@param m the mesh containing the element |
|
@param f Vertex pointer */ |
|
template <class MeshType> inline void Mark(MeshType & m, typename MeshType::FacePointer f ) { f->IMark() = m.imark; } |
|
|
|
/** \brief Set the tetra incremental mark to the one of the mesh. |
|
@param m the mesh containing the element |
|
@param t tetra pointer */ |
|
template <class MeshType> |
|
inline void Mark(MeshType &m, typename MeshType::TetraPointer t) { t->IMark() = m.imark; } |
|
|
|
|
|
/** \brief Unmark, in constant time, all the elements (face and vertices) of a mesh. |
|
@param m the mesh containing the element |
|
|
|
In practice this function just increment the internal counter that stores the value for which an element is considered marked; |
|
therefore all the mesh elements become immediately un-mmarked. |
|
*/ |
|
template <class MeshType> inline void UnMarkAll(MeshType & m) |
|
{ |
|
++m.imark; |
|
} |
|
|
|
|
|
//template < class CType0, class CType1 , class CType2, class CType3> |
|
//bool HasPerVertexVEAdjacency (const TriMesh < CType0, CType1, CType2, CType3> & /*m*/) {return TriMesh < CType0 , CType1, CType2, CType3>::VertContainer::value_type::HasVEAdjacency();} |
|
//template < class CType0, class CType1, class CType2 , class CType3> |
|
//bool HasPerEdgeVEAdjacency (const TriMesh < CType0, CType1, CType2, CType3> & /*m*/) {return TriMesh < CType0 , CType1, CType2, CType3>::EdgeContainer::value_type::HasVEAdjacency();} |
|
|
|
template < class VertexType> bool VertexVectorHasVFAdjacency (const std::vector<VertexType> &) { return VertexType::HasVFAdjacency(); } |
|
template < class VertexType> bool VertexVectorHasVEAdjacency (const std::vector<VertexType> &) { return VertexType::HasVEAdjacency(); } |
|
template < class VertexType> bool VertexVectorHasVTAdjacency (const std::vector<VertexType> &) { return VertexType::HasVTAdjacency(); } |
|
template < class EdgeType > bool EdgeVectorHasVEAdjacency (const std::vector<EdgeType > &) { return EdgeType::HasVEAdjacency(); } |
|
template < class EdgeType > bool EdgeVectorHasEEAdjacency (const std::vector<EdgeType> &) { return EdgeType::HasEEAdjacency(); } |
|
template < class EdgeType > bool EdgeVectorHasEFAdjacency (const std::vector<EdgeType> &) { return EdgeType::HasEFAdjacency(); } |
|
template < class FaceType > bool FaceVectorHasVFAdjacency (const std::vector<FaceType > &) { return FaceType::HasVFAdjacency(); } |
|
|
|
template < class TriMeshType> bool HasPerVertexVFAdjacency (const TriMeshType &m) { return tri::VertexVectorHasVFAdjacency(m.vert); } |
|
template < class TriMeshType> bool HasPerVertexVEAdjacency (const TriMeshType &m) { return tri::VertexVectorHasVEAdjacency(m.vert); } |
|
template < class TriMeshType> bool HasPerVertexVTAdjacency (const TriMeshType &m) { return tri::VertexVectorHasVTAdjacency(m.vert); } |
|
template < class TriMeshType> bool HasPerEdgeVEAdjacency (const TriMeshType &m) { return tri::EdgeVectorHasVEAdjacency (m.edge); } |
|
template < class TriMeshType> bool HasPerEdgeEFAdjacency (const TriMeshType &m) { return tri::EdgeVectorHasEFAdjacency (m.edge); } |
|
template < class TriMeshType> bool HasPerFaceVFAdjacency (const TriMeshType &m) { return tri::FaceVectorHasVFAdjacency (m.face); } |
|
|
|
|
|
template < class VertexType> bool VertexVectorHasPerVertexQuality (const std::vector<VertexType> &) { return VertexType::HasQuality (); } |
|
template < class VertexType> bool VertexVectorHasPerVertexNormal (const std::vector<VertexType> &) { return VertexType::HasNormal (); } |
|
template < class VertexType> bool VertexVectorHasPerVertexColor (const std::vector<VertexType> &) { return VertexType::HasColor (); } |
|
