You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
63 lines
3.2 KiB
63 lines
3.2 KiB
/**************************************************************************** |
|
* VCGLib o o * |
|
* Visual and Computer Graphics Library o o * |
|
* _ O _ * |
|
* Copyright(C) 2004-2016 \/)\/ * |
|
* Visual Computing Lab /\/| * |
|
* ISTI - Italian National Research Council | * |
|
* \ * |
|
* All rights reserved. * |
|
* * |
|
* This program is free software; you can redistribute it and/or modify * |
|
* it under the terms of the GNU General Public License as published by * |
|
* the Free Software Foundation; either version 2 of the License, or * |
|
* (at your option) any later version. * |
|
* * |
|
* This program is distributed in the hope that it will be useful, * |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
|
* for more details. * |
|
* * |
|
****************************************************************************/ |
|
/*! \file trimesh_select.cpp |
|
\ingroup code_sample |
|
|
|
\brief the minimal example of using the selection functionality |
|
*/ |
|
|
|
#include<vcg/complex/complex.h> |
|
#include<vcg/complex/algorithms/create/platonic.h> |
|
|
|
using namespace vcg; |
|
using namespace std; |
|
|
|
|
|
class MyFace; |
|
class MyVertex; |
|
|
|
struct MyUsedTypes : public UsedTypes< Use<MyVertex>::AsVertexType, Use<MyFace>::AsFaceType>{}; |
|
class MyVertex : public Vertex< MyUsedTypes, vertex::VFAdj, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags >{}; |
|
class MyFace : public Face < MyUsedTypes, face::VFAdj, face::Normal3f, face::VertexRef, face::BitFlags > {}; |
|
class MyMesh : public vcg::tri::TriMesh<vector<MyVertex>, vector<MyFace> > {}; |
|
|
|
int main(int ,char ** ) |
|
{ |
|
MyMesh m; |
|
// build a 10x10 grid of 100 vertices and 200 faces. |
|
tri::Grid(m,10,10,1.0f,1.0f); |
|
tri::UpdateFlags<MyMesh>::VertexBorderFromNone(m); |
|
int cornerNum = tri::UpdateSelection<MyMesh>::VertexCornerBorder(m,math::ToRad(100.0f)); |
|
printf("Mesh has %i vertexes %i faces and %i corners\n",m.VN(),m.FN(),cornerNum); |
|
|
|
int borderNum = tri::UpdateSelection<MyMesh>::VertexFromBorderFlag(m); |
|
int internalNum = tri::UpdateSelection<MyMesh>::VertexInvert(m); |
|
int faceNotOnBoundaryNum = tri::UpdateSelection<MyMesh>::FaceFromVertexStrict(m); |
|
printf("%i vertexes are on the boundary and %i internal and internal faces are %i \n",borderNum,internalNum,faceNotOnBoundaryNum); |
|
int innerFacesNum = tri::UpdateSelection<MyMesh>::FaceErode(m); |
|
printf("Eroding the face selection of on ring of faces bring it to %i faces\n",innerFacesNum); |
|
|
|
|
|
return 0; |
|
} |
|
|
|
|