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/*
* PatchMatchCUDA.inl
*
* Copyright (c) 2014-2021 SEACAVE
*
* Author(s):
*
* cDc <cdc.seacave@gmail.com>
*
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Additional Terms:
*
* You are required to preserve legal notices and author attributions in
* that material or in the Appropriate Legal Notices displayed by works
* containing it.
*/
#ifndef _MVS_PATCHMATCHCUDA_INL_
#define _MVS_PATCHMATCHCUDA_INL_
// I N C L U D E S /////////////////////////////////////////////////
#define _USE_MATH_DEFINES
#include <cmath>
#include <cstdint>
#include <float.h>
#include <string>
#include <vector>
// Eigen
#define EIGEN_DEFAULT_DENSE_INDEX_TYPE int
#include <Eigen/Dense>
// CUDA toolkit
#include <cuda_runtime.h>
#include <cuda_runtime_api.h>
#include <cuda_texture_types.h>
#include <curand_kernel.h>
#include <vector_types.h>
// OpenCV
#include <opencv2/core.hpp>
#include <opencv2/imgproc.hpp>
// D E F I N E S ///////////////////////////////////////////////////
// S T R U C T S ///////////////////////////////////////////////////
namespace MVS {
#if __CUDA_ARCH__ > 0
#define __CDC__CUDA__ARCH__ 1
#else
#undef __CDC__CUDA__ARCH__
#endif
struct DepthData;
class PatchMatchCUDA {
public:
typedef Eigen::Matrix<float,3,1> Point3;
typedef Eigen::Matrix<float,4,1> Point4;
typedef Eigen::Matrix<float,3,3> Matrix3;
struct Params {
int nNumViews = 5;
int nEstimationIters = 3;
float fDepthMin = 0.f;
float fDepthMax = 100.f;
int nInitTopK = 3;
bool bGeomConsistency = false;
bool bLowResProcessed = false;
float fThresholdKeepCost = 0;
};
struct Camera {
Matrix3 K;
Matrix3 R;
Point3 C;
int height;
int width;
};
public:
PatchMatchCUDA(int device=0);
~PatchMatchCUDA();
void Init(bool bGeomConsistency);
void Release();
void EstimateDepthMap(DepthData&);
float4 GetPlaneHypothesis(const int index);
float GetCost(const int index);
private:
void ReleaseCUDA();
void AllocatePatchMatchCUDA(const cv::Mat1f& image);
void AllocateImageCUDA(size_t i, const cv::Mat1f& image, bool bInitImage, bool bInitDepthMap);
void RunCUDA(float* ptrCostMap=NULL, uint32_t* ptrViewsMap=NULL);
public:
Params params;
std::vector<cv::Mat1f> images;
std::vector<Camera> cameras;
std::vector<cudaTextureObject_t> textureImages;
std::vector<cudaTextureObject_t> textureDepths;
Point4* depthNormalEstimates;
Camera *cudaCameras;
std::vector<cudaArray_t> cudaImageArrays;
std::vector<cudaArray_t> cudaDepthArrays;
cudaTextureObject_t* cudaTextureImages;
cudaTextureObject_t* cudaTextureDepths;
Point4* cudaDepthNormalEstimates;
float* cudaLowDepths;
float* cudaDepthNormalCosts;
curandState* cudaRandStates;
uint32_t* cudaSelectedViews;
};
/*----------------------------------------------------------------*/
} // namespace MVS
#endif // _MVS_PATCHMATCHCUDA_INL_