template < class VertexType> bool VertexVectorHasPerVertexMark (const std::vector<VertexType> &) { return VertexType::HasMark (); } |
|
template < class VertexType> bool VertexVectorHasPerVertexFlags (const std::vector<VertexType> &) { return VertexType::HasFlags (); } |
|
template < class VertexType> bool VertexVectorHasPerVertexRadius (const std::vector<VertexType> &) { return VertexType::HasRadius (); } |
|
template < class VertexType> bool VertexVectorHasPerVertexCurvatureDir(const std::vector<VertexType> &) { return VertexType::HasCurvatureDir(); } |
|
template < class VertexType> bool VertexVectorHasPerVertexTexCoord (const std::vector<VertexType> &) { return VertexType::HasTexCoord (); } |
|
|
|
template < class TriMeshType> bool HasPerVertexQuality (const TriMeshType &m) { return tri::VertexVectorHasPerVertexQuality (m.vert); } |
|
template < class TriMeshType> bool HasPerVertexNormal (const TriMeshType &m) { return tri::VertexVectorHasPerVertexNormal (m.vert); } |
|
template < class TriMeshType> bool HasPerVertexColor (const TriMeshType &m) { return tri::VertexVectorHasPerVertexColor (m.vert); } |
|
template < class TriMeshType> bool HasPerVertexMark (const TriMeshType &m) { return tri::VertexVectorHasPerVertexMark (m.vert); } |
|
template < class TriMeshType> bool HasPerVertexFlags (const TriMeshType &m) { return tri::VertexVectorHasPerVertexFlags (m.vert); } |
|
template < class TriMeshType> bool HasPerVertexRadius (const TriMeshType &m) { return tri::VertexVectorHasPerVertexRadius (m.vert); } |
|
template < class TriMeshType> bool HasPerVertexCurvatureDir(const TriMeshType &m) { return tri::VertexVectorHasPerVertexCurvatureDir(m.vert); } |
|
template < class TriMeshType> bool HasPerVertexTexCoord (const TriMeshType &m) { return tri::VertexVectorHasPerVertexTexCoord (m.vert); } |
|
|
|
template < class EdgeType> bool EdgeVectorHasPerEdgeQuality (const std::vector<EdgeType> &) { return EdgeType::HasQuality (); } |
|
template < class EdgeType> bool EdgeVectorHasPerEdgeNormal (const std::vector<EdgeType> &) { return EdgeType::HasNormal (); } |
|
template < class EdgeType> bool EdgeVectorHasPerEdgeColor (const std::vector<EdgeType> &) { return EdgeType::HasColor (); } |
|
template < class EdgeType> bool EdgeVectorHasPerEdgeMark (const std::vector<EdgeType> &) { return EdgeType::HasMark (); } |
|
template < class EdgeType> bool EdgeVectorHasPerEdgeFlags (const std::vector<EdgeType> &) { return EdgeType::HasFlags (); } |
|
|
|
template < class TriMeshType> bool HasPerEdgeQuality (const TriMeshType &m) { return tri::EdgeVectorHasPerEdgeQuality (m.edge); } |
|
template < class TriMeshType> bool HasPerEdgeNormal (const TriMeshType &m) { return tri::EdgeVectorHasPerEdgeNormal (m.edge); } |
|
template < class TriMeshType> bool HasPerEdgeColor (const TriMeshType &m) { return tri::EdgeVectorHasPerEdgeColor (m.edge); } |
|
template < class TriMeshType> bool HasPerEdgeMark (const TriMeshType &m) { return tri::EdgeVectorHasPerEdgeMark (m.edge); } |
|
template < class TriMeshType> bool HasPerEdgeFlags (const TriMeshType &m) { return tri::EdgeVectorHasPerEdgeFlags (m.edge); } |
|
|
|
|
|
template < class FaceType> bool FaceVectorHasPerWedgeColor (const std::vector<FaceType> &) { return FaceType::HasWedgeColor (); } |
|
template < class FaceType> bool FaceVectorHasPerWedgeNormal (const std::vector<FaceType> &) { return FaceType::HasWedgeNormal (); } |
|
template < class FaceType> bool FaceVectorHasPerWedgeTexCoord(const std::vector<FaceType> &) { return FaceType::HasWedgeTexCoord(); } |
|
|
|
template < class TriMeshType> bool HasPerWedgeColor (const TriMeshType &m) { return tri::FaceVectorHasPerWedgeColor (m.face); } |
|
