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106 lines
4.1 KiB
106 lines
4.1 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2007 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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/**************************************************************************** |
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History |
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$Log: not supported by cvs2svn $ |
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Revision 1.1 2007/10/18 08:52:06 benedetti |
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Initial release. |
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****************************************************************************/ |
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#ifndef GLAREA_H_ |
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#define GLAREA_H_ |
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/// Opengl related imports |
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#include <GL/glew.h> |
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#include <QGLWidget> |
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/// vcg imports |
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#include <vcg/complex/complex.h> |
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#include <vcg/complex/algorithms/update/bounding.h> |
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#include <vcg/complex/algorithms/update/normal.h> |
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#include <vcg/complex/algorithms/create/platonic.h> |
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/// wrapper imports |
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#include <wrap/io_trimesh/import.h> |
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#include <wrap/gl/trimesh.h> |
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#include <wrap/gui/trackball.h> |
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/// declaring edge and face type |
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using namespace vcg; |
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class CFace; |
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class CVertex; |
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struct MyUsedTypes : public UsedTypes< Use<CVertex> ::AsVertexType, |
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Use<CFace> ::AsFaceType>{}; |
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/// compositing wanted proprieties |
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class CVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags>{}; |
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class CFace : public vcg::Face< MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3f, vcg::face::BitFlags > {}; |
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class CMesh : public vcg::tri::TriMesh< std::vector<CVertex>, std::vector<CFace> > {}; |
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class GLArea:public QGLWidget |
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{ |
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Q_OBJECT |
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public: |
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GLArea (QWidget * parent = 0); |
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/// we chose a subset of the available drawing modes |
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enum DrawMode{SMOOTH=0,POINTS,WIRE,FLATWIRE,HIDDEN,FLAT}; |
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public slots: |
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/// widget-based user interaction slots |
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void selectDrawMode(int mode); |
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void loadMesh(QString filename); |
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void loadTetrahedron(); |
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void loadDodecahedron(); |
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signals: |
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/// signal for setting the statusbar message |
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void setStatusBar(QString message); |
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protected: |
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/// opengl initialization and drawing calls |
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void initializeGL (); |
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void resizeGL (int w, int h); |
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void paintGL (); |
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/// keyboard and mouse event callbacks |
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void keyReleaseEvent(QKeyEvent * e); |
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void keyPressEvent(QKeyEvent * e); |
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void mousePressEvent(QMouseEvent*e); |
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void mouseMoveEvent(QMouseEvent*e); |
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void mouseReleaseEvent(QMouseEvent*e); |
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void wheelEvent(QWheelEvent*e); |
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private: |
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/// the active mesh instance |
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CMesh mesh; |
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/// the active mesh opengl wrapper |
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vcg::GlTrimesh<CMesh> glWrap; |
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/// the active manipulator |
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vcg::Trackball track; |
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/// the current drawmode |
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DrawMode drawmode; |
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/// mesh data structure initializer |
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void initMesh(QString message); |
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}; |
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#endif /*GLAREA_H_ */
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