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46 lines
1.8 KiB
46 lines
1.8 KiB
#include <unsupported/Eigen/EulerAngles> |
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#include <iostream> |
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using namespace Eigen; |
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int main() |
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{ |
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// A common Euler system by many armies around the world, |
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// where the first one is the azimuth(the angle from the north - |
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// the same angle that is show in compass) |
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// and the second one is elevation(the angle from the horizon) |
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// and the third one is roll(the angle between the horizontal body |
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// direction and the plane ground surface) |
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// Keep remembering we're using radian angles here! |
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typedef EulerSystem<-EULER_Z, EULER_Y, EULER_X> MyArmySystem; |
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typedef EulerAngles<double, MyArmySystem> MyArmyAngles; |
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MyArmyAngles vehicleAngles( |
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3.14/*PI*/ / 2, /* heading to east, notice that this angle is counter-clockwise */ |
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-0.3, /* going down from a mountain */ |
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0.1); /* slightly rolled to the right */ |
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// Some Euler angles representation that our plane use. |
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EulerAnglesZYZd planeAngles(0.78474, 0.5271, -0.513794); |
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MyArmyAngles planeAnglesInMyArmyAngles(planeAngles); |
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std::cout << "vehicle angles(MyArmy): " << vehicleAngles << std::endl; |
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std::cout << "plane angles(ZYZ): " << planeAngles << std::endl; |
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std::cout << "plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl; |
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// Now lets rotate the plane a little bit |
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std::cout << "==========================================================\n"; |
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std::cout << "rotating plane now!\n"; |
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std::cout << "==========================================================\n"; |
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Quaterniond planeRotated = AngleAxisd(-0.342, Vector3d::UnitY()) * planeAngles; |
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planeAngles = planeRotated; |
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planeAnglesInMyArmyAngles = planeRotated; |
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std::cout << "new plane angles(ZYZ): " << planeAngles << std::endl; |
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std::cout << "new plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl; |
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return 0; |
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}
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