template < class TriMeshType> bool HasPerWedgeNormal (const TriMeshType &m) { return tri::FaceVectorHasPerWedgeNormal (m.face); } |
|
template < class TriMeshType> bool HasPerWedgeTexCoord(const TriMeshType &m) { return tri::FaceVectorHasPerWedgeTexCoord(m.face); } |
|
|
|
template < class CType0, class CType1, class CType2 , class CType3> |
|
bool HasPolyInfo (const TriMesh < CType0, CType1, CType2, CType3> & /*m*/) {return TriMesh < CType0 , CType1, CType2, CType3>::FaceContainer::value_type::HasPolyInfo();} |
|
|
|
template < class FaceType> bool FaceVectorHasPerFaceFlags (const std::vector<FaceType> &) { return FaceType::HasFlags (); } |
|
template < class FaceType> bool FaceVectorHasPerFaceNormal (const std::vector<FaceType> &) { return FaceType::HasNormal (); } |
|
template < class FaceType> bool FaceVectorHasPerFaceColor (const std::vector<FaceType> &) { return FaceType::HasColor (); } |
|
template < class FaceType> bool FaceVectorHasPerFaceMark (const std::vector<FaceType> &) { return FaceType::HasMark (); } |
|
template < class FaceType> bool FaceVectorHasPerFaceQuality(const std::vector<FaceType> &) { return FaceType::HasQuality(); } |
|
template < class FaceType> bool FaceVectorHasFFAdjacency (const std::vector<FaceType> &) { return FaceType::HasFFAdjacency(); } |
|
template < class FaceType> bool FaceVectorHasFEAdjacency (const std::vector<FaceType> &) { return FaceType::HasFEAdjacency(); } |
|
template < class FaceType> bool FaceVectorHasFVAdjacency (const std::vector<FaceType> &) { return FaceType::HasFVAdjacency(); } |
|
template < class FaceType> bool FaceVectorHasPerFaceCurvatureDir (const std::vector<FaceType> &) { return FaceType::HasCurvatureDir(); } |
|
|
|
template < class TriMeshType> bool HasPerFaceFlags (const TriMeshType &m) { return tri::FaceVectorHasPerFaceFlags (m.face); } |
|
template < class TriMeshType> bool HasPerFaceNormal (const TriMeshType &m) { return tri::FaceVectorHasPerFaceNormal (m.face); } |
|
template < class TriMeshType> bool HasPerFaceColor (const TriMeshType &m) { return tri::FaceVectorHasPerFaceColor (m.face); } |
|
template < class TriMeshType> bool HasPerFaceMark (const TriMeshType &m) { return tri::FaceVectorHasPerFaceMark (m.face); } |
|
template < class TriMeshType> bool HasPerFaceQuality (const TriMeshType &m) { return tri::FaceVectorHasPerFaceQuality (m.face); } |
|
template < class TriMeshType> bool HasPerFaceCurvatureDir(const TriMeshType &m) { return tri::FaceVectorHasPerFaceCurvatureDir(m.face); } |
|
|
|
|
|
template < class TetraType> bool TetraVectorHasPerTetraFlags (const std::vector<TetraType> &) { return TetraType::HasFlags (); } |
|
template < class TetraType> bool TetraVectorHasPerTetraColor (const std::vector<TetraType> &) { return TetraType::HasColor (); } |
|
template < class TetraType> bool TetraVectorHasPerTetraMark (const std::vector<TetraType> &) { return TetraType::HasMark (); } |
|
template < class TetraType> bool TetraVectorHasPerTetraQuality(const std::vector<TetraType> &) { return TetraType::HasQuality(); } |
|
template < class TetraType> bool TetraVectorHasVTAdjacency (const std::vector<TetraType> &) { return TetraType::HasVTAdjacency(); } |
|
template < class TetraType> bool TetraVectorHasTTAdjacency (const std::vector<TetraType> &) { return TetraType::HasTTAdjacency(); } |
|
|
|
template < class TriMeshType> bool HasPerTetraFlags (const TriMeshType &m) { return tri::TetraVectorHasPerTetraFlags (m.tetra); } |
|
template < class TriMeshType> bool HasPerTetraColor (const TriMeshType &m) { return tri::TetraVectorHasPerTetraColor (m.tetra); } |
|
template < class TriMeshType> bool HasPerTetraMark (const TriMeshType &m) { return tri::TetraVectorHasPerTetraMark (m.tetra); } |
|
