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/*
* Camera.cpp
*
* Copyright (c) 2014-2015 SEACAVE
*
* Author(s):
*
* cDc <cdc.seacave@gmail.com>
*
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Additional Terms:
*
* You are required to preserve legal notices and author attributions in
* that material or in the Appropriate Legal Notices displayed by works
* containing it.
*/
#include "Common.h"
#include "Camera.h"
using namespace VIEWER;
// D E F I N E S ///////////////////////////////////////////////////
// S T R U C T S ///////////////////////////////////////////////////
Camera::Camera(const AABB3d& _box, const Point3d& _center, float _scaleF, float _fov)
:
boxScene(_box),
centerScene(_center),
rotation(Eigen::Quaterniond::Identity()),
center(Eigen::Vector3d::Zero()),
dist(0), radius(100),
fovDef(_fov), scaleFDef(_scaleF),
prevCamID(NO_ID), currentCamID(NO_ID), maxCamID(0)
{
Reset();
}
void Camera::Reset()
{
if (boxScene.IsEmpty()) {
center = Point3d::ZERO;
radius = 1;
} else {
center = centerScene;
radius = boxScene.GetSize().norm()*0.5;
}
rotation = Eigen::Quaterniond::Identity();
scaleF = scaleFDef;
prevCamID = currentCamID = NO_ID;
fov = fovDef;
dist = radius*0.5 / SIN(D2R((double)fov));
if (size.area())
Resize(size);
}
void Camera::Resize(const cv::Size& _size)
{
ASSERT(MINF(_size.width, _size.height) > 0);
size = _size;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
const GLfloat zNear = 1e-3f;
const GLfloat zFar = (float)boxScene.GetSize().norm()*10;
const GLfloat aspect = float(size.width)/float(size.height);
if (fov == 5.f) {
// orthographic projection
const GLfloat fH = (float)boxScene.GetSize().norm()*0.5f;
const GLfloat fW = fH * aspect;
glOrtho(-fW, fW, -fH, fH, zNear, zFar);
} else {
// perspective projection
const GLfloat fH = TAN(FD2R(fov)) * zNear;
const GLfloat fW = fH * aspect;
glFrustum(-fW, fW, -fH, fH, zNear, zFar);
}
}
void Camera::SetFOV(float _fov)
{
fov = MAXF(_fov, 5.f);
Resize(size);
}
Eigen::Vector3d Camera::GetPosition() const
{
const Eigen::Matrix3d R(GetRotation());
return center + R.col(2) * dist;
}
Eigen::Matrix3d Camera::GetRotation() const
{
return rotation.toRotationMatrix();
}
Eigen::Matrix4d Camera::GetLookAt() const
{
const Eigen::Matrix3d R(GetRotation());
const Eigen::Vector3d eye(center + R.col(2) * dist);
const Eigen::Vector3d up(R.col(1));
const Eigen::Vector3d n((center-eye).normalized());
const Eigen::Vector3d s(n.cross(up));
const Eigen::Vector3d v(s.cross(n));
Eigen::Matrix4d m; m <<
s(0), s(1), s(2), -eye.dot(s),
v(0), v(1), v(2), -eye.dot(v),
-n(0), -n(1), -n(2), eye.dot(n),
0.0, 0.0, 0.0, 1.0;
return m;
}
void Camera::GetLookAt(Eigen::Vector3d& _eye, Eigen::Vector3d& _center, Eigen::Vector3d& _up) const
{
const Eigen::Matrix3d R(GetRotation());
_eye = center + R.col(2) * dist;
_center = center;
_up = R.col(1);
}
void Camera::Rotate(const Eigen::Vector2d& pos, const Eigen::Vector2d& prevPos)
{
if (pos.isApprox(prevPos, ZEROTOLERANCE<double>()))
return;
Eigen::Vector3d oldp(prevPos.x(), prevPos.y(), 0);
Eigen::Vector3d newp(pos.x(), pos.y(), 0);
const double radiusSphere(0.9);
ProjectOnSphere(radiusSphere, oldp);
ProjectOnSphere(radiusSphere, newp);
rotation *= Eigen::Quaterniond().setFromTwoVectors(newp, oldp);
// disable camera view mode
prevCamID = currentCamID;
}
void Camera::Translate(const Eigen::Vector2d& pos, const Eigen::Vector2d& prevPos)
{
if (pos.isApprox(prevPos, ZEROTOLERANCE<double>()))
return;
Eigen::Matrix<double,4,4,Eigen::ColMajor> P, V;
glGetDoublev(GL_MODELVIEW_MATRIX, V.data());
glGetDoublev(GL_PROJECTION_MATRIX, P.data());
Eigen::Vector3d centerScreen((P*V*center.homogeneous().eval()).hnormalized());
centerScreen.head<2>() += prevPos - pos;
center = (V.inverse()*P.inverse()*centerScreen.homogeneous().eval()).hnormalized();
// disable camera view mode
prevCamID = currentCamID;
}
void Camera::ProjectOnSphere(double radius, Eigen::Vector3d& p) const
{
p.z() = 0;
const double d = p.x()* p.x()+ p.y() * p.y();
const double r = radius * radius;
if (d < r) p.z() = SQRT(r - d);
else p *= radius / p.norm();
}
/*----------------------------------------------------------------*/