You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
144 lines
5.9 KiB
144 lines
5.9 KiB
/**************************************************************************** |
|
* VCGLib o o * |
|
* Visual and Computer Graphics Library o o * |
|
* _ O _ * |
|
* Copyright(C) 2004-2016 \/)\/ * |
|
* Visual Computing Lab /\/| * |
|
* ISTI - Italian National Research Council | * |
|
* \ * |
|
* All rights reserved. * |
|
* * |
|
* This program is free software; you can redistribute it and/or modify * |
|
* it under the terms of the GNU General Public License as published by * |
|
* the Free Software Foundation; either version 2 of the License, or * |
|
* (at your option) any later version. * |
|
* * |
|
* This program is distributed in the hope that it will be useful, * |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
|
* for more details. * |
|
* * |
|
****************************************************************************/ |
|
|
|
#include<vcg/complex/complex.h> |
|
#include<wrap/io_trimesh/import.h> |
|
#include<wrap/io_trimesh/export.h> |
|
#include<vcg/complex/algorithms/update/topology.h> |
|
#include<vcg/complex/algorithms/update/normal.h> |
|
#include<vcg/complex/algorithms/update/color.h> |
|
#include<vcg/complex/algorithms/inertia.h> |
|
#include<vcg/complex/algorithms/point_sampling.h> |
|
#include<vcg/complex/algorithms/ransac_matching.h> |
|
|
|
|
|
#include<vcg/space/index/kdtree/kdtree.h> |
|
#include<vcg/space/point_matching.h> |
|
|
|
using namespace vcg; |
|
|
|
class MyVertex; class MyEdge; class MyFace; |
|
struct MyUsedTypes : public UsedTypes<Use<MyVertex> ::AsVertexType, |
|
Use<MyEdge> ::AsEdgeType, |
|
Use<MyFace> ::AsFaceType>{}; |
|
|
|
class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::Color4b, vertex::Qualityf, vertex::BitFlags >{}; |
|
class MyFace : public Face< MyUsedTypes, face::FFAdj, face::Color4b, face::Normal3f, face::VertexRef, face::BitFlags > {}; |
|
class MyEdge : public Edge< MyUsedTypes, edge::VertexRef, edge::VEAdj, edge::EEAdj, edge::BitFlags> {}; |
|
|
|
class MyMesh : public tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> , std::vector<MyEdge> > {}; |
|
|
|
|
|
int main( int argc, char **argv ) |
|
{ |
|
setvbuf(stdout, NULL, _IONBF, 0); |
|
if(argc<3) |
|
{ |
|
printf("Usage alignmeshmesh <meshfilename2.ply> <meshfilename2.ply>\n"); |
|
return -1; |
|
} |
|
|
|
MyMesh fixM,movM; |
|
|
|
tri::io::Importer<MyMesh>::Open(fixM,argv[1]); |
|
printf( "Mesh0 has %i vert and %i faces\n", fixM.VN(), fixM.FN() ); |
|
tri::io::Importer<MyMesh>::Open(movM,argv[2]); |
|
printf( "Mesh1 has %i vert and %i faces\n", movM.VN(), movM.FN() ); |
|
|
|
math::MarsenneTwisterRNG rnd; |
|
|
|
tri::UpdateBounding<MyMesh>::Box(fixM); |
|