template < class TriMeshType> bool HasPerTetraQuality (const TriMeshType &m) { return tri::TetraVectorHasPerTetraQuality (m.tetra); } |
|
|
|
template < class TriMeshType> bool HasFFAdjacency (const TriMeshType &m) { return tri::FaceVectorHasFFAdjacency (m.face); } |
|
template < class TriMeshType> bool HasEEAdjacency (const TriMeshType &m) { return tri::EdgeVectorHasEEAdjacency (m.edge); } |
|
template < class TriMeshType> bool HasFEAdjacency (const TriMeshType &m) { return tri::FaceVectorHasFEAdjacency (m.face); } |
|
template < class TriMeshType> bool HasEFAdjacency (const TriMeshType &m) { return tri::FaceVectorHasFEAdjacency(m.face) && tri::EdgeVectorHasEFAdjacency(m.edge); } |
|
template < class TriMeshType> bool HasFVAdjacency (const TriMeshType &m) { return tri::FaceVectorHasFVAdjacency (m.face); } |
|
template < class TriMeshType> bool HasVFAdjacency (const TriMeshType &m) { return tri::FaceVectorHasVFAdjacency (m.face) && tri::VertexVectorHasVFAdjacency(m.vert); } |
|
template < class TriMeshType> bool HasVEAdjacency (const TriMeshType &m) { return tri::EdgeVectorHasVEAdjacency (m.edge) && tri::VertexVectorHasVEAdjacency(m.vert); } |
|
template < class TriMeshType> bool HasTVAdjacency (const TriMeshType &m) { return tri::TetraVectorHasVTAdjacency(m.tetra); } |
|
template < class TriMeshType> bool HasVTAdjacency (const TriMeshType &m) { return tri::VertexVectorHasVTAdjacency(m.vert) && tri::TetraVectorHasVTAdjacency(m.tetra); } |
|
template < class TriMeshType> bool HasTTAdjacency (const TriMeshType &m) { return tri::TetraVectorHasTTAdjacency(m.tetra); } |
|
|
|
|
|
//template < class CType0, class CType1, class CType2 , class CType3> |
|
//bool HasVEAdjacency (const TriMesh < CType0, CType1, CType2, CType3> & /*m*/) {return TriMesh < CType0 , CType1, CType2, CType3>::VertContainer::value_type::HasVEAdjacency();} |
|
|
|
template < class CType0, class CType1, class CType2 , class CType3> |
|
bool HasVHAdjacency (const TriMesh < CType0, CType1, CType2, CType3> & /*m*/) {return TriMesh < CType0 , CType1, CType2, CType3>::VertContainer::value_type::HasVHAdjacency();} |
|
|
|
template < class CType0, class CType1, class CType2 , class CType3> |
|
bool HasEVAdjacency (const TriMesh < CType0, CType1, CType2, CType3> & /*m*/) {return TriMesh < CType0 , CType1, CType2, CType3>::EdgeType::HasEVAdjacency();} |
|
|
|
//template < class CType0, class CType1, class CType2 , class CType3> |
|
//bool HasEEAdjacency (const TriMesh < CType0, CType1, CType2, CType3> & /*m*/) {return TriMesh < CType0 , CType1, CType2, CType3>::EdgeType::HasEEAdjacency();} |
|
|
|
template < class CType0, class CType1, class CType2 , class CType3> |
|
bool HasEFAdjacency (const TriMesh < CType0, CType1, CType2, CType3> & /*m*/) {return TriMesh < CType0 , CType1, CType2, CType3>::EdgeType::HasEFAdjacency();} |
|
|
|
template < class CType0, class CType1, class CType2 , class CType3> |
|
bool HasEHAdjacency (const TriMesh < CType0, CType1, CType2, CType3> & /*m*/) {return TriMesh < CType0 , CType1, CType2, CType3>::EdgeType::HasEHAdjacency();} |
|
|
|
template < class CType0, class CType1, class CType2 , class CType3> |
|
bool HasFHAdjacency (const TriMesh < CType0, CType1, CType2, CType3> & /*m*/) {return TriMesh < CType0 , CType1, CType2, CType3>::FaceType::HasFHAdjacency();} |
|
|
|
template < class CType0, class CType1, class CType2 , class CType3> |
|
bool HasHVAdjacency (const TriMesh < CType0, CType1, CType2, CType3> & /*m*/) {return TriMesh < CType0 , CType1, CType2, CType3>::HEdgeType::HasHVAdjacency();} |
|
|
|
template < class CType0, class CType1, class CType2 , class CType3> |
|
