112 lines
2.9 KiB
C++
112 lines
2.9 KiB
C++
/*
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* Scene.h
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*
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* Copyright (c) 2014-2015 SEACAVE
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*
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* Author(s):
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*
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* cDc <cdc.seacave@gmail.com>
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Additional Terms:
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*
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* You are required to preserve legal notices and author attributions in
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* that material or in the Appropriate Legal Notices displayed by works
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* containing it.
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*/
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#ifndef _VIEWER_SCENE_H_
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#define _VIEWER_SCENE_H_
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// I N C L U D E S /////////////////////////////////////////////////
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#include "Window.h"
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// D E F I N E S ///////////////////////////////////////////////////
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// S T R U C T S ///////////////////////////////////////////////////
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namespace VIEWER {
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class Scene
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{
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public:
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typedef MVS::PointCloud::Octree OctreePoints;
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typedef MVS::Mesh::Octree OctreeMesh;
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public:
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ARCHIVE_TYPE nArchiveType;
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String name;
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String sceneName;
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String geometryName;
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bool geometryMesh;
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MVS::Scene scene;
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Window window;
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ImageArr images; // scene photos
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ImageArr textures; // mesh textures
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OctreePoints octPoints;
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OctreeMesh octMesh;
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Point3fArr obbPoints;
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GLuint listPointCloud;
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CLISTDEF0IDX(GLuint,MVS::Mesh::TexIndex) listMeshes;
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// multi-threading
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static SEACAVE::EventQueue events; // internal events queue (processed by the working threads)
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static SEACAVE::Thread thread; // worker thread
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public:
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explicit Scene(ARCHIVE_TYPE _nArchiveType = ARCHIVE_MVS);
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~Scene();
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void Empty();
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void Release();
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void ReleasePointCloud();
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void ReleaseMesh();
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inline bool IsValid() const { return window.IsValid(); }
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inline bool IsOpen() const { return IsValid() && !scene.IsEmpty(); }
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inline bool IsOctreeValid() const { return !octPoints.IsEmpty() || !octMesh.IsEmpty(); }
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bool Init(const cv::Size&, LPCTSTR windowName, LPCTSTR fileName=NULL, LPCTSTR geometryFileName=NULL);
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bool Open(LPCTSTR fileName, LPCTSTR geometryFileName=NULL);
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bool Save(LPCTSTR fileName=NULL, bool bRescaleImages=false);
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bool Export(LPCTSTR fileName, LPCTSTR exportType=NULL) const;
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void CompilePointCloud();
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void CompileMesh();
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void CompileBounds();
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void CropToBounds();
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void Draw();
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void Loop();
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void Center();
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void TogleSceneBox();
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void CastRay(const Ray3&, int);
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protected:
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static void* ThreadWorker(void*);
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};
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/*----------------------------------------------------------------*/
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} // namespace VIEWER
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#endif // _VIEWER_SCENE_H_
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