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225 lines
4.9 KiB
225 lines
4.9 KiB
#ifndef _VCG_GL_GEOMETRY_ |
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#define _VCG_GL_GEOMETRY_ |
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/* Portion of this file were more or less adapted from |
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* freeglut_geometry.c |
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* |
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* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. |
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* that was Written by Pawel W. Olszta, <olszta@sourceforge.net> |
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*/ |
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#include<stdlib.h> |
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#include<math.h> |
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/* |
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* Compute lookup table of cos and sin values forming a cirle |
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* |
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* Notes: |
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* It is the responsibility of the caller to free these tables |
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* The size of the table is (n+1) to form a connected loop |
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* The last entry is exactly the same as the first |
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* The sign of n can be flipped to get the reverse loop |
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*/ |
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static void fghCircleTable(double **sint,double **cost,const int n) |
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{ |
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int i; |
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/* Table size, the sign of n flips the circle direction */ |
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const int size = abs(n); |
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/* Determine the angle between samples */ |
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const double angle = 2*M_PI/(double)( ( n == 0 ) ? 1 : n ); |
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/* Allocate memory for n samples, plus duplicate of first entry at the end */ |
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*sint = (double *) calloc(sizeof(double), size+1); |
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*cost = (double *) calloc(sizeof(double), size+1); |
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/* Bail out if memory allocation fails, fgError never returns */ |
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if (!(*sint) || !(*cost)) |
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{ |
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free(*sint); |
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free(*cost); |
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abort(); //fgError("Failed to allocate memory in fghCircleTable"); |
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} |
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/* Compute cos and sin around the circle */ |
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(*sint)[0] = 0.0; |
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(*cost)[0] = 1.0; |
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for (i=1; i<size; i++) |
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{ |
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(*sint)[i] = sin(angle*i); |
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(*cost)[i] = cos(angle*i); |
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} |
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/* Last sample is duplicate of the first */ |
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(*sint)[size] = (*sint)[0]; |
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(*cost)[size] = (*cost)[0]; |
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} |
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/* |
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* Draws a solid sphere |
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*/ |
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inline void glutSolidSphere(GLdouble radius, GLint slices, GLint stacks) |
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{ |
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int i,j; |
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/* Adjust z and radius as stacks are drawn. */ |
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double z0,z1; |
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double r0,r1; |
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/* Pre-computed circle */ |
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double *sint1,*cost1; |
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double *sint2,*cost2; |
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// FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidSphere" ); |
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fghCircleTable(&sint1,&cost1,-slices); |
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fghCircleTable(&sint2,&cost2,stacks*2); |
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/* The top stack is covered with a triangle fan */ |
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z0 = 1.0; |
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z1 = cost2[(stacks>0)?1:0]; |
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r0 = 0.0; |
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r1 = sint2[(stacks>0)?1:0]; |
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glBegin(GL_TRIANGLE_FAN); |
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glNormal3d(0,0,1); |
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glVertex3d(0,0,radius); |
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for (j=slices; j>=0; j--) |
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{ |
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glNormal3d(cost1[j]*r1, sint1[j]*r1, z1 ); |
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glVertex3d(cost1[j]*r1*radius, sint1[j]*r1*radius, z1*radius); |
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} |
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glEnd(); |
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/* Cover each stack with a quad strip, except the top and bottom stacks */ |
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for( i=1; i<stacks-1; i++ ) |
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{ |
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z0 = z1; z1 = cost2[i+1]; |
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r0 = r1; r1 = sint2[i+1]; |
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glBegin(GL_QUAD_STRIP); |
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for(j=0; j<=slices; j++) |
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{ |
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glNormal3d(cost1[j]*r1, sint1[j]*r1, z1 ); |
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glVertex3d(cost1[j]*r1*radius, sint1[j]*r1*radius, z1*radius); |
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glNormal3d(cost1[j]*r0, sint1[j]*r0, z0 ); |
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glVertex3d(cost1[j]*r0*radius, sint1[j]*r0*radius, z0*radius); |
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} |
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glEnd(); |
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} |
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/* The bottom stack is covered with a triangle fan */ |
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z0 = z1; |
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r0 = r1; |
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glBegin(GL_TRIANGLE_FAN); |
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glNormal3d(0,0,-1); |
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glVertex3d(0,0,-radius); |
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for (j=0; j<=slices; j++) |
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{ |
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glNormal3d(cost1[j]*r0, sint1[j]*r0, z0 ); |
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glVertex3d(cost1[j]*r0*radius, sint1[j]*r0*radius, z0*radius); |
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} |
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glEnd(); |
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/* Release sin and cos tables */ |
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free(sint1); |
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free(cost1); |
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free(sint2); |
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free(cost2); |
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} |
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/* |
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* Draws a wire sphere |
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*/ |
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inline void glutWireSphere(GLdouble radius, GLint slices, GLint stacks) |
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{ |
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int i,j; |
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/* Adjust z and radius as stacks and slices are drawn. */ |
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double r; |
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double x,y,z; |
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/* Pre-computed circle */ |
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double *sint1,*cost1; |
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double *sint2,*cost2; |
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//FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireSphere" ); |
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fghCircleTable(&sint1,&cost1,-slices ); |
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fghCircleTable(&sint2,&cost2, stacks*2); |
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/* Draw a line loop for each stack */ |
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for (i=1; i<stacks; i++) |
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{ |
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z = cost2[i]; |
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r = sint2[i]; |
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glBegin(GL_LINE_LOOP); |
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for(j=0; j<=slices; j++) |
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{ |
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x = cost1[j]; |
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y = sint1[j]; |
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glNormal3d(x,y,z); |
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glVertex3d(x*r*radius,y*r*radius,z*radius); |
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} |
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glEnd(); |
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} |
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/* Draw a line loop for each slice */ |
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for (i=0; i<slices; i++) |
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{ |
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glBegin(GL_LINE_STRIP); |
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for(j=0; j<=stacks; j++) |
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{ |
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x = cost1[i]*sint2[j]; |
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y = sint1[i]*sint2[j]; |
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z = cost2[j]; |
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glNormal3d(x,y,z); |
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glVertex3d(x*radius,y*radius,z*radius); |
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} |
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glEnd(); |
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} |
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/* Release sin and cos tables */ |
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free(sint1); |
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free(cost1); |
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free(sint2); |
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free(cost2); |
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} |
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#endif
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