bool HasHEAdjacency (const TriMesh < CType0, CType1, CType2, CType3> & /*m*/) {return TriMesh < CType0 , CType1, CType2, CType3>::HEdgeType::HasHEAdjacency();} |
|
|
|
template < class CType0, class CType1, class CType2 , class CType3> |
|
bool HasHFAdjacency (const TriMesh < CType0, CType1, CType2, CType3> & /*m*/) {return TriMesh < CType0 , CType1, CType2, CType3>::HEdgeType::HasHFAdjacency();} |
|
|
|
template < class CType0, class CType1, class CType2 , class CType3> |
|
bool HasHNextAdjacency (const TriMesh < CType0, CType1, CType2, CType3> & /*m*/) {return TriMesh< CType0, CType1, CType2 , CType3>::HEdgeType::HasHNextAdjacency();} |
|
|
|
template < class CType0, class CType1, class CType2 , class CType3> |
|
bool HasHPrevAdjacency (const TriMesh < CType0, CType1, CType2, CType3> & /*m*/) {return TriMesh< CType0, CType1, CType2 , CType3>::HEdgeType::HasHPrevAdjacency();} |
|
|
|
template < class CType0, class CType1, class CType2 , class CType3> |
|
bool HasHOppAdjacency (const TriMesh < CType0, CType1, CType2, CType3> & /*m*/) {return TriMesh< CType0, CType1, CType2 , CType3>::HEdgeType::HasHOppAdjacency();} |
|
|
|
//template < class CType0, class CType1 , class CType2, class CType3> |
|
//bool HasVFAdjacency (const TriMesh < CType0 , CType1, CType2, CType3> & m ) { |
|
// // gcc 4.4: if the expressions assigned to a1 and a2 are replaced in the assert we get a compilation error |
|
// // for the macro assert |
|
// bool a1 = TriMesh < CType0 , CType1, CType2, CType3>::FaceContainer::value_type::HasVFAdjacency(); |
|
// bool a2 = TriMesh < CType0 , CType1, CType2, CType3>::VertContainer::value_type::HasVFAdjacency(); |
|
// // a1 and a2 are still evaluated but not referenced, this causes a warning |
|
// (void)a1; |
|
// (void)a2; |
|
// assert(a1==a2); |
|
// |
|
// return vcg::tri::HasPerVertexVFAdjacency< CType0, CType1 , CType2, CType3>(m) && |
|
// vcg::tri::HasPerFaceVFAdjacency< CType0, CType1 , CType2, CType3>(m) ; |
|
//} |
|
|
|
template <class MeshType> |
|
bool HasPerVertexAttribute(const MeshType &m, std::string name){ |
|
typename std::set< typename MeshType::PointerToAttribute>::const_iterator ai; |
|
typename MeshType::PointerToAttribute h; |
|
h._name = name; |
|
ai = m.vert_attr.find(h); |
|
return (ai!= m.vert_attr.end() ) ; |
|
} |
|
template <class MeshType> |
|
bool HasPerFaceAttribute(const MeshType &m, std::string name){ |
|
typename std::set< typename MeshType::PointerToAttribute>::const_iterator ai; |
|
typename MeshType::PointerToAttribute h; |
|
h._name = name; |
|
ai = m.face_attr.find(h); |
|
return (ai!= m.face_attr.end() ) ; |
|
} |
|
|
|
template <class MeshType> |
|
bool HasPerTetraAttribute(const MeshType &m, std::string name) |
|
{ |
|
typename std::set<typename MeshType::PointerToAttribute>::const_iterator ai; |
|
typename MeshType::PointerToAttribute h; |
|
h._name = name; |
|
ai = m.tetra_attr.find(h); |
|
return (ai != m.tetra_attr.end()); |
|
} |
|
|
|
template <class MeshType> |
|
bool HasPerMeshAttribute(const MeshType &m, std::string name){ |
|
typename std::set< typename MeshType::PointerToAttribute>::const_iterator ai; |
|
typename MeshType::PointerToAttribute h; |
|
h._name = name; |
|
ai = m.mesh_attr.find(h); |
|
return (ai!= m.mesh_attr.end() ) ; |
|
} |
|
|
|
template <class MeshType> void RequireVertexCompactness (const MeshType &m) { |
|
if(m.vert.size()!=size_t(m.vn)) throw vcg::MissingCompactnessException("Vertex Vector Contains deleted elements"); |
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} |
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template <class MeshType> void RequireFaceCompactness (const MeshType &m) { |
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if(m.face.size()!=size_t(m.fn)) throw vcg::MissingCompactnessException("Face Vector Contains deleted elements"); |
