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165 lines
5.5 KiB
165 lines
5.5 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2016 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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#ifndef VCG_PLANE3_H |
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#define VCG_PLANE3_H |
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#include <vcg/space/point3.h> |
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namespace vcg { |
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/** \addtogroup space */ |
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/*@{*/ |
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/** |
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Templated class for 2D planes in 3D spaces. |
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This is the class for infinite planes in 3D space. A Plane is stored just as a Point3 and a scalar: |
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* a direction (not necessarily normalized), |
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* an offset from the origin |
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Just to be clear, given a point P on a plane it always holds: |
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plane.Direction().dot(P) == plane.Offset() |
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@param T (template parameter) Specifies the type of scalar used to represent coords. |
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@param NORM: if on, the direction is always Normalized |
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*/ |
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template <class T, bool NORM=true> class Plane3 { |
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public: |
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typedef T ScalarType; |
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typedef Point3<T> PointType; |
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private: |
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/// Distance |
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ScalarType _offset; |
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///Direction (not necessarily normalized unless NORM is true) |
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PointType _dir; |
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public: |
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//@{ |
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/** @name Constructors |
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**/ |
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/// The empty constructor |
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Plane3() {} |
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/// The (distance, direction) constructor |
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Plane3(const ScalarType &dist, const PointType &dir) { Set(dist, dir); } |
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template <class Q> |
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inline void Import( const Plane3<Q,false> & b ) |
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{ |
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_offset = ScalarType(b.Offset()); |
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_dir = Point3<T>::Construct(b.Direction()); |
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} |
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//@{ |
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/** @name Members to access the distance or direction |
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Direction() cannot be assigned directly. |
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Use SetDirection() or Set() instead. This is mandatory to make possible the automatic autonormalization template mechanism. |
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Note that if you have to set both direction and offset it can be more efficient to set them toghether |
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**/ |
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const ScalarType &Offset() const { return _offset; } |
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ScalarType &Offset() { return _offset; } |
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/// sets the origin |
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void SetOffset( const ScalarType &o ) { _offset=o; } |
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const PointType &Direction() const { return _dir; } |
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/// sets the direction |
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void SetDirection( const PointType & dir) { |
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_dir=dir; |
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if (NORM) _dir.Normalize(); |
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} |
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/// sets origin and direction. |
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void Set( const ScalarType & off, const PointType & dir ) { |
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if (NORM) { |
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const ScalarType normFactor = dir.Norm(); |
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this->_dir = dir / normFactor; |
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this->_offset = off / normFactor; |
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} |
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else { |
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this->_offset = off; |
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this->_dir = dir; |
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} |
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} |
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void Set( const PointType & dir, const ScalarType & off) {Set(off,dir);} |
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/// Operator to compare two lines |
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bool operator==(Plane3 const &p) const { |
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return _offset == p._offset && _dir == p._dir; |
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} |
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/// Operator to dispare two lines |
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bool operator!=(Plane3 const &p) const { |
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return _offset != p._offset || _dir != p._dir; |
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} |
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///Project a point on the plane |
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PointType Projection(const PointType &p) const { |
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ScalarType k = p.dot(_dir) - _offset; |
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return p - _dir * k; |
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} |
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///Mirror the point wrt the plane |
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PointType Mirror(const PointType &p) const { |
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PointType mirr=Projection(p); |
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mirr+=mirr-p; |
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return mirr; |
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} |
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/// Function to normalize direction |
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void Normalize() { |
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_dir.Normalize(); |
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} |
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/// Calculates the plane passing through three points (Rename this method) |
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void Init(const PointType &p0, const PointType &p1, const PointType &p2) { |
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_dir = (p2 - p0) ^ (p1 - p0); |
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if(NORM) Normalize(); |
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_offset = p0.dot(_dir); |
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} |
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/// Calculates the plane passing through a point and the normal (Rename this method |
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inline void Init(const PointType &p0, const PointType &norm) { |
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_dir = norm; |
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if(NORM) Normalize(); |
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_offset = p0.dot(_dir); |
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} |
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}; // end class Plane3 |
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typedef Plane3<float> Plane3f; |
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typedef Plane3<double> Plane3d; |
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///Distance plane - point and vv. (Move these function to somewhere else) |
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template<class T> T SignedDistancePlanePoint(const Plane3<T,true> & plane, const Point3<T> & point) |
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{ |
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return plane.Direction().dot(point) - plane.Offset(); |
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} |
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template<class T> T SignedDistancePointPlane(const Point3<T> & point, const Plane3<T,true> & plane) |
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{ |
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return SignedDistancePlanePoint(plane, point); |
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} |
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} // end namespace |
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#endif
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