tri::UpdateBounding<MyMesh>::Box(movM); |
|
|
|
Point3f delta = math::GeneratePointInUnitBallUniform<float>(rnd) * fixM.bbox.Diag(); |
|
tri::UpdatePosition<MyMesh>::Translate(movM,delta); |
|
Point3f axis = math::GeneratePointOnUnitSphereUniform<float>(rnd); |
|
float angle = rnd.generate01() * M_PI; |
|
Matrix44f rot; rot.SetRotateRad(angle,axis); |
|
tri::UpdatePosition<MyMesh>::Matrix(movM,rot); |
|
tri::io::ExporterPLY<MyMesh>::Save(movM,"out.ply"); |
|
int randSeed = clock(); |
|
|
|
RansacFramework<MyMesh,BaseFeatureSet<MyMesh> > Ran; |
|
RansacFramework<MyMesh,BaseFeatureSet<MyMesh> >::Param pp; |
|
BaseFeatureSet<MyMesh>::Param fpp; |
|
pp.samplingRadiusPerc=0.008; |
|
pp.evalSize=50; |
|
pp.inlierRatioThr = 0.5; |
|
pp.iterMax = 400; |
|
pp.maxMatchingFeatureNum = 500; |
|
fpp.featureSampleRatio=0.5; |
|
std::vector<RansacFramework<MyMesh,BaseFeatureSet<MyMesh> >::Candidate> cVec; |
|
|
|
// RansacFramework<MyMesh,NDFeatureSet<MyMesh> > Ran; |
|
// RansacFramework<MyMesh,NDFeatureSet<MyMesh> >::Param pp; |
|
// NDFeatureSet<MyMesh>::Param fpp; |
|
// std::vector<RansacFramework<MyMesh,NDFeatureSet<MyMesh> >::Candidate> cVec; |
|
|
|
// pp.samplingRadiusPerc=0.01; |
|
// pp.evalSize=100; |
|
// pp.inlierRatioThr = 0.4; |
|
// pp.iterMax = 1000; |
|
// int t0=clock(); |
|
|
|
// fpp.levAbs[0]=pp.samplingRadiusAbs*2.0; |
|
// fpp.levAbs[0]=pp.samplingRadiusAbs*4.0; |
|
// fpp.levAbs[0]=pp.samplingRadiusAbs*8.0; |
|
// Ran.Init(fixM,movM,pp,fpp); |
|
// Ran.EvaluateFeature(30,"featureTest30.ply",pp); |
|
// fpp.levAbs[0]=pp.samplingRadiusAbs*3.0; |
|
// fpp.levAbs[0]=pp.samplingRadiusAbs*6.0; |
|
// fpp.levAbs[0]=pp.samplingRadiusAbs*9.0; |
|
// Ran.Init(fixM,movM,pp,fpp); |
|
// Ran.EvaluateFeature(30,"featureTest30a.ply",pp); |
|
|
|
// exit(-1); |
|
|
|
int t0=clock(); |
|
Ran.Init(fixM,movM,pp,fpp); |
|
int t1=clock(); |
|
Ran.Process_SearchEvaluateTriple(cVec,pp); |
|
int t2=clock(); |
|
|
|
printf("Completed Search (%5.2f init %5.2f search)\n",float(t1-t0)/CLOCKS_PER_SEC, float(t2-t1)/CLOCKS_PER_SEC); |
|
|
|
|
|
MyMesh out0; tri::Append<MyMesh,MyMesh>::MeshCopy(out0,fixM); |
|
//tri::UpdatePosition<MyMesh>::Matrix(out0,cVec[0].Tr); |
|
tri::io::ExporterPLY<MyMesh>::Save(out0,"out0.ply"); |
|
|
|
MyMesh inlierMesh0; |
|
Ran.DumpInlier(inlierMesh0,cVec[0],pp); |
|
tri::io::ExporterPLY<MyMesh>::Save(inlierMesh0,"inlier0.ply"); |
|
|
|
MyMesh out1; tri::Append<MyMesh,MyMesh>::MeshCopy(out1,movM); |
|
tri::UpdatePosition<MyMesh>::Matrix(out1,cVec[1].Tr); |
|
tri::io::ExporterPLY<MyMesh>::Save(out1,"out1.ply"); |
|
|
|
MyMesh inlierMesh1; |
|
Ran.DumpInlier(inlierMesh1,cVec[1],pp); |
|
tri::io::ExporterPLY<MyMesh>::Save(inlierMesh1,"inlier1.ply"); |
|
|
|
return 0; |
|
} |
|
|
|
|