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} |
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template <class MeshType> void RequireEdgeCompactness (const MeshType &m) { |
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if(m.edge.size()!=size_t(m.en)) throw vcg::MissingCompactnessException("Edge Vector Contains deleted elements"); |
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} |
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template <class MeshType> void RequireTetraCompactness(const MeshType &m) { |
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if (m.tetra.size() != size_t(m.tn)) throw vcg::MissingCompactnessException("Tetra Vector Contains deleted elements"); |
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} |
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template <class MeshType> |
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void RequireCompactness(const MeshType &m) |
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{ |
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RequireVertexCompactness<MeshType>(m); |
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RequireFaceCompactness<MeshType>(m); |
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RequireEdgeCompactness<MeshType>(m); |
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RequireTetraCompactness<MeshType>(m); |
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} |
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//todo require tetramesh |
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template <class MeshType> void RequireTriangularMesh (const MeshType &m ) { if( tri::HasPolyInfo( m ) ) throw vcg::MissingTriangularRequirementException("");} |
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template <class MeshType> void RequirePolygonalMesh (const MeshType &m ) { if(!tri::HasPolyInfo( m ) ) throw vcg::MissingPolygonalRequirementException("");} |
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template <class MeshType> void RequireVFAdjacency (const MeshType &m) { if(!tri::HasVFAdjacency (m)) throw vcg::MissingComponentException("VFAdjacency"); } |
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template <class MeshType> void RequireVEAdjacency (const MeshType &m) { if(!tri::HasVEAdjacency (m)) throw vcg::MissingComponentException("VEAdjacency"); } |
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template <class MeshType> void RequireFFAdjacency (const MeshType &m) { if(!tri::HasFFAdjacency (m)) throw vcg::MissingComponentException("FFAdjacency"); } |
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template <class MeshType> void RequireEEAdjacency (const MeshType &m) { if(!tri::HasEEAdjacency (m)) throw vcg::MissingComponentException("EEAdjacency"); } |
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template <class MeshType> void RequireFEAdjacency (const MeshType &m) { if(!tri::HasFEAdjacency (m)) throw vcg::MissingComponentException("FEAdjacency"); } |
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template <class MeshType> void RequireFHAdjacency (const MeshType &m) { if(!tri::HasFHAdjacency (m)) throw vcg::MissingComponentException("FHAdjacency"); } |
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template <class MeshType> void RequireVTAdjacency (const MeshType &m) { if(!tri::HasVTAdjacency (m)) throw vcg::MissingComponentException("VTAdjacency"); } |
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template <class MeshType> void RequireTTAdjacency (const MeshType &m) { if(!tri::HasTTAdjacency (m)) throw vcg::MissingComponentException("TTAdjacency"); } |
