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103 lines
5.4 KiB
103 lines
5.4 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2016 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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/*! \file trimesh_attribute.cpp |
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\ingroup code_sample |
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\brief the minimal example of using the attributes |
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Attributes are a simple mechanism to associate user-defined 'attributes' to the simplicies and to the mesh. |
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See the page '\ref attributes' for more details. |
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*/ |
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#include<vcg/complex/complex.h> |
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class MyEdge; |
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class MyFace; |
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class MyVertex; |
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struct MyUsedTypes : public vcg::UsedTypes< vcg::Use<MyVertex> ::AsVertexType, |
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vcg::Use<MyFace> ::AsFaceType>{}; |
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class MyVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f,vcg::vertex::Normal3f>{}; |
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class MyFace : public vcg::Face< MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3f> {}; |
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class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {}; |
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int main() |
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{ |
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MyMesh m; |
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//! [Adding an attribute] |
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// add a per-vertex attribute with type float named "Irradiance" |
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MyMesh::PerVertexAttributeHandle<float> named_hv = vcg::tri::Allocator<MyMesh>:: GetPerVertexAttribute<float> (m,std::string("Irradiance")); |
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//! [Adding an attribute] |
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// add a per-vertex attribute with type float named "Radiosity" |
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vcg::tri::Allocator<MyMesh>:: GetPerVertexAttribute<float> (m,std::string("Radiosity")); |
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// add a per-vertex attribute with type bool and no name specified |
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MyMesh::PerVertexAttributeHandle<bool> anon_hv = vcg::tri::Allocator<MyMesh>:: GetPerVertexAttribute<bool> (m); |
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// add a per-face attribute with type bool and no name specified |
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MyMesh::PerFaceAttributeHandle<bool> anon_hf = vcg::tri::Allocator<MyMesh>:: GetPerFaceAttribute<bool> (m); |
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//! [Using an attribute] |
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MyMesh::VertexIterator vi; int i; |
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for(i=0, vi = m.vert.begin(); vi != m.vert.end(); ++vi,++i){ |
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named_hv[vi] = 1.0f; // [] operator takes a iterator |
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named_hv[*vi] = 1.0f; // or a MyMesh::VertexType object |
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named_hv[&*vi]= 1.0f; // or a pointer to it |
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named_hv[i] = 1.0f; // or an integer index |
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} |
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//! [Using an attribute] |
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vcg::tri::Allocator<MyMesh>::ClearPerVertexAttribute<float>(m,named_hv); |
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// query if an attribute is present or not |
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bool hasRadiosity = vcg::tri::HasPerVertexAttribute(m,"Radiosity"); |
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// obtain another handle of a previously attribute |
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MyMesh::PerVertexAttributeHandle<float> ret_hv = vcg::tri::Allocator<MyMesh>:: FindPerVertexAttribute<float>(m,"Radiosity"); |
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//! [Per Mesh attribute] |
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// you can also have PerMesh attributes |
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MyMesh::PerMeshAttributeHandle<int> hm = vcg::tri::Allocator<MyMesh>:: GetPerMeshAttribute<int> (m,std::string("ADummyIntegerAttribute")); |
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// PerMesh attributes are accessed directly using the handle itself |
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hm() = 10; |
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//! [Per Mesh attribute] |
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//! [Deleting an attribute] |
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// delete an attribute by name |
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vcg::tri::Allocator<MyMesh>::DeletePerVertexAttribute(m, "Radiosity"); |
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// delete an attribute by handle |
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vcg::tri::Allocator<MyMesh>::DeletePerVertexAttribute(m, anon_hv); |
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//! [Deleting an attribute] |
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bool res; |
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res = vcg::tri::Allocator<MyMesh>::IsValidHandle(m,named_hv); printf("Is Valid: %s\n",res?"Yes":"No"); |
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res = vcg::tri::Allocator<MyMesh>::IsValidHandle(m,anon_hf); printf("Is Valid: %s\n",res?"Yes":"No"); |
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res = vcg::tri::Allocator<MyMesh>::IsValidHandle(m,hm); printf("Is Valid: %s\n",res?"Yes":"No"); |
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vcg::tri::Allocator<MyMesh>::DeletePerVertexAttribute(m,ret_hv); |
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vcg::tri::Allocator<MyMesh>::DeletePerFaceAttribute(m,anon_hf); |
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res = vcg::tri::Allocator<MyMesh>::IsValidHandle(m,named_hv); printf("Is Valid: %s\n",res?"Yes":"No"); |
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res = vcg::tri::Allocator<MyMesh>::IsValidHandle(m,anon_hf); printf("Is Valid: %s\n",res?"Yes":"No"); |
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res = vcg::tri::Allocator<MyMesh>::IsValidHandle(m,hm); printf("Is Valid: %s\n",res?"Yes":"No"); |
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}
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