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template <class MeshType> void RequirePerVertexQuality (const MeshType &m) { if(!tri::HasPerVertexQuality (m)) throw vcg::MissingComponentException("PerVertexQuality "); } |
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template <class MeshType> void RequirePerVertexNormal (const MeshType &m) { if(!tri::HasPerVertexNormal (m)) throw vcg::MissingComponentException("PerVertexNormal "); } |
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template <class MeshType> void RequirePerVertexColor (const MeshType &m) { if(!tri::HasPerVertexColor (m)) throw vcg::MissingComponentException("PerVertexColor "); } |
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template <class MeshType> void RequirePerVertexMark (const MeshType &m) { if(!tri::HasPerVertexMark (m)) throw vcg::MissingComponentException("PerVertexMark "); } |
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template <class MeshType> void RequirePerVertexFlags (const MeshType &m) { if(!tri::HasPerVertexFlags (m)) throw vcg::MissingComponentException("PerVertexFlags "); } |
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template <class MeshType> void RequirePerVertexRadius (const MeshType &m) { if(!tri::HasPerVertexRadius (m)) throw vcg::MissingComponentException("PerVertexRadius "); } |
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template <class MeshType> void RequirePerVertexCurvatureDir(const MeshType &m) { if(!tri::HasPerVertexCurvatureDir(m)) throw vcg::MissingComponentException("PerVertexCurvatureDir"); } |
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template <class MeshType> void RequirePerVertexTexCoord (const MeshType &m) { if(!tri::HasPerVertexTexCoord (m)) throw vcg::MissingComponentException("PerVertexTexCoord "); } |
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template <class MeshType> void RequirePerEdgeQuality (const MeshType &m) { if(!tri::HasPerEdgeQuality (m)) throw vcg::MissingComponentException("PerEdgeQuality "); } |
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template <class MeshType> void RequirePerEdgeNormal (const MeshType &m) { if(!tri::HasPerEdgeNormal (m)) throw vcg::MissingComponentException("PerEdgeNormal "); } |
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template <class MeshType> void RequirePerEdgeColor (const MeshType &m) { if(!tri::HasPerEdgeColor (m)) throw vcg::MissingComponentException("PerEdgeColor "); } |
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template <class MeshType> void RequirePerEdgeMark (const MeshType &m) { if(!tri::HasPerEdgeMark (m)) throw vcg::MissingComponentException("PerEdgeMark "); } |
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template <class MeshType> void RequirePerEdgeFlags (const MeshType &m) { if(!tri::HasPerEdgeFlags (m)) throw vcg::MissingComponentException("PerEdgeFlags "); } |
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template <class MeshType> void RequirePerFaceFlags (const MeshType &m) { if(!tri::HasPerFaceFlags (m)) throw vcg::MissingComponentException("PerFaceFlags "); } |
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template <class MeshType> void RequirePerFaceNormal (const MeshType &m) { if(!tri::HasPerFaceNormal (m)) throw vcg::MissingComponentException("PerFaceNormal "); } |
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template <class MeshType> void RequirePerFaceColor (const MeshType &m) { if(!tri::HasPerFaceColor (m)) throw vcg::MissingComponentException("PerFaceColor "); } |
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template <class MeshType> void RequirePerFaceMark (const MeshType &m) { if(!tri::HasPerFaceMark (m)) throw vcg::MissingComponentException("PerFaceMark "); } |
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template <class MeshType> void RequirePerFaceQuality (const MeshType &m) { if(!tri::HasPerFaceQuality (m)) throw vcg::MissingComponentException("PerFaceQuality "); } |
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template <class MeshType> void RequirePerFaceCurvatureDir(const MeshType &m) { if(!tri::HasPerFaceCurvatureDir(m)) throw vcg::MissingComponentException("PerFaceCurvatureDir"); } |
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template <class MeshType> void RequirePerFaceWedgeColor (const MeshType &m) { if(!tri::HasPerWedgeColor (m)) throw vcg::MissingComponentException("PerFaceWedgeColor "); } |
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template <class MeshType> void RequirePerFaceWedgeNormal (const MeshType &m) { if(!tri::HasPerWedgeNormal (m)) throw vcg::MissingComponentException("PerFaceWedgeNormal "); } |
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template <class MeshType> void RequirePerFaceWedgeTexCoord(const MeshType &m) { if(!tri::HasPerWedgeTexCoord(m)) throw vcg::MissingComponentException("PerFaceWedgeTexCoord"); } |
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template <class MeshType> void RequirePerTetraFlags (const MeshType &m) { if(!tri::HasPerTetraFlags (m)) throw vcg::MissingComponentException("PerTetraFlags "); } |
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template <class MeshType> void RequirePerTetraColor (const MeshType &m) { if(!tri::HasPerTetraColor (m)) throw vcg::MissingComponentException("PerTetraColor "); } |
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template <class MeshType> void RequirePerTetraMark (const MeshType &m) { if(!tri::HasPerTetraMark (m)) throw vcg::MissingComponentException("PerTetraMark "); } |
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template <class MeshType> void RequirePerTetraQuality (const MeshType &m) { if(!tri::HasPerTetraQuality (m)) throw vcg::MissingComponentException("PerTetraQuality "); } |
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template <class MeshType> void RequirePerVertexAttribute(const MeshType &m, const char *name) { if(!HasPerVertexAttribute(m,name)) throw vcg::MissingComponentException("PerVertex attribute"); } |
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template <class MeshType> void RequirePerEdgeAttribute(const MeshType &m, const char *name) { if(!HasPerEdgeAttribute(m,name)) throw vcg::MissingComponentException("PerEdge attribute"); } |
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template <class MeshType> void RequirePerFaceAttribute(const MeshType &m, const char *name) { if(!HasPerFaceAttribute(m,name)) throw vcg::MissingComponentException("PerFace attribute"); } |
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template <class MeshType> void RequirePerTetraAttribute(const MeshType &m, const char *name) { if(!HasPerTetraAttribute(m,name)) throw vcg::MissingComponentException("PerTetra attribute"); } |
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template <class MeshType> void RequirePerMeshAttribute(const MeshType &m, const char *name) { if(!HasPerMeshAttribute(m,name)) throw vcg::MissingComponentException("PerMesh attribute"); } |
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/*@}*/ |
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/*@}*/ |
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} // end namespace |
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} // end namespace |
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#endif // BASE_H
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